]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
add a Spawn_Score mutator hook; simplify spawning
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index b56add1c76ab8f5f2709fc5f67185d9fb4f05699..3953b31edaaca3de0596f148bb2ee79690521ef9 100644 (file)
@@ -123,7 +123,7 @@ void spawnpoint_use()
 // Returns:
 //   _x: prio (-1 if unusable)
 //   _y: weight
-vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
+vector Spawn_Score(entity spot, float teamcheck)
 {
        float shortest, thisdist;
        float prio;
@@ -168,34 +168,31 @@ vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoi
                        }
                        else if(ent.classname == "trigger_race_checkpoint")
                        {
-                               if(!anypoint) // spectators may spawn everywhere
+                               if(g_race_qualifying)
                                {
-                                       if(g_race_qualifying)
-                                       {
-                                               // spawn at first
-                                               if(ent.race_checkpoint != 0)
-                                                       continue;
-                                               if(spot.race_place != race_lowest_place_spawn)
-                                                       continue;
-                                       }
-                                       else
+                                       // spawn at first
+                                       if(ent.race_checkpoint != 0)
+                                               continue;
+                                       if(spot.race_place != race_lowest_place_spawn)
+                                               continue;
+                               }
+                               else
+                               {
+                                       if(ent.race_checkpoint != self.race_respawn_checkpoint)
+                                               continue;
+                                       // try reusing the previous spawn
+                                       if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
+                                               prio += 1;
+                                       if(ent.race_checkpoint == 0)
                                        {
-                                               if(ent.race_checkpoint != self.race_respawn_checkpoint)
+                                               float pl;
+                                               pl = self.race_place;
+                                               if(pl > race_highest_place_spawn)
+                                                       pl = 0;
+                                               if(pl == 0 && !self.race_started)
+                                                       pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
+                                               if(spot.race_place != pl)
                                                        continue;
-                                               // try reusing the previous spawn
-                                               if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
-                                                       prio += 1;
-                                               if(ent.race_checkpoint == 0)
-                                               {
-                                                       float pl;
-                                                       pl = self.race_place;
-                                                       if(pl > race_highest_place_spawn)
-                                                               pl = 0;
-                                                       if(pl == 0 && !self.race_started)
-                                                               pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
-                                                       if(spot.race_place != pl)
-                                                               continue;
-                                               }
                                        }
                                }
                        }
@@ -212,21 +209,22 @@ vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoi
                        return '-1 0 0';
        }
 
-       player = playerlist;
        shortest = vlen(world.maxs - world.mins);
-       for(player = playerlist; player; player = player.chain)
-               if (player != self)
-               {
-                       thisdist = vlen(player.origin - spot.origin);
-                       if (thisdist < shortest)
-                               shortest = thisdist;
-               }
-       return prio * '1 0 0' + shortest * '0 1 0';
+       FOR_EACH_PLAYER(player) if (player != self)
+       {
+               thisdist = vlen(player.origin - spot.origin);
+               if (thisdist < shortest)
+                       shortest = thisdist;
+       }
+
+       spawn_score = prio * '1 0 0' + shortest * '0 1 0';
+       MUTATOR_CALLHOOK(Spawn_Score);
+       return spawn_score;
 }
 
 float spawn_allbad;
 float spawn_allgood;
-entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
+entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
 {
        entity spot, spotlist, spotlistend;
        spawn_allgood = TRUE;
@@ -237,7 +235,7 @@ entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindis
 
        for(spot = firstspot; spot; spot = spot.chain)
        {
-               spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
+               spot.spawnpoint_score = Spawn_Score(spot, teamcheck);
 
                if(autocvar_spawn_debugview)
                {
@@ -323,13 +321,13 @@ entity SelectSpawnPoint (float anypoint)
 {
        float teamcheck;
        entity firstspot_new;
-       entity spot, firstspot, playerlist;
+       entity spot, firstspot;
 
        spot = find (world, classname, "testplayerstart");
        if (spot)
                return spot;
 
-       if(anypoint)
+       if(anypoint || autocvar_g_spawn_useallspawns)
                teamcheck = -1;
        else if(have_team_spawns > 0)
        {
@@ -354,8 +352,6 @@ entity SelectSpawnPoint (float anypoint)
                // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
 
 
-       // get the list of players
-       playerlist = findchain(classname, "player");
        // get the entire list of spots
        firstspot = findchain(classname, "info_player_deathmatch");
        // filter out the bad ones
@@ -366,9 +362,9 @@ entity SelectSpawnPoint (float anypoint)
        }
        else
        {
-               firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
+               firstspot_new = Spawn_FilterOutBadSpots(firstspot, 100, teamcheck);
                if(!firstspot_new)
-                       firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
+                       firstspot_new = Spawn_FilterOutBadSpots(firstspot, -1, teamcheck);
                firstspot = firstspot_new;
 
                // there is 50/50 chance of choosing a random spot or the furthest spot
@@ -376,7 +372,7 @@ entity SelectSpawnPoint (float anypoint)
                // usually won't get fragged at spawn twice in a row)
                if (arena_roundbased && !g_ca)
                {
-                       firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
+                       firstspot_new = Spawn_FilterOutBadSpots(firstspot, 800, teamcheck);
                        if(firstspot_new)
                                firstspot = firstspot_new;
                        spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
@@ -757,15 +753,17 @@ void PutObserverInServer (void)
                self.frags = FRAGS_SPECTATOR;
 }
 
+.float model_randomizer;
 void FixPlayermodel()
 {
        string defaultmodel;
-       float defaultskin, chmdl, oldskin;
+       float defaultskin, chmdl, oldskin, n, i;
        vector m1, m2;
 
        defaultmodel = "";
 
-       if(autocvar_sv_defaultcharacter == 1) {
+       if(autocvar_sv_defaultcharacter == 1)
+       {
                defaultskin = 0;
 
                if(teamplay)
@@ -784,6 +782,17 @@ void FixPlayermodel()
                        defaultmodel = autocvar_sv_defaultplayermodel;
                        defaultskin = autocvar_sv_defaultplayerskin;
                }
+
+               n = tokenize_console(defaultmodel);
+               if(n > 0)
+                       defaultmodel = argv(floor(n * self.model_randomizer));
+
+               i = strstrofs(defaultmodel, ":", 0);
+               if(i >= 0)
+               {
+                       defaultskin = stof(substring(defaultmodel, i+1, -1));
+                       defaultmodel = substring(defaultmodel, 0, i);
+               }
        }
 
        if(self.modelindex == 0 && self.deadflag == DEAD_NO)
@@ -1796,6 +1805,8 @@ void ClientConnect (void)
 
        if(!autocvar_g_campaign)
                Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), autocvar_welcome_message_time, 0);
+
+       self.model_randomizer = random();
 }
 
 /*