self.team = activator.team;
some_spawn_has_been_used = 1;
}
-};
+}
// Returns:
// _x: prio (-1 if unusable)
// filter out spots for assault
if(spot.target != "") {
- local entity ent;
+ entity ent;
float good, found;
ent = find(world, targetname, spot.target);
float spawn_allgood;
entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
{
- local entity spot, spotlist, spotlistend;
+ entity spot, spotlist, spotlistend;
spawn_allgood = TRUE;
spawn_allbad = TRUE;
{
// weight of a point: bound(lower, mindisttoplayer, upper)^exponent
// multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
- local entity spot;
+ entity spot;
RandomSelection_Init();
for(spot = firstspot; spot; spot = spot.chain)
*/
entity SelectSpawnPoint (float anypoint)
{
- local float teamcheck;
- local entity firstspot_new;
- local entity spot, firstspot, playerlist;
+ float teamcheck;
+ entity firstspot_new;
+ entity spot, firstspot, playerlist;
spot = find (world, classname, "testplayerstart");
if (spot)
return plyermodel;
}
-/*
-=============
-Client_customizeentityforclient
-
-LOD reduction
-=============
-*/
-void Client_uncustomizeentityforclient()
-{
- if(self.modelindex == 0) // no need to uncustomize then
- return;
- self.modelindex = self.modelindex_lod0;
- self.skin = self.skinindex;
-}
-
-float Client_customizeentityforclient()
+void setplayermodel(entity e, string modelname)
{
- entity modelsource;
-
- if(self.modelindex == 0)
- return TRUE;
-
- // forcemodel stuff
-
-#ifdef PROFILING
- float t0;
- t0 = gettime(GETTIME_HIRES); // reference
-#endif
-
- modelsource = self;
-
-#ifdef ALLOW_FORCEMODELS
- if(other.cvar_cl_forceplayermodelsfromxonotic)
- if not(self.modelindex_lod0_from_xonotic)
- modelsource = other;
- if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
- modelsource = other;
-#endif
-
- self.skin = modelsource.skinindex;
-
-#if 0
- if(modelsource == self)
- self.skin = modelsource.skinindex;
- else
- self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
-#endif
-
- // self: me
- // other: the player viewing me
- float distance;
- float f;
-
- if(other.cvar_cl_playerdetailreduction <= 0)
- {
- if(other.cvar_cl_playerdetailreduction <= -2)
- self.modelindex = modelsource.modelindex_lod2;
- else if(other.cvar_cl_playerdetailreduction <= -1)
- self.modelindex = modelsource.modelindex_lod1;
- else
- self.modelindex = modelsource.modelindex_lod0;
- }
- else
- {
- distance = vlen(self.origin - other.origin);
- f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
- if(f > sv_loddistance2)
- self.modelindex = modelsource.modelindex_lod2;
- else if(f > sv_loddistance1)
- self.modelindex = modelsource.modelindex_lod1;
- else
- self.modelindex = modelsource.modelindex_lod0;
- }
-
-#ifdef PROFILING
- float t1;
- t1 = gettime(GETTIME_HIRES); // reference
- client_cefc_accumulator += (t1 - t0);
-#endif
-
- return TRUE;
-}
-
-void setmodel_lod(entity e, string modelname)
-{
- string s;
-
- if(sv_loddistance1)
- {
- // FIXME: this only supports 3-letter extensions
- s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
- if(fexists(s))
- {
- setmodel(e, s); // players have high precision
- self.modelindex_lod1 = self.modelindex;
- }
- else
- self.modelindex_lod1 = -1;
-
- s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
- if(fexists(s))
- {
- setmodel(e, s); // players have high precision
- self.modelindex_lod2 = self.modelindex;
- }
- else
- self.modelindex_lod2 = -1;
-
- precache_model(modelname);
- setmodel(e, modelname); // players have high precision
- self.modelindex_lod0 = self.modelindex;
-
- if(self.modelindex_lod1 < 0)
- self.modelindex_lod1 = self.modelindex;
-
- if(self.modelindex_lod2 < 0)
- self.modelindex_lod2 = self.modelindex;
- }
- else
- {
- precache_model(modelname);
