]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
add a Spawn_Score mutator hook; simplify spawning
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index eb32e79cd9c5611f5a315669e737a800c7bfefd2..3953b31edaaca3de0596f148bb2ee79690521ef9 100644 (file)
@@ -123,7 +123,7 @@ void spawnpoint_use()
 // Returns:
 //   _x: prio (-1 if unusable)
 //   _y: weight
-vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
+vector Spawn_Score(entity spot, float teamcheck)
 {
        float shortest, thisdist;
        float prio;
@@ -155,74 +155,76 @@ vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoi
        if(spot.target != "") {
                entity ent;
                float good, found;
-               ent = find(world, targetname, spot.target);
 
-               while(ent) {
+               found = 0;
+               good = 0;
+               for(ent = world; (ent = find(ent, targetname, spot.target)); )
+               {
+                       ++found;
                        if(ent.classname == "target_objective")
                        {
-                               found = 1;
                                if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
-                                       return '-1 0 0';
-                               good = 1;
+                                       continue;
                        }
                        else if(ent.classname == "trigger_race_checkpoint")
                        {
-                               found = 1;
-                               if(!anypoint) // spectators may spawn everywhere
-
+                               if(g_race_qualifying)
                                {
-                                       if(g_race_qualifying)
-                                       {
-                                               // spawn at first
-                                               if(ent.race_checkpoint != 0)
-                                                       return '-1 0 0';
-                                               if(spot.race_place != race_lowest_place_spawn)
-                                                       return '-1 0 0';
-                                       }
-                                       else
+                                       // spawn at first
+                                       if(ent.race_checkpoint != 0)
+                                               continue;
+                                       if(spot.race_place != race_lowest_place_spawn)
+                                               continue;
+                               }
+                               else
+                               {
+                                       if(ent.race_checkpoint != self.race_respawn_checkpoint)
+                                               continue;
+                                       // try reusing the previous spawn
+                                       if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
+                                               prio += 1;
+                                       if(ent.race_checkpoint == 0)
                                        {
-                                               if(ent.race_checkpoint != self.race_respawn_checkpoint)
-                                                       return '-1 0 0';
-                                               // try reusing the previous spawn
-                                               if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
-                                                       prio += 1;
-                                               if(ent.race_checkpoint == 0)
-                                               {
-                                                       float pl;
-                                                       pl = self.race_place;
-                                                       if(pl > race_highest_place_spawn)
-                                                               pl = 0;
-                                                       if(pl == 0 && !self.race_started)
-                                                               pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
-                                                       if(spot.race_place != pl)
-                                                               return '-1 0 0';
-                                               }
+                                               float pl;
+                                               pl = self.race_place;
+                                               if(pl > race_highest_place_spawn)
+                                                       pl = 0;
+                                               if(pl == 0 && !self.race_started)
+                                                       pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
+                                               if(spot.race_place != pl)
+                                                       continue;
                                        }
                                }
-                               good = 1;
                        }
-                       ent = find(ent, targetname, spot.target);
+                       ++good;
+               }
+
+               if(!found)
+               {
+                       dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
+                       return '-1 0 0';
                }
 
-               if(found && !good)
+               if(good < found) // at least one was bad
                        return '-1 0 0';
        }
 
-       player = playerlist;
        shortest = vlen(world.maxs - world.mins);
-       for(player = playerlist; player; player = player.chain)
-               if (player != self)
-               {
-                       thisdist = vlen(player.origin - spot.origin);
-                       if (thisdist < shortest)
-                               shortest = thisdist;
-               }
-       return prio * '1 0 0' + shortest * '0 1 0';
+       FOR_EACH_PLAYER(player) if (player != self)
+       {
+               thisdist = vlen(player.origin - spot.origin);
+               if (thisdist < shortest)
+                       shortest = thisdist;
+       }
+
+       spawn_score = prio * '1 0 0' + shortest * '0 1 0';
+       MUTATOR_CALLHOOK(Spawn_Score);
+       return spawn_score;
 }
 
 float spawn_allbad;
 float spawn_allgood;
-entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
+entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
 {
        entity spot, spotlist, spotlistend;
        spawn_allgood = TRUE;
@@ -233,7 +235,7 @@ entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindis
 
        for(spot = firstspot; spot; spot = spot.chain)
        {
-               spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
+               spot.spawnpoint_score = Spawn_Score(spot, teamcheck);
 
                if(autocvar_spawn_debugview)
                {
@@ -319,13 +321,13 @@ entity SelectSpawnPoint (float anypoint)
 {
        float teamcheck;
        entity firstspot_new;
-       entity spot, firstspot, playerlist;
+       entity spot, firstspot;
 
        spot = find (world, classname, "testplayerstart");
        if (spot)
                return spot;
 
