]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Code cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 715bdab450cac3e329f8aaf6a98189f2704e97ce..527216340145463f8cc321a048a61cdf3a7d2b77 100644 (file)
@@ -415,10 +415,7 @@ void PutObserverInServer (void)
        }
 
        if(self.vehicle)
-           vehicles_exit(VHEF_RELESE);
-
-       if(self.flagcarried)
-               DropFlag(self.flagcarried, world, world);
+               vehicles_exit(VHEF_RELESE);         
 
        WaypointSprite_PlayerDead();
 
@@ -448,6 +445,7 @@ void PutObserverInServer (void)
        
        self.classname = "observer";
        self.iscreature = FALSE;
+       self.teleportable = TELEPORT_SIMPLE;
        self.damagedbycontents = FALSE;
        self.health = -666;
        self.takedamage = DAMAGE_NO;
@@ -472,6 +470,7 @@ void PutObserverInServer (void)
        self.invincible_finished = 0;
        self.superweapons_finished = 0;
        self.pushltime = 0;
+       self.istypefrag = 0;
        self.think = SUB_Null;
        self.nextthink = 0;
        self.hook_time = 0;
@@ -640,7 +639,6 @@ PutClientInServer
 Called when a client spawns in the server
 =============
 */
-//void() ctf_playerchanged;
 
 void PutClientInServer (void)
 {
@@ -697,6 +695,7 @@ void PutClientInServer (void)
                self.classname = "player";
                self.wasplayer = TRUE;
                self.iscreature = TRUE;
+               self.teleportable = TELEPORT_NORMAL;
                self.damagedbycontents = TRUE;
                self.movetype = MOVETYPE_WALK;
                self.solid = SOLID_SLIDEBOX;
@@ -924,9 +923,6 @@ void PutClientInServer (void)
        } else if(self.classname == "observer") {
                PutObserverInServer ();
        }
-
-       //if(g_ctf)
-       //      ctf_playerchanged();
 }
 
 .float ebouncefactor, ebouncestop; // electro's values
@@ -1117,7 +1113,7 @@ void KillIndicator_Think()
                return;
        }
 
-       if (self.owner.alpha < 0)
+       if (self.owner.alpha < 0 && !self.owner.vehicle)
        {
                self.owner.killindicator = world;
                remove(self);
@@ -1339,7 +1335,6 @@ ClientConnect
 Called when a client connects to the server
 =============
 */
-//void ctf_clientconnect();
 string ColoredTeamName(float t);
 void DecodeLevelParms (void);
 //void dom_player_join_team(entity pl);
@@ -1511,10 +1506,6 @@ void ClientConnect (void)
                if(g_arena)
                        Spawnqueue_Insert(self);
        }
-       /*else if(g_ctf)
-       {
-               ctf_clientconnect();
-       }*/
 
        attach_entcs();
 
@@ -1596,6 +1587,8 @@ void ClientConnect (void)
         return;
         
     sv_notice_join();
+    
+    MUTATOR_CALLHOOK(ClientConnect);
 }
 /*
 =============
@@ -1650,8 +1643,6 @@ void ClientDisconnect (void)
        Portal_ClearAll(self);
 
        RemoveGrapplingHook(self);
-       if(self.flagcarried)
-               DropFlag(self.flagcarried, world, world);
 
        // Here, everything has been done that requires this player to be a client.
 
@@ -2249,8 +2240,13 @@ entity CA_SpectateNext(entity start) {
        return other;
 }
 
-float SpectateNext() {
-       other = find(self.enemy, classname, "player");
+float SpectateNext(entity _prefer) {
+       
+       if(_prefer)
+               other = _prefer;        
+       else
+               other = find(self.enemy, classname, "player");
+       
        if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
                // CA and ca players when spectating enemies is forbidden
                other = CA_SpectateNext(other);
@@ -2464,7 +2460,7 @@ void ObserverThink()
                        self.flags |= FL_SPAWNING;
                } else if(self.BUTTON_ATCK && !self.version_mismatch) {
                        self.flags &~= FL_JUMPRELEASED;
-                       if(SpectateNext() == 1) {
+                       if(SpectateNext(world) == 1) {
                                self.classname = "spectator";
                        }
                } else {
@@ -2495,7 +2491,7 @@ void SpectatorThink()
                        self.flags |= FL_SPAWNING;
                } else if(self.BUTTON_ATCK) {
                        self.flags &~= FL_JUMPRELEASED;
-                       if(SpectateNext() == 1) {
+                       if(SpectateNext(world) == 1) {
                                self.classname = "spectator";
                        } else {
                                self.classname = "observer";
@@ -2527,7 +2523,6 @@ void SpectatorThink()
        self.flags |= FL_CLIENT | FL_NOTARGET;
 }
 
-float ctf_usekey();
 void PlayerUseKey()
 {
        if(self.classname != "player")
@@ -2540,9 +2535,6 @@ void PlayerUseKey()
        }
        
        // a use key was pressed; call handlers
-       if(ctf_usekey())
-               return;
-
        MUTATOR_CALLHOOK(PlayerUseKey);
 }
 
@@ -2556,7 +2548,6 @@ Called every frame for each client before the physics are run
 =============
 */
 .float usekeypressed;
-void() ctf_setstatus;
 void() nexball_setstatus;
 .float items_added;
 void PlayerPreThink (void)
@@ -2566,6 +2557,7 @@ void PlayerPreThink (void)
        self.stat_game_starttime = game_starttime;
        self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
        self.stat_leadlimit = autocvar_leadlimit;
+       self.stat_respawn_time = self.respawn_time;
 
        if(frametime)
        {
@@ -2739,6 +2731,11 @@ void PlayerPreThink (void)
                                }
                                ShowRespawnCountdown();
                        }
+
+                       // if respawning, invert stat_respawn_time to indicate this, the client translates it
+                       if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
+                               self.stat_respawn_time *= -1;
+
                        return;
                }
                // FIXME from now on self.deadflag is always 0 (and self.health is never < 1)
@@ -2793,7 +2790,8 @@ void PlayerPreThink (void)
 
                self.prevorigin = self.origin;
 
-               if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack
+               if (!self.vehicle)
+               if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x && !self.freezetag_frozen) // prevent crouching if using melee attack
                {
                        if (!self.crouch)
                        {
@@ -2854,9 +2852,6 @@ void PlayerPreThink (void)
                if(frametime)
                        player_anim();
 
-               if(g_ctf)
-                       ctf_setstatus();
-
                if(g_nexball)
                        nexball_setstatus();