- setmodel(e, modelname); // players have high precision
- self.modelindex_lod0 = self.modelindex;
- // save it for possible player model forcing
- }
-
- s = whichpack(self.model);
- self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
-
+ precache_model(modelname);
+ setmodel(e, modelname);
player_setupanimsformodel();
UpdatePlayerSounds();
}
self.classname = "observer";
self.iscreature = FALSE;
+ self.damagedbycontents = FALSE;
self.health = -666;
self.takedamage = DAMAGE_NO;
self.solid = SOLID_NOT;
self.fixangle = TRUE;
self.crouch = FALSE;
- self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
setorigin (self, spot.origin);
- setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
self.prevorigin = self.origin;
self.items = 0;
self.weapons = 0;
self.model = "";
FixPlayermodel();
- self.model = "";
- self.modelindex = 0;
+ setmodel(self, "null");
+ self.drawonlytoclient = self;
+
+ setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
+ self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
+
self.weapon = 0;
+ self.weaponname = "";
self.switchingweapon = 0;
self.weaponmodel = "";
self.weaponentity = world;
self.oldvelocity = self.velocity;
self.fire_endtime = -1;
- if(sv_loddistance1)
- SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
-
if(g_arena)
{
if(self.version_mismatch)
void FixPlayermodel()
{
- local string defaultmodel;
- local float defaultskin, chmdl, oldskin;
- local vector m1, m2;
+ string defaultmodel;
+ float defaultskin, chmdl, oldskin;
+ vector m1, m2;
defaultmodel = "";
{
m1 = self.mins;
m2 = self.maxs;
- setmodel_lod (self, defaultmodel);
+ setplayermodel (self, defaultmodel);
setsize (self, m1, m2);
chmdl = TRUE;
}
- oldskin = self.skinindex;
- self.skinindex = defaultskin;
+ oldskin = self.skin;
+ self.skin = defaultskin;
} else {
if (self.playermodel != self.model || self.playermodel == "")
{
self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
m1 = self.mins;
m2 = self.maxs;
- setmodel_lod (self, self.playermodel);
+ setplayermodel (self, self.playermodel);
setsize (self, m1, m2);
chmdl = TRUE;
}
- oldskin = self.skinindex;
- self.skinindex = stof(self.playerskin);
+ oldskin = self.skin;
+ self.skin = stof(self.playerskin);
}
- if(chmdl || oldskin != self.skinindex)
+ if(chmdl || oldskin != self.skin)
self.species = player_getspecies(); // model or skin has changed
if(!teamplay)
WriteByte(MSG_ONE, SVC_SETVIEW);
WriteEntity(MSG_ONE, self);
}
+
+ // reset player keys
+ self.itemkeys = 0;
// player is dead and becomes observer
// FIXME fix LMS scoring for new system
self.classname = "player";
self.wasplayer = TRUE;
self.iscreature = TRUE;
+ self.damagedbycontents = TRUE;
self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
self.frags = FRAGS_PLAYER;
- if(independent_players)
+ if(INDEPENDENT_PLAYERS)
MAKE_INDEPENDENT_PLAYER(self);
self.flags = FL_CLIENT;
+ if(autocvar__notarget)
+ self.flags |= FL_NOTARGET;
self.takedamage = DAMAGE_AIM;
if(g_minstagib)
self.effects = EF_FULLBRIGHT;
else
self.effects = 0;
+ self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
self.air_finished = time + 12;
self.dmg = 2;
if(autocvar_g_balance_nex_charge)
WriteByte(MSG_ONE, TE_CSQC_SPAWN);
});
- if(sv_loddistance1)
- SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
-
self.model = "";
FixPlayermodel();
+ self.drawonlytoclient = world;
self.crouch = FALSE;
self.view_ofs = PL_VIEW_OFS;
self.prevorigin = self.origin;
self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
self.lastteleporttime = time; // prevent insane speeds due to changing origin
-
+ self.hud = HUD_NORMAL;
+
if(g_arena)
{
Spawnqueue_Remove(self);
self.killcount = 0;
}
- self.cnt = WEP_LASER;
-
CL_SpawnWeaponentity();
self.alpha = default_player_alpha;
self.colormod = '1 1 1' * autocvar_g_player_brightness;
entity e;
