]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into divVerent/csqcmodel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 1f141244fdb513585e7f5636ee0ab659aed42c62..cd5bc3b65687c54f58896408d64aacdb4cef8b0c 100644 (file)
@@ -118,7 +118,7 @@ void spawnpoint_use()
                self.team = activator.team;
                some_spawn_has_been_used = 1;
        }
-};
+}
 
 // Returns:
 //   _x: prio (-1 if unusable)
@@ -153,7 +153,7 @@ vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoi
 
        // filter out spots for assault
        if(spot.target != "") {
-               local entity ent;
+               entity ent;
                float good, found;
                ent = find(world, targetname, spot.target);
 
@@ -224,7 +224,7 @@ float spawn_allbad;
 float spawn_allgood;
 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
 {
-       local entity spot, spotlist, spotlistend;
+       entity spot, spotlist, spotlistend;
        spawn_allgood = TRUE;
        spawn_allbad = TRUE;
 
@@ -299,7 +299,7 @@ entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exp
 {
        // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
        // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
-       local entity spot;
+       entity spot;
 
        RandomSelection_Init();
        for(spot = firstspot; spot; spot = spot.chain)
@@ -317,9 +317,9 @@ Finds a point to respawn
 */
 entity SelectSpawnPoint (float anypoint)
 {
-       local float teamcheck;
-       local entity firstspot_new;
-       local entity spot, firstspot, playerlist;
+       float teamcheck;
+       entity firstspot_new;
+       entity spot, firstspot, playerlist;
 
        spot = find (world, classname, "testplayerstart");
        if (spot)
@@ -452,135 +452,10 @@ string CheckPlayerModel(string plyermodel) {
        return plyermodel;
 }
 
-/*
-=============
-Client_customizeentityforclient
-
-LOD reduction
-=============
-*/
-void Client_uncustomizeentityforclient()
-{
-       if(self.modelindex == 0) // no need to uncustomize then
-               return;
-       self.modelindex = self.modelindex_lod0;
-       self.skin = self.skinindex;
-}
-
-float Client_customizeentityforclient()
+void setplayermodel(entity e, string modelname)
 {
-       entity modelsource;
-
-       if(self.modelindex == 0)
-               return TRUE;
-
-       // forcemodel stuff
-
-#ifdef PROFILING
-       float t0;
-       t0 = gettime(GETTIME_HIRES); // reference
-#endif
-
-       modelsource = self;
-
-#ifdef ALLOW_FORCEMODELS
-       if(other.cvar_cl_forceplayermodelsfromxonotic)
-               if not(self.modelindex_lod0_from_xonotic)
-                       modelsource = other;
-       if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
-               modelsource = other;
-#endif
-
-       self.skin = modelsource.skinindex;
-
-#if 0
-       if(modelsource == self)
-               self.skin = modelsource.skinindex;
-       else
-               self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
-#endif
-
-       // self: me
-       // other: the player viewing me
-       float distance;
-       float f;
-
-       if(other.cvar_cl_playerdetailreduction <= 0)
-       {
-               if(other.cvar_cl_playerdetailreduction <= -2)
-                       self.modelindex = modelsource.modelindex_lod2;
-               else if(other.cvar_cl_playerdetailreduction <= -1)
-                       self.modelindex = modelsource.modelindex_lod1;
-               else
-                       self.modelindex = modelsource.modelindex_lod0;
-       }
-       else
-       {
-               distance = vlen(self.origin - other.origin);
-               f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
-               if(f > sv_loddistance2)
-                       self.modelindex = modelsource.modelindex_lod2;
-               else if(f > sv_loddistance1)
-                       self.modelindex = modelsource.modelindex_lod1;
-               else
-                       self.modelindex = modelsource.modelindex_lod0;
-       }
-
-#ifdef PROFILING
-       float t1;
-       t1 = gettime(GETTIME_HIRES); // reference
-       client_cefc_accumulator += (t1 - t0);
-#endif
-
-       return TRUE;
-}
-
-void setmodel_lod(entity e, string modelname)
-{
-       string s;
-
-       if(sv_loddistance1)
-       {
-               // FIXME: this only supports 3-letter extensions
-               s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
-               if(fexists(s))
-               {
-                       setmodel(e, s); // players have high precision
-                       self.modelindex_lod1 = self.modelindex;
-               }
-               else
-                       self.modelindex_lod1 = -1;
-
-               s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
-               if(fexists(s))
-               {
-                       setmodel(e, s); // players have high precision
-                       self.modelindex_lod2 = self.modelindex;
-               }
-               else
-                       self.modelindex_lod2 = -1;
-
-               precache_model(modelname);
-               setmodel(e, modelname); // players have high precision
-               self.modelindex_lod0 = self.modelindex;
-
-               if(self.modelindex_lod1 < 0)
-                       self.modelindex_lod1 = self.modelindex;
-
-               if(self.modelindex_lod2 < 0)
-                       self.modelindex_lod2 = self.modelindex;
-       }
-       else
-       {
-               precache_model(modelname);
-               setmodel(e, modelname); // players have high precision
-               self.modelindex_lod0 = self.modelindex;
-                       // save it for possible player model forcing
-       }
-
-       s = whichpack(self.model);
-       self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
-
+       precache_model(modelname);
+       setmodel(e, modelname);
        player_setupanimsformodel();
        UpdatePlayerSounds();
 }
@@ -662,6 +537,7 @@ void PutObserverInServer (void)
        
