self.stat_game_starttime = game_starttime;
self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
self.stat_leadlimit = autocvar_leadlimit;
+ self.stat_respawn_time = self.respawn_time;
if(frametime)
{
}
ShowRespawnCountdown();
}
+
+ // if respawning, invert stat_respawn_time to indicate this, the client translates it
+ if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
+ self.stat_respawn_time *= -1;
+
return;
}
// FIXME from now on self.deadflag is always 0 (and self.health is never < 1)