self.cnt = self.switchweapon;
self.weapon = 0;
+ self.wish_reload = 0;
+
if(!self.alivetime)
self.alivetime = time;
} else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
WriteByte(MSG_ENTITY, autocvar_g_balance_sniperrifle_secondary); // client has to know if it should zoom or not
WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
WriteByte(MSG_ENTITY, autocvar_g_balance_sniperrifle_magazinecapacity); // rifle max bullets
+ WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
return TRUE;
}