]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge remote branch 'origin/master' into samual/mutator_ctf
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 81f3b094405903909979f77bea506a78f9ad1269..655eed0fa7151f3eff0cd8612e8a52b39cdf1e64 100644 (file)
@@ -118,12 +118,12 @@ void spawnpoint_use()
                self.team = activator.team;
                some_spawn_has_been_used = 1;
        }
-};
+}
 
 // Returns:
 //   _x: prio (-1 if unusable)
 //   _y: weight
-vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
+vector Spawn_Score(entity spot, float mindist, float teamcheck)
 {
        float shortest, thisdist;
        float prio;
@@ -151,147 +151,80 @@ vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoi
                        return '-1 0 0';
        }
 
+       shortest = vlen(world.maxs - world.mins);
+       FOR_EACH_PLAYER(player) if (player != self)
+       {
+               thisdist = vlen(player.origin - spot.origin);
+               if (thisdist < shortest)
+                       shortest = thisdist;
+       }
+       if(shortest > mindist)
+               prio += SPAWN_PRIO_GOOD_DISTANCE;
+
+       spawn_score = prio * '1 0 0' + shortest * '0 1 0';
+       spawn_spot = spot;
+
        // filter out spots for assault
        if(spot.target != "") {
-               local entity ent;
-               float good, found;
-               ent = find(world, targetname, spot.target);
+               entity ent;
+               float found;
 
-               while(ent) {
-                       if(ent.classname == "target_objective")
-                       {
-                               found = 1;
-                               if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
-                                       return '-1 0 0';
-                               good = 1;
-                       }
-                       else if(ent.classname == "trigger_race_checkpoint")
+               found = 0;
+               for(ent = world; (ent = find(ent, targetname, spot.target)); )
+               {
+                       ++found;
+                       if(ent.spawn_evalfunc)
                        {
-                               found = 1;
-                               if(!anypoint) // spectators may spawn everywhere
-
-                               {
-                                       if(g_race_qualifying)
-                                       {
-                                               // spawn at first
-                                               if(ent.race_checkpoint != 0)
-                                                       return '-1 0 0';
-                                               if(spot.race_place != race_lowest_place_spawn)
-                                                       return '-1 0 0';
-                                       }
-                                       else
-                                       {
-                                               if(ent.race_checkpoint != self.race_respawn_checkpoint)
-                                                       return '-1 0 0';
-                                               // try reusing the previous spawn
-                                               if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
-                                                       prio += 1;
-                                               if(ent.race_checkpoint == 0)
-                                               {
-                                                       float pl;
-                                                       pl = self.race_place;
-                                                       if(pl > race_highest_place_spawn)
-                                                               pl = 0;
-                                                       if(pl == 0 && !self.race_started)
-                                                               pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
-                                                       if(spot.race_place != pl)
-                                                               return '-1 0 0';
-                                               }
-                                       }
-                               }
-                               good = 1;
+                               entity oldself = self;
+                               self = ent;
+                               spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
+                               self = oldself;
+                               if(spawn_score_x < 0)
+                                       return spawn_score;
                        }
-                       ent = find(ent, targetname, spot.target);
                }
 
-               if(found && !good)
+               if(!found)
+               {
+                       dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
                        return '-1 0 0';
+               }
        }
 
-       player = playerlist;
-       shortest = vlen(world.maxs - world.mins);
-       for(player = playerlist; player; player = player.chain)
-               if (player != self)
-               {
-                       thisdist = vlen(player.origin - spot.origin);
-                       if (thisdist < shortest)
-                               shortest = thisdist;
-               }
-       return prio * '1 0 0' + shortest * '0 1 0';
+       MUTATOR_CALLHOOK(Spawn_Score);
+       return spawn_score;
 }
 
-float spawn_allbad;
-float spawn_allgood;
-entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
+void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck)
 {
-       local entity spot, spotlist, spotlistend;
-       spawn_allgood = TRUE;
-       spawn_allbad = TRUE;
+       entity spot;
+       for(spot = firstspot; spot; spot = spot.chain)
+               spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck);
+}
+
+entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
+{
+       entity spot, spotlist, spotlistend;
 
        spotlist = world;
        spotlistend = world;
 
+       Spawn_ScoreAll(firstspot, mindist, teamcheck);
+
        for(spot = firstspot; spot; spot = spot.chain)
        {
-               spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
-
-               if(autocvar_spawn_debugview)
-               {
-                       setmodel(spot, "models/runematch/rune.mdl");
-                       if(spot.spawnpoint_score_y < mindist)
-                       {
-                               spot.colormod = '1 0 0';
-                               spot.scale = 1;
-                       }
-                       else
-                       {
-                               spot.colormod = '0 1 0';
-                               spot.scale = spot.spawnpoint_score_y / mindist;
-                       }
-               }
-
                if(spot.spawnpoint_score_x >= 0) // spawning allowed here
                {
-                       if(spot.spawnpoint_score_y < mindist)
-                       {
-                               // too short distance
-                               spawn_allgood = FALSE;
-                       }
-                       else
-                       {
-                               // perfect
-                               spawn_allbad = FALSE;
-
-                               if(spotlistend)
-                                       spotlistend.chain = spot;
-                               spotlistend = spot;
-                               if(!spotlist)
-                                       spotlist = spot;
-
-                               /*
-                               if(teamcheck >= 0)
-                               if(spot.team != teamcheck)
-                                       error("invalid spawn added");
-
-                               print("added ", etos(spot), "\n");
-                               */
-                       }
+                       if(spotlistend)
+                               spotlistend.chain = spot;
+                       spotlistend = spot;
+                       if(!spotlist)
+                               spotlist = spot;
                }
        }
        if(spotlistend)
                spotlistend.chain = world;
 
-       /*
-               entity e;
-               if(teamcheck >= 0)
-                       for(e = spotlist; e; e = e.chain)
-                       {
-                               print("seen ", etos(e), "\n");
-                               if(e.team != teamcheck)
-                                       error("invalid spawn found");
-                       }
-       */
-
        return spotlist;
 }
 
@@ -299,7 +232,7 @@ entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exp
 {
        // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
        // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
-       local entity spot;
+       entity spot;
 
        RandomSelection_Init();
        for(spot = firstspot; spot; spot = spot.chain)
@@ -317,15 +250,14 @@ Finds a point to respawn
 */
 entity SelectSpawnPoint (float anypoint)
 {
-       local float teamcheck;
-       local entity firstspot_new;
-       local entity spot, firstspot, playerlist;
+       float teamcheck;
+       entity spot, firstspot;
 
        spot = find (world, classname, "testplayerstart");
        if (spot)
                return spot;
 
-       if(anypoint)
+       if(anypoint || autocvar_g_spawn_useallspawns)
                teamcheck = -1;
        else if(have_team_spawns > 0)
        {
@@ -350,8 +282,6 @@ entity SelectSpawnPoint (float anypoint)
                // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
 
