]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge remote-tracking branch 'origin/terencehill/onslaught_overtime_msg'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 68a7831d673e25587a6e723465756792dd41a83a..a497f8c34e336a4508296ebafb80e769ab401c52 100644 (file)
@@ -1015,6 +1015,7 @@ void PutClientInServer (void)
                self.oldorigin = self.origin;
                self.prevorigin = self.origin;
                self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
+               self.lastteleporttime = time; // prevent insane speeds due to changing origin
 
                if(g_arena)
                {
@@ -1060,7 +1061,7 @@ void PutClientInServer (void)
                //stuffcmd(self, "set viewsize $tmpviewsize \n");
 
                if (autocvar_g_spawnsound)
-                       sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
 
                if(g_assault) {
                        if(self.team == assault_attacker_team)
@@ -1276,10 +1277,10 @@ void ClientKill_Now()
             Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');            
            }
        }
-       
+
        if(self.killindicator && !wasfreed(self.killindicator))
-        remove(self.killindicator);
-       
+               remove(self.killindicator);
+
        self.killindicator = world;
 
        if(self.killindicator_teamchange)
@@ -1292,6 +1293,13 @@ void ClientKill_Now()
 }
 void KillIndicator_Think()
 {
+       if (gameover)
+       {
+               self.owner.killindicator = world;
+               remove(self);
+               return;
+       }
+
        if (!self.owner.modelindex)
        {
                self.owner.killindicator = world;
@@ -1339,6 +1347,10 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
 {
        float killtime;
        entity e;
+
+       if (gameover)
+               return;
+
        killtime = autocvar_g_balance_kill_delay;
 
        if(g_race_qualifying || g_cts)
@@ -1411,6 +1423,9 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
 
 void ClientKill (void)
 {
+       if (gameover)
+               return;
+
        if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
        {
                // do nothing
@@ -1434,55 +1449,6 @@ void CTS_ClientKill (entity e) // silent version of ClientKill, used when player
     e.lip = 0;
 }
 
-void DoTeamChange(float destteam)
-{
-       float t, c0;
-       if(!teamplay)
-       {
-               if(destteam >= 0)
-                       SetPlayerColors(self, destteam);
-               return;
-       }
-       if(self.classname == "player")
-       if(destteam == -1)
-       {
-               CheckAllowedTeams(self);
-               t = FindSmallestTeam(self, TRUE);
-               switch(self.team)
-               {
-                       case COLOR_TEAM1: c0 = c1; break;
-                       case COLOR_TEAM2: c0 = c2; break;
-                       case COLOR_TEAM3: c0 = c3; break;
-                       case COLOR_TEAM4: c0 = c4; break;
-                       default:          c0 = 999;
-               }
-               switch(t)
-               {
-                       case 1:
-                               if(c0 > c1)
-                                       destteam = COLOR_TEAM1;
-                               break;
-                       case 2:
-                               if(c0 > c2)
-                                       destteam = COLOR_TEAM2;
-                               break;
-                       case 3:
-                               if(c0 > c3)
-                                       destteam = COLOR_TEAM3;
-                               break;
-                       case 4:
-                               if(c0 > c4)
-                                       destteam = COLOR_TEAM4;
-                               break;
-               }
-               if(destteam == -1)
-                       return;
-       }
-       if(destteam == self.team && destteam >= 0 && !self.killindicator)
-               return;
-       ClientKill_TeamChange(destteam);
-}
-
 void FixClientCvars(entity e)
 {
        // send prediction settings to the client
@@ -1987,7 +1953,7 @@ void play_countdown(float finished, string samp)
        if(clienttype(self) == CLIENTTYPE_REAL)
                if(floor(finished - time - frametime) != floor(finished - time))
                        if(finished - time < 6)
-                               sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
+                               sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
 }
 
 /**
@@ -2038,12 +2004,12 @@ void player_powerups (void)
 
        if((self.items & IT_USING_JETPACK) && !self.deadflag)
        {
-               SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+               SoundEntity_StartSound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
                self.modelflags |= MF_ROCKET;
        }
        else
        {
-               SoundEntity_StopSound(self, CHAN_PLAYER);
+               SoundEntity_StopSound(self, CH_TRIGGER_SINGLE);
                self.modelflags &~= MF_ROCKET;
        }
 
@@ -3011,7 +2977,7 @@ void PlayerPreThink (void)
                oldself = self; self = self.teamkill_soundsource;
                oldpusher = self.pusher; self.pusher = oldself;
 
-               PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
+               PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
 
                self.pusher = oldpusher;
                self = oldself;
@@ -3021,7 +2987,7 @@ void PlayerPreThink (void)
        if(time > self.taunt_soundtime)
        {
                self.taunt_soundtime = 0;
-               PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
+               PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
        }
 
        target_voicescript_next(self);
@@ -3135,7 +3101,7 @@ void PlayerPostThink (void)
        } else if (self.classname == "spectator") {
                //do nothing
        }
-
+       
        /*
        float i;
        for(i = 0; i < 1000; ++i)