        self.classname = "observer";
        self.iscreature = FALSE;
+       self.damagedbycontents = FALSE;
        self.health = -666;
        self.takedamage = DAMAGE_NO;
        self.solid = SOLID_NOT;
@@ -694,17 +570,20 @@ void PutObserverInServer (void)
        self.fixangle = TRUE;
        self.crouch = FALSE;
 
-       self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
        setorigin (self, spot.origin);
-       setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
        self.prevorigin = self.origin;
        self.items = 0;
        self.weapons = 0;
        self.model = "";
        FixPlayermodel();
-       self.model = "";
-       self.modelindex = 0;
+       setmodel(self, "null");
+       self.drawonlytoclient = self;
+
+       setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
+       self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
+
        self.weapon = 0;
+       self.weaponname = "";
        self.switchingweapon = 0;
        self.weaponmodel = "";
        self.weaponentity = world;
@@ -717,9 +596,6 @@ void PutObserverInServer (void)
        self.oldvelocity = self.velocity;
        self.fire_endtime = -1;
 
-       if(sv_loddistance1)
-               SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
-
        if(g_arena)
        {
                if(self.version_mismatch)
@@ -753,9 +629,9 @@ void PutObserverInServer (void)
 
 void FixPlayermodel()
 {
-       local string defaultmodel;
-       local float defaultskin, chmdl, oldskin;
-       local vector m1, m2;
+       string defaultmodel;
+       float defaultskin, chmdl, oldskin;
+       vector m1, m2;
 
        defaultmodel = "";
 
@@ -793,29 +669,29 @@ void FixPlayermodel()
                {
                        m1 = self.mins;
                        m2 = self.maxs;
-                       setmodel_lod (self, defaultmodel);
+                       setplayermodel (self, defaultmodel);
                        setsize (self, m1, m2);
                        chmdl = TRUE;
                }
 
-               oldskin = self.skinindex;
-               self.skinindex = defaultskin;
+               oldskin = self.skin;
+               self.skin = defaultskin;
        } else {
                if (self.playermodel != self.model || self.playermodel == "")
                {
                        self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
                        m1 = self.mins;
                        m2 = self.maxs;
-                       setmodel_lod (self, self.playermodel);
+                       setplayermodel (self, self.playermodel);
                        setsize (self, m1, m2);
                        chmdl = TRUE;
                }
 
-               oldskin = self.skinindex;
-               self.skinindex = stof(self.playerskin);
+               oldskin = self.skin;
+               self.skin = stof(self.playerskin);
        }
 