e = get_weaponinfo(j);
if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
- self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
+ self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
}
oldself = self;
MUTATOR_CALLHOOK(PlayerSpawn);
self.switchweapon = w_getbestweapon(self);
- self.cnt = self.switchweapon;
+ self.cnt = -1; // W_LastWeapon will not complain
self.weapon = 0;
+ self.weaponname = "";
self.switchingweapon = 0;
if(!self.alivetime)
}
}
+float clientkilltime;
void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
{
float killtime;
+ float starttime;
entity e;
if (gameover)
}
else
{
+ starttime = max(time, clientkilltime);
+
self.killindicator = spawn();
self.killindicator.owner = self;
self.killindicator.scale = 0.5;
setattachment(self.killindicator, self, "");
setorigin(self.killindicator, '0 0 52');
self.killindicator.think = KillIndicator_Think;
- self.killindicator.nextthink = time + (self.lip) * 0.05;
+ self.killindicator.nextthink = starttime + (self.lip) * 0.05;
+ clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
self.killindicator.cnt = ceil(killtime);
self.killindicator.count = bound(0, ceil(killtime), 10);
//sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
setattachment(e.killindicator, e, "");
setorigin(e.killindicator, '0 0 52');
e.killindicator.think = KillIndicator_Think;
- e.killindicator.nextthink = time + (e.lip) * 0.05;
+ e.killindicator.nextthink = starttime + (e.lip) * 0.05;
+ clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
e.killindicator.cnt = ceil(killtime);
}
self.lip = 0;
return 0;
}
+#ifndef NO_LEGACY_NETWORKING
+.float iscsqcmodel;
+#endif
+
/*
=============
ClientConnect
if(!autocvar_g_campaign)
Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), autocvar_welcome_message_time, 0);
+
+#ifndef NO_LEGACY_NETWORKING
+ if(autocvar_sv_use_csqc_players)
+ {
+ CSQCModel_LinkEntity();
+ self.iscsqcmodel = 1;
+ }
+#else
+ CSQCModel_LinkEntity();
+#endif
}
/*
Portal_ClearAll(self);
+ RemoveGrapplingHook(self);
if(self.flagcarried)
DropFlag(self.flagcarried, world, world);
if(self.ballcarried && g_nexball)
self.model = self.mdl;
else
self.model = "";
-};
+}
void UpdateChatBubble()
{
// added to the model skins
/*void UpdateColorModHack()
{
- local float c;
+ float c;
c = self.clientcolors & 15;
// LordHavoc: only bothering to support white, green, red, yellow, blue
if (!teamplay) self.colormod = '0 0 0';
else if (c == 12) self.colormod = '1.22 1.22 0.10';
else if (c == 13) self.colormod = '0.10 0.10 1.73';
else self.colormod = '1 1 1';
-};*/
+}*/
.float oldcolormap;
void respawn(void)
self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
self.effects |= EF_ADDITIVE;
self.oldcolormap = self.colormap;
- self.colormap = 512;
+ self.colormap = 0; // this originally was 512, but raises a warning in the engine, so get rid of it
pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
if(autocvar_g_respawn_ghosts_maxtime)
SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
}
}
+.float prevent_join_msgtime;
void LeaveSpectatorMode()
{
if(nJoinAllowed(1)) {
if (time < self.jointime + autocvar_welcome_message_time)
Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD); // clear MOTD
+ if (self.prevent_join_msgtime)
+ {
+ Send_CSQC_Centerprint_Generic_Expire(self, CPID_PREVENT_JOIN);
+ self.prevent_join_msgtime = 0;
+ }
+
return;
} else {
if (g_ca && self.caplayer) {
}
else {
//player may not join because of g_maxplayers is set
- centerprint(self, PREVENT_JOIN_TEXT);
+ if (time - self.prevent_join_msgtime > 2)
+ {
+ Send_CSQC_Centerprint_Generic(self, CPID_PREVENT_JOIN, PREVENT_JOIN_TEXT, 0, 0);
+ self.prevent_join_msgtime = time;
+ }
}
}
return FALSE; // forced spectators can never join
// TODO simplify this
- local entity e;
+ entity e;
