Returns a valid one in doubt.
=============
*/
-string FallbackPlayerModel = "models/player/marine.zym";
+string FallbackPlayerModel;
string CheckPlayerModel(string plyermodel) {
+ if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
+ {
+ // note: we cannot summon Don Strunzone here, some player may
+ // still have the model string set. In case anyone manages how
+ // to change a cvar default, we'll have a small leak here.
+ FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
+ }
if(strlen(plyermodel) < 4)
return FallbackPlayerModel;
if( substring(plyermodel,0,14) != "models/player/")
self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
player_setupanimsformodel();
+ UpdatePlayerSounds();
}
/*
self.nextthink = 0;
self.hook_time = 0;
self.dmg_team = 0;
+ self.ballistics_density = cvar("g_ballistics_density_player");
self.metertime = 0;
{
WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
- WriteCoord(MSG_ENTITY, hook_shotorigin_x);
- WriteCoord(MSG_ENTITY, hook_shotorigin_y);
- WriteCoord(MSG_ENTITY, hook_shotorigin_z);
-
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
if(sv_foginterval && world.fog != "")
WriteString(MSG_ENTITY, world.fog);
else
WriteString(MSG_ENTITY, "");
- WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
- WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);
+ WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
+ WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
+ WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_secondary_bouncefactor
+ WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_secondary_bouncestop
+ WriteByte(MSG_ENTITY, cvar("g_balance_nex_secondary")); // client has to know if it should zoom or not
+ WriteByte(MSG_ENTITY, cvar("g_balance_campingrifle_secondary")); // client has to know if it should zoom or not
return TRUE;
}
+void ClientInit_CheckUpdate()
+{
+ self.nextthink = time;
+ if(self.count != cvar("g_balance_armor_blockpercent"))
+ {
+ self.count = cvar("g_balance_armor_blockpercent");
+ self.SendFlags |= 1;
+ }
+ if(self.cnt != cvar("g_balance_weaponswitchdelay"))
+ {
+ self.cnt = cvar("g_balance_weaponswitchdelay");
+ self.SendFlags |= 1;
+ }
+ if(self.bouncefactor != cvar("g_balance_grenadelauncher_secondary_bouncefactor"))
+ {
+ self.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
+ self.SendFlags |= 1;
+ }
+ if(self.bouncestop != cvar("g_balance_grenadelauncher_secondary_bouncestop"))
+ {
+ self.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
+ self.SendFlags |= 1;
+ }
+}
+
void ClientInit_Spawn()
{
- Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
+ entity o;
+ entity e;
+ e = spawn();
+ e.classname = "clientinit";
+ e.think = ClientInit_CheckUpdate;
+ Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
+
+ o = self;
+ self = e;
+ ClientInit_CheckUpdate();
+ self = o;
}
/*
DecodeLevelParms();
+#ifdef WATERMARK
+ sprint(self, strcat("^4SVQC Build information: ", WATERMARK(), "\n"));
+#endif
+
self.classname = "player_joining";
self.flags = FL_CLIENT;
else self.colormod = '1 1 1';
};*/
+.float oldcolormap;
void respawn(void)
{
+ if(self.modelindex != 0 && cvar("g_respawn_ghosts"))
+ {
+ self.solid = SOLID_NOT;
+ self.takedamage = DAMAGE_NO;
+ self.movetype = MOVETYPE_FLY;
+ self.velocity = '0 0 1' * cvar("g_respawn_ghosts_speed");
+ self.avelocity = randomvec() * cvar("g_respawn_ghosts_speed") * 3 - randomvec() * cvar("g_respawn_ghosts_speed") * 3;
+ self.effects |= EF_ADDITIVE;
+ self.oldcolormap = self.colormap;
+ self.colormap = 512;
+ pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
+ if(cvar("g_respawn_ghosts_maxtime"))
+ SUB_SetFade (self, time + cvar("g_respawn_ghosts_maxtime") / 2 + random () * (cvar("g_respawn_ghosts_maxtime") - cvar("g_respawn_ghosts_maxtime") / 2), 1.5);
+ }
+
CopyBody(1);
self.effects |= EF_NODRAW; // prevent another CopyBody
+ if(self.oldcolormap)
+ {
+ self.colormap = self.oldcolormap;
+ self.oldcolormap = 0;
+ }
PutClientInServer();
}
if(self.cvar_g_xonoticversion)
if(time > self.version_nagtime)
{
- if(strstr(self.cvar_g_xonoticversion, "svn", 0) < 0)
+ if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
{
- if(strstr(cvar_string("g_xonoticversion"), "svn", 0) >= 0)
+ if(strstr(cvar_string("g_xonoticversion"), "git", 0) >= 0)
{
dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
if(frametime)
{
- self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+ if(self.health <= 0 && cvar("g_deathglow"))
+ {
+ if(self.glowmod_x > 0)
+ self.glowmod_x -= cvar("g_deathglow") * frametime;
+ else
+ self.glowmod_x = -1;
+ if(self.glowmod_y > 0)
+ self.glowmod_y -= cvar("g_deathglow") * frametime;
+ else
+ self.glowmod_y = -1;
+ if(self.glowmod_z > 0)
+ self.glowmod_z -= cvar("g_deathglow") * frametime;
+ else
+ self.glowmod_z = -1;
+ }
+ else
+ self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
player_powerups();
}
FOR_EACH_PLAYER(other) if(self != other)
{
if(time > other.touchexplode_time)
- if(other.classname == "player")
if(other.deadflag == DEAD_NO)
if not(IS_INDEPENDENT_PLAYER(other))
if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
}
if(!zoomstate_set)
- SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
+ SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_CAMPINGRIFLE && cvar("g_balance_campingrifle_secondary") == 0));
float oldspectatee_status;
oldspectatee_status = self.spectatee_status;
switch(c)
{
case 0:
- case 32:
- case 160:
+ case 32: // space
break;
+ case 192: // charmap space
+ if (!cvar("utf8_enable"))
+ break;
+ return FALSE;
+ case 160: // space in unicode fonts
+ case 0xE000 + 192: // utf8 charmap space
+ if (cvar("utf8_enable"))
+ break;
default:
return FALSE;
}
=============
*/
.float idlekick_lasttimeleft;
+.entity showheadshotbbox;
+void showheadshotbbox_think()
+{
+ if(self.owner.showheadshotbbox != self)
+ {
+ remove(self);
+ return;
+ }
+ self.nextthink = time;
+ setorigin(self, self.owner.origin);
+ setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
+}
void PlayerPostThink (void)
{
// Savage: Check for nameless players
if(self.waypointsprite_attachedforcarrier)
WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
+ if(self.classname == "player" && self.deadflag == DEAD_NO && cvar("r_showbboxes"))
+ {
+ if(!self.showheadshotbbox)
+ {
+ self.showheadshotbbox = spawn();
+ self.showheadshotbbox.classname = "headshotbbox";
+ self.showheadshotbbox.owner = self;
+ self.showheadshotbbox.think = showheadshotbbox_think;
+ self.showheadshotbbox.nextthink = time;
+ self = self.showheadshotbbox;
+ self.think();
+ self = self.owner;
+ }
+ }
+ else
+ {
+ if(self.showheadshotbbox)
+ remove(self.showheadshotbbox);
+ }
+
playerdemo_write();
/*