 
-       // get the list of players
-       playerlist = findchain(classname, "player");
        // get the entire list of spots
        firstspot = findchain(classname, "info_player_deathmatch");
        // filter out the bad ones
@@ -362,42 +292,26 @@ entity SelectSpawnPoint (float anypoint)
        }
        else
        {
-               firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
-               if(!firstspot_new)
-                       firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
-               firstspot = firstspot_new;
+               float mindist;
+               if (arena_roundbased && !g_ca)
+                       mindist = 800;
+               else
+                       mindist = 100;
+               firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck);
 
                // there is 50/50 chance of choosing a random spot or the furthest spot
                // (this means that roughly every other spawn will be furthest, so you
                // usually won't get fragged at spawn twice in a row)
-               if (arena_roundbased && !g_ca)
-               {
-                       firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
-                       if(firstspot_new)
-                               firstspot = firstspot_new;
-                       spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
-               }
-               else if (random() > autocvar_g_spawn_furthest)
+               if (random() > autocvar_g_spawn_furthest)
                        spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
                else
                        spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
        }
 
-       if(autocvar_spawn_debugview)
-       {
-               print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
-
-               entity e;
-               if(teamcheck >= 0)
-                       for(e = firstspot; e; e = e.chain)
-                               if(e.team != teamcheck)
-                                       error("invalid spawn found");
-       }
-
        if (!spot)
        {
                if(autocvar_spawn_debug)
-                       GotoNextMap();
+                       GotoNextMap(0);
                else
                {
                        if(some_spawn_has_been_used)
@@ -427,160 +341,36 @@ string CheckPlayerModel(string plyermodel) {
                // to change a cvar default, we'll have a small leak here.
                FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
        }
-       if(strlen(plyermodel) < 4)
-               return FallbackPlayerModel;
+       // only in right path
        if( substring(plyermodel,0,14) != "models/player/")
                return FallbackPlayerModel;
-       else if(autocvar_sv_servermodelsonly)
+       // only good file extensions
+       if(substring(plyermodel,-4,4) != ".zym")
+       if(substring(plyermodel,-4,4) != ".dpm")
+       if(substring(plyermodel,-4,4) != ".iqm")
+       if(substring(plyermodel,-4,4) != ".md3")
+       if(substring(plyermodel,-4,4) != ".psk")
+               return FallbackPlayerModel;
+       // forbid the LOD models
+       if(substring(plyermodel, -9,5) == "_lod1")
+               return FallbackPlayerModel;
+       if(substring(plyermodel, -9,5) == "_lod2")
+               return FallbackPlayerModel;
+       if(plyermodel != strtolower(plyermodel))
+               return FallbackPlayerModel;
+       // also, restrict to server models
+       if(autocvar_sv_servermodelsonly)
        {
-               if(substring(plyermodel,-4,4) != ".zym")
-               if(substring(plyermodel,-4,4) != ".dpm")
-               if(substring(plyermodel,-4,4) != ".iqm")
-               if(substring(plyermodel,-4,4) != ".md3")
-               if(substring(plyermodel,-4,4) != ".psk")
-                       return FallbackPlayerModel;
-               // forbid the LOD models
-               if(substring(plyermodel, -9,5) == "_lod1")
-                       return FallbackPlayerModel;
-               if(substring(plyermodel, -9,5) == "_lod2")
-                       return FallbackPlayerModel;
-               if(plyermodel != strtolower(plyermodel))
-                       return FallbackPlayerModel;
                if(!fexists(plyermodel))
                        return FallbackPlayerModel;
        }
        return plyermodel;
 }
 
-/*
-=============
-Client_customizeentityforclient
-
-LOD reduction
-=============
-*/
-void Client_uncustomizeentityforclient()
+void setplayermodel(entity e, string modelname)
 {
-       if(self.modelindex == 0) // no need to uncustomize then
-               return;
-       self.modelindex = self.modelindex_lod0;
-       self.skin = self.skinindex;
-}
-
-float Client_customizeentityforclient()
-{
-       entity modelsource;
-
-       if(self.modelindex == 0)
-               return TRUE;
-
-       // forcemodel stuff
-
-#ifdef PROFILING
-       float t0;
-       t0 = gettime(GETTIME_HIRES); // reference
-#endif
-
-       modelsource = self;
-
-#ifdef ALLOW_FORCEMODELS
-       if(other.cvar_cl_forceplayermodelsfromxonotic)
-               if not(self.modelindex_lod0_from_xonotic)
-                       modelsource = other;
-       if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
-               modelsource = other;
-#endif
-
-       self.skin = modelsource.skinindex;
-
-#if 0
-       if(modelsource == self)
-               self.skin = modelsource.skinindex;
-       else
-               self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
-#endif
-
-       // self: me
-       // other: the player viewing me
-       float distance;
-       float f;
-
-       if(other.cvar_cl_playerdetailreduction <= 0)
-       {
-               if(other.cvar_cl_playerdetailreduction <= -2)
-                       self.modelindex = modelsource.modelindex_lod2;
-               else if(other.cvar_cl_playerdetailreduction <= -1)
-                       self.modelindex = modelsource.modelindex_lod1;
-               else
-                       self.modelindex = modelsource.modelindex_lod0;
-       }
-       else
-       {
-               distance = vlen(self.origin - other.origin);
-               f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
-               if(f > sv_loddistance2)
-                       self.modelindex = modelsource.modelindex_lod2;
-               else if(f > sv_loddistance1)
-                       self.modelindex = modelsource.modelindex_lod1;
-               else
-                       self.modelindex = modelsource.modelindex_lod0;
-       }
-
-#ifdef PROFILING
-       float t1;
-       t1 = gettime(GETTIME_HIRES); // reference
-       client_cefc_accumulator += (t1 - t0);
-#endif
-
-       return TRUE;
-}
-
-void setmodel_lod(entity e, string modelname)
-{
-       string s;
-
-       if(sv_loddistance1)
-       {
-               // FIXME: this only supports 3-letter extensions
-               s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
-               if(fexists(s))
-               {
-                       setmodel(e, s); // players have high precision
-                       self.modelindex_lod1 = self.modelindex;
-               }
-               else
-                       self.modelindex_lod1 = -1;
-
-               s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
-               if(fexists(s))
-               {
-                       setmodel(e, s); // players have high precision
-                       self.modelindex_lod2 = self.modelindex;
-               }
-               else
-                       self.modelindex_lod2 = -1;
-
-               precache_model(modelname);
-               setmodel(e, modelname); // players have high precision
-               self.modelindex_lod0 = self.modelindex;
-
-               if(self.modelindex_lod1 < 0)
-                       self.modelindex_lod1 = self.modelindex;
-
-               if(self.modelindex_lod2 < 0)
-                       self.modelindex_lod2 = self.modelindex;
-       }
-       else
-       {
-               precache_model(modelname);
-               setmodel(e, modelname); // players have high precision
-               self.modelindex_lod0 = self.modelindex;
-                       // save it for possible player model forcing
-       }
-
-       s = whichpack(self.model);
-       self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
-
+       precache_model(modelname);
+       setmodel(e, modelname);
        player_setupanimsformodel();
        UpdatePlayerSounds();
 }
@@ -614,6 +404,9 @@ void PutObserverInServer (void)
        DropAllRunes(self);
        MUTATOR_CALLHOOK(MakePlayerObserver);
 
