]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
More work on unifying team functions
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 391bff6829be36236d585090d5a5b0392218728a..006db3c36b6d5e73f3c7f9b6c5a35a45121281bc 100644 (file)
@@ -417,9 +417,6 @@ void PutObserverInServer (void)
        if(self.vehicle)
                vehicles_exit(VHEF_RELESE);         
 
-       if(self.flagcarried)
-               DropFlag(self.flagcarried, world, world);
-
        WaypointSprite_PlayerDead();
 
        if not(g_ca)  // don't reset teams when moving a ca player to the spectators
@@ -448,6 +445,7 @@ void PutObserverInServer (void)
        
        self.classname = "observer";
        self.iscreature = FALSE;
+       self.teleportable = TELEPORT_SIMPLE;
        self.damagedbycontents = FALSE;
        self.health = -666;
        self.takedamage = DAMAGE_NO;
@@ -556,7 +554,7 @@ void FixPlayermodel()
                if(teamplay)
                {
                        string s;
-                       s = Team_ColorNameLowerCase(self.team);
+                       s = Team_ColorName_Lower(self.team);
                        if(s != "neutral")
                        {
                                defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
@@ -641,7 +639,6 @@ PutClientInServer
 Called when a client spawns in the server
 =============
 */
-//void() ctf_playerchanged;
 
 void PutClientInServer (void)
 {
@@ -698,6 +695,7 @@ void PutClientInServer (void)
                self.classname = "player";
                self.wasplayer = TRUE;
                self.iscreature = TRUE;
+               self.teleportable = TELEPORT_NORMAL;
                self.damagedbycontents = TRUE;
                self.movetype = MOVETYPE_WALK;
                self.solid = SOLID_SLIDEBOX;
@@ -925,9 +923,6 @@ void PutClientInServer (void)
        } else if(self.classname == "observer") {
                PutObserverInServer ();
        }
-
-       //if(g_ctf)
-       //      ctf_playerchanged();
 }
 
 .float ebouncefactor, ebouncestop; // electro's values
@@ -1246,10 +1241,10 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
                }
                else
                {
-                       self.killindicator.colormod = TeamColor(targetteam);
+                       self.killindicator.colormod = Team_ColorRGB(targetteam);
                        if(clienttype(self) == CLIENTTYPE_REAL)
                        if(self.killindicator.cnt > 0)
-                               Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, strcat("Changing to ", ColoredTeamName(targetteam), " in %d seconds"), 1, self.killindicator.cnt);
+                               Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, strcat("^7Changing to ", Team_ColoredFullName(targetteam), "^7 in %d seconds"), 1, self.killindicator.cnt);
                }
        }
 
@@ -1291,7 +1286,7 @@ void FixClientCvars(entity e)
                stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
        if(autocvar_g_antilag == 3) // client side hitscan
                stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
-       if(sv_gentle)
+       if(autocvar_sv_gentle)
                stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
        /*
         * we no longer need to stuff this. Remove this comment block if you feel
@@ -1340,8 +1335,6 @@ ClientConnect
 Called when a client connects to the server
 =============
 */
-//void ctf_clientconnect();
-string ColoredTeamName(float t);
 void DecodeLevelParms (void);
 //void dom_player_join_team(entity pl);
 void set_dom_state(entity e);
@@ -1369,6 +1362,16 @@ void ClientConnect (void)
        self.flags = FL_CLIENT;
        self.version_nagtime = time + 10 + random() * 10;
 
