]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into terencehill/ca_arena_mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index bbb74d73cd42a9d26a658d1343fcafcbb3472946..a32fd6a1235a6973f104078e9317b1cf9247029a 100644 (file)
@@ -293,7 +293,7 @@ entity SelectSpawnPoint (float anypoint)
        else
        {
                float mindist;
-               if (arena_roundbased && !g_ca)
+               if (g_arena && arena_roundbased)
                        mindist = 800;
                else
                        mindist = 100;
@@ -401,6 +401,24 @@ void PutObserverInServer (void)
                WriteEntity(MSG_ONE, self);
        }
 
+       if(g_lms)
+       {
+               // Only if the player cannot play at all
+               if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
+                       self.frags = FRAGS_SPECTATOR;
+               else
+                       self.frags = FRAGS_LMS_LOSER;
+       }
+       else if((g_race && g_race_qualifying) || g_cts)
+       {
+               if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
+                       self.frags = FRAGS_LMS_LOSER;
+               else
+                       self.frags = FRAGS_SPECTATOR;
+       }
+       else
+               self.frags = FRAGS_SPECTATOR;
+
        DropAllRunes(self);
        MUTATOR_CALLHOOK(MakePlayerObserver);
 
@@ -482,7 +500,7 @@ void PutObserverInServer (void)
        self.fixangle = TRUE;
        self.crouch = FALSE;
 
-       setorigin (self, (spot.origin + autocvar_sv_spectator_viewoffset)); // offset it so that the spectator spawns higher off the ground, looks better this way
+       setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
        self.prevorigin = self.origin;
        self.items = 0;
        WEPSET_CLEAR_E(self);
@@ -491,7 +509,7 @@ void PutObserverInServer (void)
        setmodel(self, "null");
        self.drawonlytoclient = self;
 
-       setsize (self, autocvar_sv_spectator_mins, autocvar_sv_spectator_maxs); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
+       setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
        self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
 
        self.weapon = 0;
@@ -507,45 +525,6 @@ void PutObserverInServer (void)
        self.punchvector = '0 0 0';
        self.oldvelocity = self.velocity;
        self.fire_endtime = -1;
-
-       if(g_arena)
-       {
-               if(self.version_mismatch)
-               {
-                       self.frags = FRAGS_SPECTATOR;
-                       Spawnqueue_Unmark(self);
-                       Spawnqueue_Remove(self);
-               }
-               else
-               {
-                       self.frags = FRAGS_LMS_LOSER;
-                       Spawnqueue_Insert(self);
-               }
-       }
-       else if(g_lms)
-       {
-               // Only if the player cannot play at all
-               if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
-                       self.frags = FRAGS_SPECTATOR;
-               else
-                       self.frags = FRAGS_LMS_LOSER;
-       }
-       else if(g_ca)
-       {
-               if(self.caplayer)
-                       self.frags = FRAGS_LMS_LOSER;
-               else
-                       self.frags = FRAGS_SPECTATOR;
-       }
-       else if((g_race && g_race_qualifying) || g_cts)
-       {
-               if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
-                       self.frags = FRAGS_LMS_LOSER;
-               else
-                       self.frags = FRAGS_SPECTATOR;
-       }
-       else
-               self.frags = FRAGS_SPECTATOR;
 }
 
 .float model_randomizer;
@@ -653,11 +632,7 @@ Called when a client spawns in the server
 void PutClientInServer (void)
 {
        if(clienttype(self) == CLIENTTYPE_BOT)
-       {
                self.classname = "player";
-               if(g_ca)
-                       self.caplayer = 1;
-       }
        else if(clienttype(self) == CLIENTTYPE_REAL)
        {
                msg_entity = self;
@@ -676,13 +651,12 @@ void PutClientInServer (void)
                        self.classname = "observer";
        }
 
-       if((g_arena && !self.spawned) || (g_ca && !allowed_to_spawn))
-               self.classname = "observer";
+       MUTATOR_CALLHOOK(PutClientInServer);
 
        if(gameover)
                self.classname = "observer";
 
-       if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
+       if(self.classname == "player") {
                entity spot, oldself;
                float j;
 
@@ -842,14 +816,6 @@ void PutClientInServer (void)
                self.lastteleporttime = time; // prevent insane speeds due to changing origin
         self.hud = HUD_NORMAL;
 
-               if(g_arena)
-               {
-                       Spawnqueue_Remove(self);
-                       Spawnqueue_Mark(self);
-               }
-               else if(g_ca)
-                       self.caplayer = 1;
-
                self.event_damage = PlayerDamage;
 
                self.bot_attack = TRUE;
@@ -1263,19 +1229,12 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
 
 void ClientKill (void)
 {
-       if (gameover)
-               return;
+       if(gameover) return;
+       if(g_ca && player_count == 1) return;
+       if(self.player_blocked) return;
+       if(self.freezetag_frozen) return;
 
-       if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
-       {
-               // do nothing
-       }
-    else if(self.freezetag_frozen)
-    {
-        // do nothing
-    }
-       else
-               ClientKill_TeamChange(0);
+       ClientKill_TeamChange(0);
 }
 