+       if (g_minstagib)
+               minstagib_stop_countdown();
+
        Portal_ClearAll(self);
 
        if(self.alivetime)
@@ -656,13 +449,14 @@ void PutObserverInServer (void)
        accuracy_resend(self);
 
        self.spectatortime = time;
-
+       
        self.classname = "observer";
        self.iscreature = FALSE;
+       self.damagedbycontents = FALSE;
        self.health = -666;
        self.takedamage = DAMAGE_NO;
        self.solid = SOLID_NOT;
-       self.movetype = MOVETYPE_NOCLIP;
+       self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
        self.flags = FL_CLIENT | FL_NOTARGET;
        self.armorvalue = 666;
        self.effects = 0;
@@ -672,7 +466,7 @@ void PutObserverInServer (void)
        self.pauseregen_finished = 0;
        self.damageforcescale = 0;
        self.death_time = 0;
-       self.dead_frame = 0;
+       self.respawn_time = 0;
        self.alpha = 0;
        self.scale = 0;
        self.fade_time = 0;
@@ -680,6 +474,7 @@ void PutObserverInServer (void)
        self.pain_finished = 0;
        self.strength_finished = 0;
        self.invincible_finished = 0;
+       self.superweapons_finished = 0;
        self.pushltime = 0;
        self.think = SUB_Null;
        self.nextthink = 0;
@@ -691,17 +486,21 @@ void PutObserverInServer (void)
        self.fixangle = TRUE;
        self.crouch = FALSE;
 
-       self.view_ofs = PL_VIEW_OFS;
-       setorigin (self, spot.origin);
-       setsize (self, '0 0 0', '0 0 0');
+       setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
        self.prevorigin = self.origin;
        self.items = 0;
        self.weapons = 0;
        self.model = "";
        FixPlayermodel();
-       self.model = "";
-       self.modelindex = 0;
+       setmodel(self, "null");
+       self.drawonlytoclient = self;
+
+       setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
+       self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
+
        self.weapon = 0;
+       self.weaponname = "";
+       self.switchingweapon = 0;
        self.weaponmodel = "";
        self.weaponentity = world;
        self.exteriorweaponentity = world;
@@ -713,9 +512,6 @@ void PutObserverInServer (void)
        self.oldvelocity = self.velocity;
        self.fire_endtime = -1;
 
-       if(sv_loddistance1)
-               SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
-
        if(g_arena)
        {
                if(self.version_mismatch)
@@ -736,19 +532,28 @@ void PutObserverInServer (void)
                else
                        self.frags = FRAGS_LMS_LOSER;
        }
+       else if(g_ca)
+       {
+               if(self.caplayer)
+                       self.frags = FRAGS_LMS_LOSER;
+               else
+                       self.frags = FRAGS_SPECTATOR;
+       }
        else
                self.frags = FRAGS_SPECTATOR;
 }
 
+.float model_randomizer;
 void FixPlayermodel()
 {
-       local string defaultmodel;
-       local float defaultskin, chmdl, oldskin;
-       local vector m1, m2;
+       string defaultmodel;
+       float defaultskin, chmdl, oldskin, n, i;
+       vector m1, m2;
 
        defaultmodel = "";
 
-       if(autocvar_sv_defaultcharacter == 1) {
+       if(autocvar_sv_defaultcharacter == 1)
+       {
                defaultskin = 0;
 
                if(teamplay)
@@ -767,13 +572,17 @@ void FixPlayermodel()
                        defaultmodel = autocvar_sv_defaultplayermodel;
                        defaultskin = autocvar_sv_defaultplayerskin;
                }
-       }
 
-       if(self.modelindex == 0 && self.deadflag == DEAD_NO)
-       {
-               if(self.model != "")
-                       bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
-               self.model = ""; // force the != checks to return true
+               n = tokenize_console(defaultmodel);
+               if(n > 0)
+                       defaultmodel = argv(floor(n * self.model_randomizer));
+
+               i = strstrofs(defaultmodel, ":", 0);
+               if(i >= 0)
+               {
+                       defaultskin = stof(substring(defaultmodel, i+1, -1));
+                       defaultmodel = substring(defaultmodel, 0, i);
+               }
        }
 
        if(defaultmodel != "")
@@ -782,29 +591,29 @@ void FixPlayermodel()
                {
                        m1 = self.mins;
                        m2 = self.maxs;
-                       setmodel_lod (self, defaultmodel);
+                       setplayermodel (self, defaultmodel);
                        setsize (self, m1, m2);
                        chmdl = TRUE;
                }
 
-               oldskin = self.skinindex;
-               self.skinindex = defaultskin;
+               oldskin = self.skin;
+               self.skin = defaultskin;
        } else {
                if (self.playermodel != self.model || self.playermodel == "")
                {
                        self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
                        m1 = self.mins;
                        m2 = self.maxs;
-                       setmodel_lod (self, self.playermodel);
+                       setplayermodel (self, self.playermodel);
                        setsize (self, m1, m2);
                        chmdl = TRUE;
                }
 
-               oldskin = self.skinindex;
-               self.skinindex = stof(self.playerskin);
+               oldskin = self.skin;
+               self.skin = stof(self.playerskin);
        }
 
-       if(chmdl || oldskin != self.skinindex)
+       if(chmdl || oldskin != self.skin)
                self.species = player_getspecies(); // model or skin has changed
 
        if(!teamplay)
@@ -848,6 +657,9 @@ void PutClientInServer (void)
                WriteByte(MSG_ONE, SVC_SETVIEW);
                WriteEntity(MSG_ONE, self);
        }
+       
+       // reset player keys
+       self.itemkeys = 0;
 