+       if(self.netaddress == "local")
+       {
+               print("^3server is local!\n");
+
+               if(server_is_local)
+                       print("Multiple local clients???");
+               else
+                       server_is_local = TRUE;
+       }
+
        if(player_count<0)
        {
                dprint("BUG player count is lower than zero, this cannot happen!\n");
@@ -1397,30 +1400,30 @@ void ClientConnect (void)
                {
                        switch(autocvar_g_campaign_forceteam)
                        {
-                               case 1: self.team_forced = COLOR_TEAM1; break;
-                               case 2: self.team_forced = COLOR_TEAM2; break;
-                               case 3: self.team_forced = COLOR_TEAM3; break;
-                               case 4: self.team_forced = COLOR_TEAM4; break;
+                               case 1: self.team_forced = FL_TEAM_1; break;
+                               case 2: self.team_forced = FL_TEAM_2; break;
+                               case 3: self.team_forced = FL_TEAM_3; break;
+                               case 4: self.team_forced = FL_TEAM_4; break;
                                default: self.team_forced = 0;
                        }
                }
        }
        else if(PlayerInIDList(self, autocvar_g_forced_team_red))
-               self.team_forced = COLOR_TEAM1;
+               self.team_forced = FL_TEAM_1;
        else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
-               self.team_forced = COLOR_TEAM2;
+               self.team_forced = FL_TEAM_2;
        else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
-               self.team_forced = COLOR_TEAM3;
+               self.team_forced = FL_TEAM_3;
        else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
-               self.team_forced = COLOR_TEAM4;
+               self.team_forced = FL_TEAM_4;
        else if(autocvar_g_forced_team_otherwise == "red")
-               self.team_forced = COLOR_TEAM1;
+               self.team_forced = FL_TEAM_1;
        else if(autocvar_g_forced_team_otherwise == "blue")
-               self.team_forced = COLOR_TEAM2;
+               self.team_forced = FL_TEAM_2;
        else if(autocvar_g_forced_team_otherwise == "yellow")
-               self.team_forced = COLOR_TEAM3;
+               self.team_forced = FL_TEAM_3;
        else if(autocvar_g_forced_team_otherwise == "pink")
-               self.team_forced = COLOR_TEAM4;
+               self.team_forced = FL_TEAM_4;
        else if(autocvar_g_forced_team_otherwise == "spectate")
                self.team_forced = -1;
        else if(autocvar_g_forced_team_otherwise == "spectator")
@@ -1475,7 +1478,7 @@ void ClientConnect (void)
        bprint("^4", self.netname, "^4 connected");
 
        if(self.classname != "observer" && (g_domination || g_ctf))
-               bprint(" and joined the ", ColoredTeamName(self.team));
+               bprint(" and joined the ", Team_ColoredFullName(self.team));
 
        bprint("\n");
 
@@ -1512,10 +1515,6 @@ void ClientConnect (void)
                if(g_arena)
                        Spawnqueue_Insert(self);
        }
-       /*else if(g_ctf)
-       {
-               ctf_clientconnect();
-       }*/
 
        attach_entcs();
 
@@ -1597,6 +1596,8 @@ void ClientConnect (void)
         return;
         
     sv_notice_join();
+    
+    MUTATOR_CALLHOOK(ClientConnect);
 }
 /*
 =============
@@ -1651,8 +1652,6 @@ void ClientDisconnect (void)
        Portal_ClearAll(self);
 
        RemoveGrapplingHook(self);
-       if(self.flagcarried)
-               DropFlag(self.flagcarried, world, world);
 
        // Here, everything has been done that requires this player to be a client.
 
@@ -2533,7 +2532,6 @@ void SpectatorThink()
        self.flags |= FL_CLIENT | FL_NOTARGET;
 }
 
-float ctf_usekey();
 void PlayerUseKey()
 {
        if(self.classname != "player")
@@ -2546,9 +2544,6 @@ void PlayerUseKey()
        }
        
        // a use key was pressed; call handlers
-       if(ctf_usekey())
-               return;
-
        MUTATOR_CALLHOOK(PlayerUseKey);
 }
 
@@ -2562,7 +2557,6 @@ Called every frame for each client before the physics are run
 =============
 */
 .float usekeypressed;
-void() ctf_setstatus;
 void() nexball_setstatus;
 .float items_added;
 void PlayerPreThink (void)
@@ -2861,9 +2855,6 @@ void PlayerPreThink (void)
                if(frametime)
                        player_anim();
 
-               if(g_ctf)
-                       ctf_setstatus();
-
                if(g_nexball)
                        nexball_setstatus();