this.oldorigin = this.origin;
this.prevorigin = this.origin;
this.lastteleporttime = time; // prevent insane speeds due to changing origin
- this.hud = HUD_NORMAL;
+ this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player
+ this.hud = HUD_NORMAL;
this.event_damage = PlayerDamage;