        // player is dead and becomes observer
        // FIXME fix LMS scoring for new system
@@ -887,6 +699,7 @@ void PutClientInServer (void)
                self.classname = "player";
                self.wasplayer = TRUE;
                self.iscreature = TRUE;
+               self.damagedbycontents = TRUE;
                self.movetype = MOVETYPE_WALK;
                self.solid = SOLID_SLIDEBOX;
                self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
@@ -895,14 +708,17 @@ void PutClientInServer (void)
                if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
                        self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
                self.frags = FRAGS_PLAYER;
-               if(independent_players)
+               if(INDEPENDENT_PLAYERS)
                        MAKE_INDEPENDENT_PLAYER(self);
                self.flags = FL_CLIENT;
+               if(autocvar__notarget)
+                       self.flags |= FL_NOTARGET;
                self.takedamage = DAMAGE_AIM;
                if(g_minstagib)
                        self.effects = EF_FULLBRIGHT;
                else
                        self.effects = 0;
+               self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
                self.air_finished = time + 12;
                self.dmg = 2;
                if(autocvar_g_balance_nex_charge)
@@ -935,6 +751,11 @@ void PutClientInServer (void)
                        self.weapons = start_weapons;
                }
 
+               if(self.weapons & WEPBIT_SUPERWEAPONS) // exception for minstagib, as minstanex is a superweapon
+                       self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
+               else
+                       self.superweapons_finished = 0;
+
                if(g_weaponarena_random)
                {
                        if(g_weaponarena_random_with_laser)
@@ -945,7 +766,6 @@ void PutClientInServer (void)
                }
 
                self.items = start_items;
-               self.jump_interval = time;
 
                self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
                self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
@@ -961,8 +781,7 @@ void PutClientInServer (void)
                }
                self.damageforcescale = 2;
                self.death_time = 0;
-               self.dead_frame = 0;
-               self.alpha = 0;
+               self.respawn_time = 0;
                self.scale = 0;
                self.fade_time = 0;
                self.pain_frame = 0;
@@ -1000,11 +819,9 @@ void PutClientInServer (void)
                        WriteByte(MSG_ONE, TE_CSQC_SPAWN);
                });
 
-               if(sv_loddistance1)
-                       SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
-
                self.model = "";
                FixPlayermodel();
+               self.drawonlytoclient = world;
 
                self.crouch = FALSE;
                self.view_ofs = PL_VIEW_OFS;
@@ -1016,7 +833,8 @@ void PutClientInServer (void)
                self.prevorigin = self.origin;
                self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
                self.lastteleporttime = time; // prevent insane speeds due to changing origin
-
+        self.hud = HUD_NORMAL;
+        
                if(g_arena)
                {
                        Spawnqueue_Remove(self);
@@ -1038,8 +856,6 @@ void PutClientInServer (void)
                        self.killcount = 0;
                }
 
-               self.cnt = WEP_LASER;
-
                CL_SpawnWeaponentity();
                self.alpha = default_player_alpha;
                self.colormod = '1 1 1' * autocvar_g_player_brightness;
@@ -1051,12 +867,6 @@ void PutClientInServer (void)
 
                race_PostSpawn(spot);
 
-               if(autocvar_spawn_debug)
-               {
-                       sprint(self, strcat("spawnpoint origin:  ", vtos(spot.origin), "\n"));
-                       remove(spot);   // usefull for checking if there are spawnpoints, that let drop through the floor
-               }
-
                //stuffcmd(self, "chase_active 0");
                //stuffcmd(self, "set viewsize $tmpviewsize \n");
 
@@ -1081,9 +891,8 @@ void PutClientInServer (void)
                        entity e;
                        e = get_weaponinfo(j);
                        if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
-                               self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
+                               self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
                }
-               self.weapon_forbidchange = FALSE;
 
                oldself = self;
                self = spot;
@@ -1096,14 +905,25 @@ void PutClientInServer (void)
                        activator = world;
                self = oldself;
 
+               spawn_spot = spot;
                MUTATOR_CALLHOOK(PlayerSpawn);
 
+               if(autocvar_spawn_debug)
+               {
+                       sprint(self, strcat("spawnpoint origin:  ", vtos(spot.origin), "\n"));
+                       remove(spot);   // usefull for checking if there are spawnpoints, that let drop through the floor
+               }
+
                self.switchweapon = w_getbestweapon(self);
-               self.cnt = self.switchweapon;
+               self.cnt = -1; // W_LastWeapon will not complain
                self.weapon = 0;
+               self.weaponname = "";
+               self.switchingweapon = 0;
 
                if(!self.alivetime)
                        self.alivetime = time;
+
+               antilag_clear(self);
        } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
                PutObserverInServer ();
        }
@@ -1147,6 +967,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
        WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
        WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
+       WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
        return TRUE;
 }
 
@@ -1300,7 +1121,7 @@ void KillIndicator_Think()
                return;
        }
 
-       if (!self.owner.modelindex)
+       if (self.owner.alpha < 0)
        {
                self.owner.killindicator = world;
                remove(self);
@@ -1326,26 +1147,17 @@ void KillIndicator_Think()
                {
                        if(self.cnt <= 10)
                                AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
-                       if(self.owner.killindicator_teamchange)
-                       {
-                               if(self.owner.killindicator_teamchange == -1)
-                                       centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
-                               else if(self.owner.killindicator_teamchange == -2)
-                                       centerprint(self.owner, strcat("Spectating in ", ftos(self.cnt), " seconds"));
-                               else
-                                       centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
-                       }
-                       else
-                               centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
                }
                self.nextthink = time + 1;
                self.cnt -= 1;
        }
 }
 
+float clientkilltime;
 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
 {
        float killtime;
+       float starttime;
        entity e;
 
        if (gameover)
@@ -1369,25 +1181,28 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
 
     if(!self.killindicator)
        {
-               if(self.modelindex && self.deadflag == DEAD_NO)
+               if(self.deadflag == DEAD_NO)
                {
                        killtime = max(killtime, self.clientkill_nexttime - time);
                        self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
                }
 
-               if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
+               if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
                {
                        ClientKill_Now();
                }
                else
                {
+                       starttime = max(time, clientkilltime);
+
                        self.killindicator = spawn();
                        self.killindicator.owner = self;
                        self.killindicator.scale = 0.5;
                        setattachment(self.killindicator, self, "");
                        setorigin(self.killindicator, '0 0 52');
                        self.killindicator.think = KillIndicator_Think;
-                       self.killindicator.nextthink = time + (self.lip) * 0.05;
+                       self.killindicator.nextthink = starttime + (self.lip) * 0.05;
+                       clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
                        self.killindicator.cnt = ceil(killtime);
                        self.killindicator.count = bound(0, ceil(killtime), 10);
                        //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
@@ -1402,7 +1217,8 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
                                setattachment(e.killindicator, e, "");
                                setorigin(e.killindicator, '0 0 52');
                                e.killindicator.think = KillIndicator_Think;
-                               e.killindicator.nextthink = time + (e.lip) * 0.05;
+                               e.killindicator.nextthink = starttime + (e.lip) * 0.05;
+                               clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
                                e.killindicator.cnt = ceil(killtime);
                        }
                        self.lip = 0;
@@ -1411,14 +1227,35 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
        if(self.killindicator)
        {
                if(targetteam == 0) // just die
+               {
                        self.killindicator.colormod = '0 0 0';
+                       if(clienttype(self) == CLIENTTYPE_REAL)
+                       if(self.killindicator.cnt > 0)
+                               Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "^1Suicide in %d seconds", 1, self.killindicator.cnt);
+               }
                else if(targetteam == -1) // auto
+               {
                        self.killindicator.colormod = '0 1 0';
+                       if(clienttype(self) == CLIENTTYPE_REAL)
+                       if(self.killindicator.cnt > 0)
+                               Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "Changing team in %d seconds", 1, self.killindicator.cnt);
+               }
                else if(targetteam == -2) // spectate
+               {
                        self.killindicator.colormod = '0.5 0.5 0.5';
+                       if(clienttype(self) == CLIENTTYPE_REAL)
+                       if(self.killindicator.cnt > 0)
+                               Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "Spectating in %d seconds", 1, self.killindicator.cnt);
+               }
                else
+               {
                        self.killindicator.colormod = TeamColor(targetteam);
+                       if(clienttype(self) == CLIENTTYPE_REAL)
+                       if(self.killindicator.cnt > 0)
+                               Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, strcat("Changing to ", ColoredTeamName(targetteam), " in %d seconds"), 1, self.killindicator.cnt);
+               }
        }
+
 }
 