-       if(anypoint)
+       if(anypoint || autocvar_g_spawn_useallspawns)
                teamcheck = -1;
        else if(have_team_spawns > 0)
        {
@@ -350,8 +352,6 @@ entity SelectSpawnPoint (float anypoint)
                // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
 
 
-       // get the list of players
-       playerlist = findchain(classname, "player");
        // get the entire list of spots
        firstspot = findchain(classname, "info_player_deathmatch");
        // filter out the bad ones
@@ -362,9 +362,9 @@ entity SelectSpawnPoint (float anypoint)
        }
        else
        {
-               firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
+               firstspot_new = Spawn_FilterOutBadSpots(firstspot, 100, teamcheck);
                if(!firstspot_new)
-                       firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
+                       firstspot_new = Spawn_FilterOutBadSpots(firstspot, -1, teamcheck);
                firstspot = firstspot_new;
 
                // there is 50/50 chance of choosing a random spot or the furthest spot
@@ -372,7 +372,7 @@ entity SelectSpawnPoint (float anypoint)
                // usually won't get fragged at spawn twice in a row)
                if (arena_roundbased && !g_ca)
                {
-                       firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
+                       firstspot_new = Spawn_FilterOutBadSpots(firstspot, 800, teamcheck);
                        if(firstspot_new)
                                firstspot = firstspot_new;
                        spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
@@ -753,15 +753,17 @@ void PutObserverInServer (void)
                self.frags = FRAGS_SPECTATOR;
 }
 
+.float model_randomizer;
 void FixPlayermodel()
 {
        string defaultmodel;
-       float defaultskin, chmdl, oldskin;
+       float defaultskin, chmdl, oldskin, n, i;
        vector m1, m2;
 
        defaultmodel = "";
 
-       if(autocvar_sv_defaultcharacter == 1) {
+       if(autocvar_sv_defaultcharacter == 1)
+       {
                defaultskin = 0;
 
                if(teamplay)
@@ -780,6 +782,17 @@ void FixPlayermodel()
                        defaultmodel = autocvar_sv_defaultplayermodel;
                        defaultskin = autocvar_sv_defaultplayerskin;
                }
+
+               n = tokenize_console(defaultmodel);
+               if(n > 0)
+                       defaultmodel = argv(floor(n * self.model_randomizer));
+
+               i = strstrofs(defaultmodel, ":", 0);
+               if(i >= 0)
+               {
+                       defaultskin = stof(substring(defaultmodel, i+1, -1));
+                       defaultmodel = substring(defaultmodel, 0, i);
+               }
        }
 
        if(self.modelindex == 0 && self.deadflag == DEAD_NO)
@@ -915,6 +928,8 @@ void PutClientInServer (void)
                if(INDEPENDENT_PLAYERS)
                        MAKE_INDEPENDENT_PLAYER(self);
                self.flags = FL_CLIENT;
+               if(autocvar__notarget)
+                       self.flags |= FL_NOTARGET;
                self.takedamage = DAMAGE_AIM;
                if(g_minstagib)
                        self.effects = EF_FULLBRIGHT;
@@ -1689,9 +1704,6 @@ void ClientConnect (void)
        // Wazat's grappling hook
        SetGrappleHookBindings();
 
-       // get autoswitch state from player when he toggles it
-       stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
-
        // get version info from player
        stuffcmd(self, "cmd clientversion $gameversion\n");
 
@@ -1793,6 +1805,8 @@ void ClientConnect (void)
 
        if(!autocvar_g_campaign)
                Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), autocvar_welcome_message_time, 0);
+
+       self.model_randomizer = random();
 }
 
 /*
@@ -1968,7 +1982,7 @@ void respawn(void)
                self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
                self.effects |= EF_ADDITIVE;
                self.oldcolormap = self.colormap;
-               self.colormap = 512;
+               self.colormap = 0; // this originally was 512, but raises a warning in the engine, so get rid of it
                pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
                if(autocvar_g_respawn_ghosts_maxtime)
                        SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
@@ -3019,7 +3033,10 @@ void PlayerPreThink (void)
 
                if(g_nexball)
                        nexball_setstatus();
-
+               
+               // secret status
+               secrets_setstatus();
+               
                self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
 
                //self.angles_y=self.v_angle_y + 90;   // temp
@@ -3247,7 +3264,7 @@ void PlayerPostThink (void)
                        self.stored_netname = strzone(uid2name(self.crypto_idfp));
                if(self.stored_netname != self.netname)
                {
-                       db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname);
+                       db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
                        strunzone(self.stored_netname);
                        self.stored_netname = strzone(self.netname);
                }