this.personal.strength_finished = this.strength_finished;
this.personal.invincible_finished = this.invincible_finished;
this.personal.teleport_time = time;
- break; // this part itthis doesn't cheat, so let's not count this
+ break; // this part itself doesn't cheat, so let's not count this
case CHIMPULSE_CLONE_MOVING.impulse:
IS_CHEAT(this, imp, 0, 0);
makevectors (this.v_angle);