]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
save state before removing stale code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 7916e27a3917340002235a44d92514007202025d..5782814bf369d63c13377e8a0e6649e09dacdf90 100644 (file)
@@ -889,23 +889,6 @@ void PutClientInServer (void)
                        self.nex_charge = autocvar_g_balance_nex_charge_start;
                }
 
-               // all weapons must be fully loaded the first time we pick them up, so set their load to maximum at respawn
-               self.laser_load = autocvar_g_balance_laser_reload_ammo;
-               self.shotgun_load = autocvar_g_balance_shotgun_reload_ammo;
-               self.uzi_load = autocvar_g_balance_uzi_reload_ammo;
-               self.grenadelauncher_load = autocvar_g_balance_grenadelauncher_reload_ammo;
-               self.minelayer_load = autocvar_g_balance_minelayer_reload_ammo;
-               self.electro_load = autocvar_g_balance_electro_reload_ammo;
-               self.crylink_load = autocvar_g_balance_crylink_reload_ammo;
-               self.hlac_load = autocvar_g_balance_hlac_reload_ammo;
-               self.nex_load = autocvar_g_balance_nex_reload_ammo;
-               self.minstanex_load = autocvar_g_balance_minstanex_reload_ammo;
-               self.sniperrifle_load = autocvar_g_balance_sniperrifle_reload_ammo;
-               self.seeker_load = autocvar_g_balance_seeker_reload_ammo;
-               self.hagar_load = autocvar_g_balance_hagar_reload_ammo;
-               self.fireball_load = autocvar_g_balance_fireball_reload_ammo;
-               self.rocketlauncher_load = autocvar_g_balance_rocketlauncher_reload_ammo;
-
                if(inWarmupStage)
                {
                        self.ammo_shells = warmup_start_ammo_shells;
@@ -1067,8 +1050,16 @@ void PutClientInServer (void)
 
                // reset fields the weapons may use
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
+               {
                        weapon_action(j, WR_RESETPLAYER);
 
+                       // all weapons must be fully loaded when we spawn
+                       entity e;
+                       e = get_weaponinfo(j);
+                       if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
+                               self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
+               }
+
                oldself = self;
                self = spot;
                        activator = oldself;
@@ -1124,6 +1115,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, autocvar_g_balance_sniperrifle_secondary); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
+       WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
        WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
        return TRUE;
 }
@@ -1550,7 +1542,7 @@ void ClientConnect (void)
        playerdemo_init();
 
        anticheat_init();
-       
+
        race_PreSpawnObserver();
 
        //if(g_domination)
@@ -1769,6 +1761,15 @@ Called when a client disconnects from the server
 void ReadyCount();
 void ClientDisconnect (void)
 {
+       if(self.vehicle)
+       {
+           entity oldself;
+           oldself = self;
+           self = self.vehicle;
+           self.vehicle_exit(VHEF_RELESE);
+           self = oldself;
+       }
+
        if not(self.flags & FL_CLIENT)
        {
                print("Warning: ClientDisconnect without ClientConnect\n");
@@ -2045,7 +2046,7 @@ void player_powerups (void)
 {
        // add a way to see what the items were BEFORE all of these checks for the mutator hook
        olditems = self.items;
-       
+
        if((self.items & IT_USING_JETPACK) && !self.deadflag)
        {
                SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
@@ -2061,7 +2062,7 @@ void player_powerups (void)
 
        if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
                return;
-       
+
        Fire_ApplyDamage(self);
        Fire_ApplyEffect(self);
 
@@ -2167,7 +2168,7 @@ void player_powerups (void)
                if (time < self.spawnshieldtime)
                        self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
        }
-       
+
        MUTATOR_CALLHOOK(PlayerPowerups);
 }
 
@@ -2362,6 +2363,7 @@ void SpectateCopy(entity spectatee) {
        self.impulse = 0;
        self.items = spectatee.items;
        self.last_pickup = spectatee.last_pickup;
+       self.hit_time = spectatee.hit_time;
        self.metertime = spectatee.metertime;
        self.strength_finished = spectatee.strength_finished;
        self.invincible_finished = spectatee.invincible_finished;
@@ -2369,6 +2371,9 @@ void SpectateCopy(entity spectatee) {
        self.weapons = spectatee.weapons;
        self.switchweapon = spectatee.switchweapon;
        self.weapon = spectatee.weapon;
+       self.nex_charge = spectatee.nex_charge;
+       self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
+       self.minelayer_mines = spectatee.minelayer_mines;
        self.punchangle = spectatee.punchangle;
        self.view_ofs = spectatee.view_ofs;
        self.v_angle = spectatee.v_angle;
@@ -2454,7 +2459,7 @@ void ShowRespawnCountdown()
 
 void LeaveSpectatorMode()
 {
-       if(isJoinAllowed()) {
+       if(nJoinAllowed(1)) {
                if(!teams_matter || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
                        self.classname = "player";
 
@@ -2491,25 +2496,30 @@ void LeaveSpectatorMode()
  * Determines whether the player is allowed to join. This depends on cvar
  * g_maxplayers, if it isn't used this function always return TRUE, otherwise
  * it checks whether the number of currently playing players exceeds g_maxplayers.
- * @return bool TRUE if the player is allowed to join, false otherwise
+ * @return int number of free slots for players, 0 if none
  */
-float isJoinAllowed() {
+float nJoinAllowed(float includeMe) {
        if(self.team_forced < 0)
                return FALSE; // forced spectators can never join
 
+       // TODO simplify this
+       local entity e;
+
+       local float totalClients;
+       FOR_EACH_CLIENT(e)
+               totalClients += 1;
+
        if (!autocvar_g_maxplayers)
-               return TRUE;
+               return maxclients - totalClients + includeMe;
 
-       local entity e;
        local float currentlyPlaying;
-       FOR_EACH_REALPLAYER(e) {
-               if(e.classname == "player")
-                       currentlyPlaying += 1;
-       }
+       FOR_EACH_REALPLAYER(e)
+               currentlyPlaying += 1;
+
        if(currentlyPlaying < autocvar_g_maxplayers)
-               return TRUE;
+               return min(maxclients - totalClients + includeMe, autocvar_g_maxplayers - currentlyPlaying);
 
-       return FALSE;
+       return 0;
 }
 
 /**
@@ -3087,7 +3097,7 @@ void PlayerPostThink (void)
 
        if(self.waypointsprite_attachedforcarrier)
                WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
-       
+
        if(self.classname == "player" && self.deadflag == DEAD_NO && autocvar_r_showbboxes)
        {
                if(!self.showheadshotbbox)
@@ -3110,7 +3120,7 @@ void PlayerPostThink (void)
 
        playerdemo_write();
 
-       if((g_cts || g_race) && self.cvar_cl_allow_uid2name == 1)
+       if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
        {
                if(!self.stored_netname)
                        self.stored_netname = strzone(uid2name(self.crypto_idfp));