 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
@@ -1392,9 +1351,6 @@ void ClientConnect (void)
 
        race_PreSpawnObserver();
 
-       //if(g_domination)
-       //      dom_player_join_team(self);
-
        // identify the right forced team
        if(autocvar_g_campaign)
        {
@@ -1511,13 +1467,6 @@ void ClientConnect (void)
        else
                stuffcmd(self, "set _teams_available 0\n");
 
-       if(g_arena || g_ca)
-       {
-               self.classname = "observer";
-               if(g_arena)
-                       Spawnqueue_Insert(self);
-       }
-
        attach_entcs();
 
        bot_relinkplayerlist();
@@ -1580,9 +1529,6 @@ void ClientConnect (void)
        else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
                send_CSQC_teamnagger();
 
-       if (g_domination)
-               set_dom_state(self);
-
        CheatInitClient();
 
        if(!autocvar_g_campaign)
@@ -1591,13 +1537,11 @@ void ClientConnect (void)
        CSQCMODEL_AUTOINIT();
 
        self.model_randomizer = random();
-    
-    if(clienttype(self) != CLIENTTYPE_REAL)
-        return;
-        
-    sv_notice_join();
-    
-    MUTATOR_CALLHOOK(ClientConnect);
+
+       if(clienttype(self) == CLIENTTYPE_REAL)
+               sv_notice_join();
+
+       MUTATOR_CALLHOOK(ClientConnect);
 }
 /*
 =============
@@ -1665,12 +1609,6 @@ void ClientDisconnect (void)
 
        bot_relinkplayerlist();
 
-       if(g_arena)
-       {
-               Spawnqueue_Unmark(self);
-               Spawnqueue_Remove(self);
-       }
-
        accuracy_free(self);
        ClientData_Detach();
        PlayerScore_Detach(self);
@@ -2043,7 +1981,7 @@ void player_regen (void)
        limita = limita * limit_mod;
        //limitf = limitf * limit_mod;
 
-       if(g_lms && g_ca)
+       if(g_ca)
                rot_mod = 0;
 
        if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
@@ -2557,13 +2495,11 @@ void PlayerPreThink (void)
        WarpZone_PlayerPhysics_FixVAngle();
 
        self.stat_game_starttime = game_starttime;
+       self.stat_round_starttime = round_starttime;
        self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
        self.stat_leadlimit = autocvar_leadlimit;
 
-       if(g_arena || (g_ca && !allowed_to_spawn))
-               self.stat_respawn_time = 0;
-       else
-               self.stat_respawn_time = self.respawn_time;
+       self.stat_respawn_time = self.respawn_time;
 
        if(frametime)
        {
@@ -2666,10 +2602,6 @@ void PlayerPreThink (void)
 
                if(frametime)
                {
-#ifndef NO_LEGACY_NETWORKING
-                       self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
-#endif
-
                        if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
                        {
                                self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
@@ -2796,8 +2728,19 @@ void PlayerPreThink (void)
 
                self.prevorigin = self.origin;
 
-               if (!self.vehicle)
-               if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x && !self.freezetag_frozen) // prevent crouching if using melee attack
+               float do_crouch = self.BUTTON_CROUCH;
+               if(self.hook.state)
+                       do_crouch = 0;
+               if(self.health <= g_bloodloss)
+                       do_crouch = 1;
+               if(self.vehicle)
+                       do_crouch = 0;
+               if(self.freezetag_frozen)
+                       do_crouch = 0;
+               if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
+                       do_crouch = 0;
+
+               if (do_crouch)
                {
                        if (!self.crouch)
                        {
@@ -2960,18 +2903,6 @@ Called every frame for each client after the physics are run
 =============
 */
 .float idlekick_lasttimeleft;
-.entity showheadshotbbox;
-void showheadshotbbox_think()
-{
-       if(self.owner.showheadshotbbox != self)
-       {
-               remove(self);
-               return;
-       }
-       self.nextthink = time;
-       setorigin(self, self.owner.origin);
-       setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
-}
 void PlayerPostThink (void)
 {
        // Savage: Check for nameless players
@@ -3061,27 +2992,6 @@ void PlayerPostThink (void)
        if(self.waypointsprite_attachedforcarrier)
                WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
 
-       if(self.classname == "player" && self.deadflag == DEAD_NO && autocvar_r_showbboxes)
-       {
-               if(!self.showheadshotbbox)
-               {
-                       self.showheadshotbbox = spawn();
-                       self.showheadshotbbox.classname = "headshotbbox";
-                       self.showheadshotbbox.owner = self;
-                       self.showheadshotbbox.think = showheadshotbbox_think;
-                       self.showheadshotbbox.nextthink = time;
-                       self = self.showheadshotbbox;
-                       self.think();
-                       self = self.owner;
-               }
-       }
-       else
-       {
-               if(self.showheadshotbbox)
-                       if(self.showheadshotbbox && !wasfreed(self.showheadshotbbox))
-                remove(self.showheadshotbbox);
-       }
-
        playerdemo_write();
 
        if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)