 void ClientKill (void)
@@ -1624,6 +1461,8 @@ void ClientConnect (void)
 
        self.playerid = (playerid_last = playerid_last + 1);
 
+       PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
+
     if(clienttype(self) == CLIENTTYPE_BOT)
         PlayerStats_AddPlayer(self);
 
@@ -1643,11 +1482,8 @@ void ClientConnect (void)
 
        bprint("\n");
 
-       self.welcomemessage_time = 0;
-
        stuffcmd(self, strcat(clientstuff, "\n"));
-       stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
-       stuffcmd(self, "cl_particles_reloadeffects\n");
+       stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
 
        FixClientCvars(self);
 
@@ -1657,9 +1493,6 @@ void ClientConnect (void)
        // Wazat's grappling hook
        SetGrappleHookBindings();
 
-       // get autoswitch state from player when he toggles it
-       stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
-
        // get version info from player
        stuffcmd(self, "cmd clientversion $gameversion\n");
 
@@ -1676,8 +1509,6 @@ void ClientConnect (void)
        else
                stuffcmd(self, "set _teams_available 0\n");
 
-       stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
-
        if(g_arena || g_ca)
        {
                self.classname = "observer";
@@ -1700,7 +1531,7 @@ void ClientConnect (void)
        }
 
        self.jointime = time;
-       self.allowedTimeouts = autocvar_sv_timeout_number;
+       self.allowed_timeouts = autocvar_sv_timeout_number;
 
        if(clienttype(self) == CLIENTTYPE_REAL)
        {
@@ -1758,6 +1589,13 @@ void ClientConnect (void)
                set_dom_state(self);
 
        CheatInitClient();
+
+       if(!autocvar_g_campaign)
+               Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), autocvar_welcome_message_time, 0);
+
+       CSQCMODEL_AUTOINIT();
+
+       self.model_randomizer = random();
 }
 
 /*
@@ -1812,6 +1650,7 @@ void ClientDisconnect (void)
 
        Portal_ClearAll(self);
 
+       RemoveGrapplingHook(self);
        if(self.flagcarried)
                ctf_Handle_Drop(self); // FIXCTF
        if(self.ballcarried && g_nexball)
@@ -1864,7 +1703,7 @@ void ClientDisconnect (void)
 void ChatBubbleThink()
 {
        self.nextthink = time;
-       if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
+       if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
        {
                if(self.owner) // but why can that ever be world?
                        self.owner.chatbubbleentity = world;
@@ -1879,11 +1718,11 @@ void ChatBubbleThink()
                self.model = self.mdl;
        else
                self.model = "";
-};
+}
 
 void UpdateChatBubble()
 {
-       if (!self.modelindex)
+       if (self.alpha < 0)
                return;
        // spawn a chatbubble entity if needed
        if (!self.chatbubbleentity)
@@ -1908,7 +1747,7 @@ void UpdateChatBubble()
 // added to the model skins
 /*void UpdateColorModHack()
 {
-       local float c;
+       float c;
        c = self.clientcolors & 15;
        // LordHavoc: only bothering to support white, green, red, yellow, blue
             if (!teamplay) self.colormod = '0 0 0';
@@ -1918,33 +1757,26 @@ void UpdateChatBubble()
        else if (c == 12) self.colormod = '1.22 1.22 0.10';
        else if (c == 13) self.colormod = '0.10 0.10 1.73';
        else self.colormod = '1 1 1';
-};*/
+}*/
 
-.float oldcolormap;
 void respawn(void)
 {
-       if(self.modelindex != 0 && autocvar_g_respawn_ghosts)
+       if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
        {
                self.solid = SOLID_NOT;
                self.takedamage = DAMAGE_NO;
                self.movetype = MOVETYPE_FLY;
                self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
                self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
-               self.effects |= EF_ADDITIVE;
-               self.oldcolormap = self.colormap;
-               self.colormap = 512;
+               self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
                pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
                if(autocvar_g_respawn_ghosts_maxtime)
                        SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
        }
 
        CopyBody(1);
+
        self.effects |= EF_NODRAW; // prevent another CopyBody
-       if(self.oldcolormap)
-       {
-               self.colormap = self.oldcolormap;
-               self.oldcolormap = 0;
-       }
        PutClientInServer();
 }
 
@@ -1956,47 +1788,6 @@ void play_countdown(float finished, string samp)
                                sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
 }
 
-/**
- * When sv_timeout is used this function returs strings like
- * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
- * Called by centerprint functions
- * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
- */
-string getTimeoutText(float addOneSecond) {
-       if (!autocvar_sv_timeout || !timeoutStatus)
-               return "";
-
-       local string retStr;
-       if (timeoutStatus == 1) {
-               if (addOneSecond == 1) {
-                       retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
-               }
-               else {
-                       retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
-               }
-               return retStr;
-       }
-       else if (timeoutStatus == 2) {
-               if (addOneSecond) {
-                       retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
-                       //don't show messages like "Timeout ends in 0 seconds"...
-                       if ((remainingTimeoutTime + 1) > 0)
-                               return retStr;
-                       else
-                               return "";
-               }
-               else {
-                       retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
-                       //don't show messages like "Timeout ends in 0 seconds"...
-                       if (remainingTimeoutTime > 0)
-                               return retStr;
-                       else
-                               return "";
-               }
-       }
-       else return "";
-}
-
 void player_powerups (void)
 {
        // add a way to see what the items were BEFORE all of these checks for the mutator hook
@@ -2013,9 +1804,9 @@ void player_powerups (void)
                self.modelflags &~= MF_ROCKET;
        }
 