- local float totalClients;
+ float totalClients;
FOR_EACH_CLIENT(e)
totalClients += 1;
if (!autocvar_g_maxplayers)
return maxclients - totalClients + includeMe;
- local float currentlyPlaying;
+ float currentlyPlaying;
FOR_EACH_REALPLAYER(e)
currentlyPlaying += 1;
}
}
}
-
+
PrintWelcomeMessage();
}
MUTATOR_CALLHOOK(PlayerPreThink);
- if(self.BUTTON_USE && !self.usekeypressed)
- PlayerUseKey();
- self.usekeypressed = self.BUTTON_USE;
+ if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
+ {
+ if(self.BUTTON_USE && !self.usekeypressed)
+ PlayerUseKey();
+ self.usekeypressed = self.BUTTON_USE;
+ }
PrintWelcomeMessage();
-
+
if(self.classname == "player") {
// if(self.netname == "Wazat")
// bprint(self.classname, "\n");
if(frametime)
{
- if(self.health <= 0 && autocvar_g_deathglow)
- {
- if(self.glowmod_x > 0)
- self.glowmod_x -= autocvar_g_deathglow * frametime;
- else
- self.glowmod_x = -1;
- if(self.glowmod_y > 0)
- self.glowmod_y -= autocvar_g_deathglow * frametime;
- else
- self.glowmod_y = -1;
- if(self.glowmod_z > 0)
- self.glowmod_z -= autocvar_g_deathglow * frametime;
- else
- self.glowmod_z = -1;
- }
- else
+ if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
{
- // set weapon and player glowmod
- self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+ self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+ self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+ self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
- if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
+ if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
{
- self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
- self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
- self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-
- if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
- {
- self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
- self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
- self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
- }
+ self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+ self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+ self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
}
- else
- self.weaponentity_glowmod = self.glowmod;
}
+ else
+ self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+
player_powerups();
}
self.prevorigin = self.origin;
- if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
+ if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack
{
if (!self.crouch)
{
self.crouch = TRUE;
self.view_ofs = PL_CROUCH_VIEW_OFS;
setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
- setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
+ // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
}
}
else
if(g_nexball)
nexball_setstatus();
-
+
+ // secret status
+ secrets_setstatus();
+
self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
//self.angles_y=self.v_angle_y + 90; // temp
CheatFrame();
- CheckPlayerJump();
+ //CheckPlayerJump();
if(self.classname == "player") {
CheckRules_Player();
self.stored_netname = strzone(uid2name(self.crypto_idfp));
if(self.stored_netname != self.netname)
{
- db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname);
+ db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
strunzone(self.stored_netname);
self.stored_netname = strzone(self.netname);
}
if(g_race)
dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
*/
+
+#ifndef NO_LEGACY_NETWORKING
+ if(autocvar_sv_use_csqc_players && !self.iscsqcmodel)
+ {
+ CSQCModel_LinkEntity();
+ self.iscsqcmodel = 1;
+ }
+
+ if(!autocvar_sv_use_csqc_players && self.iscsqcmodel)
+ {
+ CSQCModel_UnlinkEntity();
+ self.iscsqcmodel = 0;
+ }
+
+ if(self.iscsqcmodel)
+ CSQCModel_CheckUpdate();
+#else
+ CSQCModel_CheckUpdate();
+#endif
}