-       self.effects &~= (EF_DIMLIGHT | EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
+       self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
 
-       if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
+       if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
                return;
 
        Fire_ApplyDamage(self);
@@ -2050,7 +1841,7 @@ void player_powerups (void)
                if (self.items & IT_INVINCIBLE)
                {
                        play_countdown(self.invincible_finished, "misc/poweroff.wav");
-                       if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
+                       if (time > self.invincible_finished)
                        {
                                self.items = self.items - (self.items & IT_INVINCIBLE);
                                sprint(self, "^3Speed has worn off\n");
@@ -2071,7 +1862,7 @@ void player_powerups (void)
                {
                        play_countdown(self.strength_finished, "misc/poweroff.wav");
                        self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
-                       if (time > self.strength_finished && autocvar_g_balance_powerup_timer)
+                       if (time > self.strength_finished)
                        {
                                self.items = self.items - (self.items & IT_STRENGTH);
                                sprint(self, "^3Strength has worn off\n");
@@ -2089,7 +1880,7 @@ void player_powerups (void)
                {
                        play_countdown(self.invincible_finished, "misc/poweroff.wav");
                        self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
-                       if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
+                       if (time > self.invincible_finished)
                        {
                                self.items = self.items - (self.items & IT_INVINCIBLE);
                                sprint(self, "^3Shield has worn off\n");
@@ -2103,26 +1894,68 @@ void player_powerups (void)
                                sprint(self, "^3Shield surrounds you\n");
                        }
                }
+               if (self.items & IT_SUPERWEAPON)
+               {
+                       //if(W_WeaponBit(self.weapon) & WEPBIT_SUPERWEAPONS)
+                       //      self.effects = self.effects | EF_RED;
+                       if (!(self.weapons & WEPBIT_SUPERWEAPONS))
+                       {
+                               self.superweapons_finished = 0;
+                               self.items = self.items - (self.items & IT_SUPERWEAPON);
+                               sprint(self, "^3Superweapons have been lost\n");
+                       }
+                       else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
+                       {
+                               // don't let them run out
+                       }
+                       else
+                       {
+                               play_countdown(self.superweapons_finished, "misc/poweroff.wav");
+                               if (time > self.superweapons_finished)
+                               {
+                                       self.items = self.items - (self.items & IT_SUPERWEAPON);
+                                       self.weapons &~= WEPBIT_SUPERWEAPONS;
+                                       sprint(self, "^3Superweapons have broken down\n");
+                               }
+                       }
+               }
+               else if(self.weapons & WEPBIT_SUPERWEAPONS)
+               {
+                       if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
+                       {
+                               self.items = self.items | IT_SUPERWEAPON;
+                               sprint(self, "^3You now have a superweapon\n");
+                       }
+                       else
+                       {
+                               self.superweapons_finished = 0;
+                               self.weapons &~= WEPBIT_SUPERWEAPONS; // just in case
+                       }
+               }
+               else
+               {
+                       self.superweapons_finished = 0;
+               }
+       }
+       
+       if(autocvar_g_nodepthtestplayers)
+               self.effects = self.effects | EF_NODEPTHTEST;
 
-               if(autocvar_g_nodepthtestplayers)
-                       self.effects = self.effects | EF_NODEPTHTEST;
-
-               if(autocvar_g_fullbrightplayers)
-                       self.effects = self.effects | EF_FULLBRIGHT;
+       if(autocvar_g_fullbrightplayers)
+               self.effects = self.effects | EF_FULLBRIGHT;
 
-               // midair gamemode: damage only while in the air
-               // if in midair mode, being on ground grants temporary invulnerability
-               // (this is so that multishot weapon don't clear the ground flag on the
-               // first damage in the frame, leaving the player vulnerable to the
-               // remaining hits in the same frame)
-               if (self.flags & FL_ONGROUND)
-               if (g_midair)
-                       self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
+       // midair gamemode: damage only while in the air
+       // if in midair mode, being on ground grants temporary invulnerability
+       // (this is so that multishot weapon don't clear the ground flag on the
+       // first damage in the frame, leaving the player vulnerable to the
+       // remaining hits in the same frame)
+       if (self.flags & FL_ONGROUND)
+       if (g_midair)
+               self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
 
-               if (time >= game_starttime)
-               if (time < self.spawnshieldtime)
-                       self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
-       }
+       if (time >= game_starttime)
+       if (time < self.spawnshieldtime)
+               self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
 
        MUTATOR_CALLHOOK(PlayerPowerups);
 }
@@ -2325,6 +2158,7 @@ void SpectateCopy(entity spectatee) {
        self.pressedkeys = spectatee.pressedkeys;
        self.weapons = spectatee.weapons;
        self.switchweapon = spectatee.switchweapon;
+       self.switchingweapon = spectatee.switchingweapon;
        self.weapon = spectatee.weapon;
        self.nex_charge = spectatee.nex_charge;
        self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
@@ -2338,7 +2172,8 @@ void SpectateCopy(entity spectatee) {
        self.dmg_save = spectatee.dmg_save;
        self.dmg_inflictor = spectatee.dmg_inflictor;
        self.angles = spectatee.v_angle;
-       self.fixangle = TRUE;
+       if(!self.BUTTON_USE)
+               self.fixangle = TRUE;
        setorigin(self, spectatee.origin);
        setsize(self, spectatee.mins, spectatee.maxs);
        SetZoomState(spectatee.zoomstate);
@@ -2384,12 +2219,41 @@ float SpectateUpdate() {
        return 1;
 }
 
-float SpectateNext() {
-       other = find(self.enemy, classname, "player");
 
-       if (!other)
+// Returns next available player to spectate if g_ca_spectate_enemies == 0
+entity CA_SpectateNext(entity start) {
+       if (start.team == self.team) {
+               return start;
+       }
+       
+       other = start;
+       // continue from current player
+       while(other && other.team != self.team) {
                other = find(other, classname, "player");
+       }
+       
+       if (!other) {
+               // restart from begining
+               other = find(other, classname, "player");
+               while(other && other.team != self.team) {
+                       other = find(other, classname, "player");
+               }
+       }
+       
+       return other;
+}
 
+float SpectateNext() {
+       other = find(self.enemy, classname, "player");
+       if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
+               // CA and ca players when spectating enemies is forbidden
+               other = CA_SpectateNext(other);
+       } else {
+               // other modes and ca spectators or spectating enemies is allowed
+               if (!other)
+                       other = find(other, classname, "player");
+       }
+       
        if (other)
                self.enemy = other;
 
@@ -2435,18 +2299,19 @@ void ShowRespawnCountdown()
                return;
        else
        {
-               number = ceil(self.death_time - time);
+               number = ceil(self.respawn_time - time);
                if(number <= 0)
                        return;
                if(number <= self.respawn_countdown)
                {
                        self.respawn_countdown = number - 1;
-                       if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
+                       if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
                                AnnounceTo(self, strcat(ftos(number), ""));
                }
        }
 }
 
+.float prevent_join_msgtime;
 void LeaveSpectatorMode()
 {
        if(nJoinAllowed(1)) {
@@ -2465,7 +2330,14 @@ void LeaveSpectatorMode()
                                bprint ("^4", self.netname, "^4 is playing now\n");
 
                        if(!autocvar_g_campaign)
-                               centerprint(self,""); // clear MOTD
+                       if (time < self.jointime + autocvar_welcome_message_time)
+                               Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD); // clear MOTD
+
+                       if (self.prevent_join_msgtime)
+                       {
+                               Send_CSQC_Centerprint_Generic_Expire(self, CPID_PREVENT_JOIN);
+                               self.prevent_join_msgtime = 0;
+                       }
 
                        return;
                } else {
@@ -2478,7 +2350,11 @@ void LeaveSpectatorMode()
        }
        else {
                //player may not join because of g_maxplayers is set
-               centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
+               if (time - self.prevent_join_msgtime > 2)
+               {
+                       Send_CSQC_Centerprint_Generic(self, CPID_PREVENT_JOIN, PREVENT_JOIN_TEXT, 0, 0);
+                       self.prevent_join_msgtime = time;
+               }
        }
 }
 
@@ -2493,16 +2369,16 @@ float nJoinAllowed(float includeMe) {
                return FALSE; // forced spectators can never join
 
        // TODO simplify this
-       local entity e;
+       entity e;
 
-       local float totalClients;
+       float totalClients;
        FOR_EACH_CLIENT(e)
                totalClients += 1;
 
        if (!autocvar_g_maxplayers)
                return maxclients - totalClients + includeMe;
 
-       local float currentlyPlaying;
+       float currentlyPlaying;
        FOR_EACH_REALPLAYER(e)
                currentlyPlaying += 1;
 
@@ -2525,19 +2401,58 @@ void checkSpectatorBlock() {
        }
 }
 
+.float motd_actived_time; // used for both motd and campaign_message
+void PrintWelcomeMessage()
+{
+       if (self.motd_actived_time == 0) { // is there already a message showing?
+               if (autocvar_g_campaign) {
+                       if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
+                               self.motd_actived_time = time;
+                               Send_CSQC_Centerprint_Generic(self, CPID_MOTD, campaign_message, -1, 0);
+                       }
+               } else {
+                       if ((time - self.jointime > autocvar_welcome_message_time) && self.BUTTON_INFO) {
+                               self.motd_actived_time = time;
+                               Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), -1, 0);
+                       }
+               }
+       } else { // showing MOTD or campaign message
+               if (autocvar_g_campaign) {
+                       if (self.BUTTON_INFO)
+                               self.motd_actived_time = time;
+                       else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
+                               self.motd_actived_time = 0;
+                               Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
+                       }
+               } else {
+                       if ((time - self.jointime) > autocvar_welcome_message_time) {
+                               if (self.BUTTON_INFO)
+                                       self.motd_actived_time = time;
+                               else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
+                                       self.motd_actived_time = 0;
+                                       Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
+                               }
+                       }
+               }
+       }
+}
+
 void ObserverThink()
 {
+       float prefered_movetype;
        if (self.flags & FL_JUMPRELEASED) {
                if (self.BUTTON_JUMP && !self.version_mismatch) {
-                       self.welcomemessage_time = 0;
                        self.flags &~= FL_JUMPRELEASED;
                        self.flags |= FL_SPAWNING;
                } else if(self.BUTTON_ATCK && !self.version_mismatch) {
-                       self.welcomemessage_time = 0;
                        self.flags &~= FL_JUMPRELEASED;
                        if(SpectateNext() == 1) {
                                self.classname = "spectator";
                        }
+               } else {
+                       prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
+                       if (self.movetype != prefered_movetype)
+                               self.movetype = prefered_movetype;
                }
        } else {
                if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
@@ -2550,18 +2465,17 @@ void ObserverThink()
                        }
                }
        }
-       PrintWelcomeMessage(self);
+
+       PrintWelcomeMessage();
 }
 
 void SpectatorThink()
 {
        if (self.flags & FL_JUMPRELEASED) {
                if (self.BUTTON_JUMP && !self.version_mismatch) {
-                       self.welcomemessage_time = 0;
                        self.flags &~= FL_JUMPRELEASED;
                        self.flags |= FL_SPAWNING;
                } else if(self.BUTTON_ATCK) {
-                       self.welcomemessage_time = 0;
                        self.flags &~= FL_JUMPRELEASED;
                        if(SpectateNext() == 1) {
                                self.classname = "spectator";
@@ -2570,7 +2484,6 @@ void SpectatorThink()
                                PutClientInServer();
                        }
                } else if (self.BUTTON_ATCK2) {
-                       self.welcomemessage_time = 0;
                        self.flags &~= FL_JUMPRELEASED;
                        self.classname = "observer";
                        PutClientInServer();
@@ -2592,7 +2505,7 @@ void SpectatorThink()
                        PutObserverInServer();
        }
 
-       PrintWelcomeMessage(self);
+       PrintWelcomeMessage();
        self.flags |= FL_CLIENT | FL_NOTARGET;
 }
 
@@ -2658,10 +2571,12 @@ void PlayerPreThink (void)
                if(self.cvar_g_xonoticversion)
                        if(time > self.version_nagtime)
                        {
-                               if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
+                               // don't notify git users
+                               if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
                                {
-                                       if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0)
+                                       if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
                                        {
+                                               // notify release users if connecting to git
                                                dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
                                                sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
                                        }
@@ -2671,12 +2586,14 @@ void PlayerPreThink (void)
                                                r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
                                                if(r < 0)
                                                {
-                                                       dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
-                                                       sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
+                                                       // give users new version
+                                                       dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
+                                                       sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n"));
                                                }
                                                else if(r > 0)
                                                {
-                                                       dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
+                                                       // notify users about old server version
+                                                       print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
                                                        sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
                                                }
                                        }
@@ -2698,9 +2615,14 @@ void PlayerPreThink (void)
 
        MUTATOR_CALLHOOK(PlayerPreThink);
 
-       if(self.BUTTON_USE && !self.usekeypressed)
-               PlayerUseKey();
-       self.usekeypressed = self.BUTTON_USE;
+       if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
+       {
+               if(self.BUTTON_USE && !self.usekeypressed)
+                       PlayerUseKey();
+               self.usekeypressed = self.BUTTON_USE;
+       }
+
+       PrintWelcomeMessage();
 
        if(self.classname == "player") {
 //             if(self.netname == "Wazat")
@@ -2708,8 +2630,6 @@ void PlayerPreThink (void)
 
                CheckRules_Player();
 
-               PrintWelcomeMessage(self);
-
                if (intermission_running)
                {
                        IntermissionThink ();   // otherwise a button could be missed between
@@ -2717,7 +2637,7 @@ void PlayerPreThink (void)
                }
 
                //don't allow the player to turn around while game is paused!
-               if(timeoutStatus == 2) {
+               if(timeout_status == TIMEOUT_ACTIVE) {
                        // FIXME turn this into CSQC stuff
                        self.v_angle = self.lastV_angle;
                        self.angles = self.lastV_angle;
@@ -2726,53 +2646,40 @@ void PlayerPreThink (void)
 
                if(frametime)
                {
-                       if(self.health <= 0 && autocvar_g_deathglow)
-                       {
-                               if(self.glowmod_x > 0)
-                                       self.glowmod_x -= autocvar_g_deathglow * frametime;
-                               else
-                                       self.glowmod_x = -1;
-                               if(self.glowmod_y > 0)
-                                       self.glowmod_y -= autocvar_g_deathglow * frametime;
-                               else
-                                       self.glowmod_y = -1;
-                               if(self.glowmod_z > 0)
-                                       self.glowmod_z -= autocvar_g_deathglow * frametime;
-                               else
-                                       self.glowmod_z = -1;
-                       }
-                       else
+#ifndef NO_LEGACY_NETWORKING
+                       self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+#endif
+
+                       if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
                        {
-                               // set weapon and player glowmod
-                               self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+                               self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+                               self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+                               self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
 
-                               if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
+                               if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
                                {
-                                       self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-                                       self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-                                       self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-
-                                       if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
-                                       {
-                                               self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
-                                               self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
-                                               self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
-                                       }
+                                       self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+                                       self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+                                       self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
                                }
-                               else
-                                       self.weaponentity_glowmod = self.glowmod;
                        }
+                       else
+                               self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+
                        player_powerups();
                }
 
+               if (g_minstagib)
+                       minstagib_ammocheck();
+
                if (self.deadflag != DEAD_NO)
                {
                        float button_pressed, force_respawn;
                        if(self.personal && g_race_qualifying)
                        {
-                               if(time > self.death_time)
+                               if(time > self.respawn_time)
                                {
-                                       self.death_time = time + 1; // only retry once a second
+                                       self.respawn_time = time + 1; // only retry once a second
                                        respawn();
                                        self.impulse = 141;
                                }
@@ -2802,9 +2709,9 @@ void PlayerPreThink (void)
                                }
                                else if (self.deadflag == DEAD_RESPAWNING)
                                {
-                                       if(time > self.death_time)
+                                       if(time > self.respawn_time)
                                        {
-                                               self.death_time = time + 1; // only retry once a second
+                                               self.respawn_time = time + 1; // only retry once a second
                                                respawn();
                                        }
                                }
@@ -2812,6 +2719,8 @@ void PlayerPreThink (void)
                        }
                        return;
                }
+               // FIXME from now on self.deadflag is always 0 (and self.health is never < 1)
+               // so (self.deadflag == DEAD_NO) is always true in the code below
 
                if(g_touchexplode)
                if(time > self.touchexplode_time)
@@ -2862,14 +2771,14 @@ void PlayerPreThink (void)
 
                self.prevorigin = self.origin;
 
-               if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
+               if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack
                {
                        if (!self.crouch)
                        {
                                self.crouch = TRUE;
                                self.view_ofs = PL_CROUCH_VIEW_OFS;
                                setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
-                               setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
+                               // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
                        }
                }
                else
@@ -2923,15 +2832,15 @@ void PlayerPreThink (void)
                if(frametime)
                        player_anim();
 
-               if (g_minstagib)
-                       minstagib_ammocheck();
-
                //if(g_ctf)
                //      ctf_setstatus();
 
                if(g_nexball)
                        nexball_setstatus();
-
+               
+               // secret status
+               secrets_setstatus();
+               
                self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
 
                //self.angles_y=self.v_angle_y + 90;   // temp
@@ -3048,42 +2957,52 @@ void PlayerPostThink (void)
                stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
        }
 
-       if(sv_maxidle && frametime)
+       if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
        {
-               // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
-               float timeleft;
-               timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
-               if(timeleft <= 0)
+               if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
                {
-                       bprint("^3", self.netname, "^3 was kicked for idling.\n");
-                       AnnounceTo(self, "terminated");
-                       dropclient(self);
-                       return;
-               }
-               else if(timeleft <= 10)
-               {
-                       if(timeleft != self.idlekick_lasttimeleft)
+                       if(self.idlekick_lasttimeleft)
                        {
-                               centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
-                               AnnounceTo(self, strcat(ftos(timeleft), ""));
+                               Send_CSQC_Centerprint_Generic_Expire(self, CPID_DISCONNECT_IDLING);
+                               self.idlekick_lasttimeleft = 0;
                        }
                }
                else
                {
-                       centerprint_expire(self, CENTERPRIO_IDLEKICK);
+                       float timeleft;
+                       timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
+                       if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
+                       {
+                               if(!self.idlekick_lasttimeleft)
+                                       Send_CSQC_Centerprint_Generic(self, CPID_DISCONNECT_IDLING, "^3Stop idling!\n^3Disconnecting in %d seconds...", 1, timeleft);
+                       }
+                       if(timeleft <= 0)
+                       {
+                               bprint("^3", self.netname, "^3 was kicked for idling.\n");
+                               AnnounceTo(self, "terminated");
+                               dropclient(self);
+                               return;
+                       }
+                       else if(timeleft <= 10)
+                       {
+                               if(timeleft != self.idlekick_lasttimeleft)
+                                       AnnounceTo(self, ftos(timeleft));
+                               self.idlekick_lasttimeleft = timeleft;
+                       }
                }
-               self.idlekick_lasttimeleft = timeleft;
        }
 
 #ifdef TETRIS
        if(self.impulse == 100)
                ImpulseCommands();
-       if (TetrisPostFrame())
-               return;
+       if (!TetrisPostFrame())
+       {
 #endif
 
        CheatFrame();
 
+       //CheckPlayerJump();
+
        if(self.classname == "player") {
                CheckRules_Player();
                UpdateChatBubble();
@@ -3098,6 +3017,10 @@ void PlayerPostThink (void)
                //do nothing
        }
        
+#ifdef TETRIS
+       }
+#endif
+
        /*
        float i;
        for(i = 0; i < 1000; ++i)
@@ -3150,7 +3073,7 @@ void PlayerPostThink (void)
                        self.stored_netname = strzone(uid2name(self.crypto_idfp));
                if(self.stored_netname != self.netname)
                {
-                       db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname);
+                       db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
                        strunzone(self.stored_netname);
                        self.stored_netname = strzone(self.netname);
                }
@@ -3160,4 +3083,6 @@ void PlayerPostThink (void)
        if(g_race)
                dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
        */
+
+       CSQCMODEL_AUTOUPDATE();
 }