-       if(chmdl || oldskin != self.skinindex)
+       if(chmdl || oldskin != self.skin)
                self.species = player_getspecies(); // model or skin has changed
 
        if(!teamplay)
@@ -859,6 +735,9 @@ void PutClientInServer (void)
                WriteByte(MSG_ONE, SVC_SETVIEW);
                WriteEntity(MSG_ONE, self);
        }
+       
+       // reset player keys
+       self.itemkeys = 0;
 
        // player is dead and becomes observer
        // FIXME fix LMS scoring for new system
@@ -898,6 +777,7 @@ void PutClientInServer (void)
                self.classname = "player";
                self.wasplayer = TRUE;
                self.iscreature = TRUE;
+               self.damagedbycontents = TRUE;
                self.movetype = MOVETYPE_WALK;
                self.solid = SOLID_SLIDEBOX;
                self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
@@ -906,14 +786,17 @@ void PutClientInServer (void)
                if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
                        self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
                self.frags = FRAGS_PLAYER;
-               if(independent_players)
+               if(INDEPENDENT_PLAYERS)
                        MAKE_INDEPENDENT_PLAYER(self);
                self.flags = FL_CLIENT;
+               if(autocvar__notarget)
+                       self.flags |= FL_NOTARGET;
                self.takedamage = DAMAGE_AIM;
                if(g_minstagib)
                        self.effects = EF_FULLBRIGHT;
                else
                        self.effects = 0;
+               self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
                self.air_finished = time + 12;
                self.dmg = 2;
                if(autocvar_g_balance_nex_charge)
@@ -1011,11 +894,9 @@ void PutClientInServer (void)
                        WriteByte(MSG_ONE, TE_CSQC_SPAWN);
                });
 
-               if(sv_loddistance1)
-                       SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
-
                self.model = "";
                FixPlayermodel();
+               self.drawonlytoclient = world;
 
                self.crouch = FALSE;
                self.view_ofs = PL_VIEW_OFS;
@@ -1027,7 +908,8 @@ void PutClientInServer (void)
                self.prevorigin = self.origin;
                self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
                self.lastteleporttime = time; // prevent insane speeds due to changing origin
-
+        self.hud = HUD_NORMAL;
+        
                if(g_arena)
                {
                        Spawnqueue_Remove(self);
@@ -1049,8 +931,6 @@ void PutClientInServer (void)
                        self.killcount = 0;
                }
 
-               self.cnt = WEP_LASER;
-
                CL_SpawnWeaponentity();
                self.alpha = default_player_alpha;
                self.colormod = '1 1 1' * autocvar_g_player_brightness;
@@ -1092,7 +972,7 @@ void PutClientInServer (void)
                        entity e;
                        e = get_weaponinfo(j);
                        if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
-                               self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
+                               self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
                }
 
                oldself = self;
@@ -1109,8 +989,9 @@ void PutClientInServer (void)
                MUTATOR_CALLHOOK(PlayerSpawn);
 
                self.switchweapon = w_getbestweapon(self);
-               self.cnt = self.switchweapon;
+               self.cnt = -1; // W_LastWeapon will not complain
                self.weapon = 0;
+               self.weaponname = "";
                self.switchingweapon = 0;
 
                if(!self.alivetime)
@@ -1343,9 +1224,11 @@ void KillIndicator_Think()
        }
 }
 
+float clientkilltime;
 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
 {
        float killtime;
+       float starttime;
        entity e;
 
        if (gameover)
@@ -1381,13 +1264,16 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
                }
                else
                {
+                       starttime = max(time, clientkilltime);
+
                        self.killindicator = spawn();
                        self.killindicator.owner = self;
                        self.killindicator.scale = 0.5;
                        setattachment(self.killindicator, self, "");
                        setorigin(self.killindicator, '0 0 52');
                        self.killindicator.think = KillIndicator_Think;
-                       self.killindicator.nextthink = time + (self.lip) * 0.05;
+                       self.killindicator.nextthink = starttime + (self.lip) * 0.05;
+                       clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
                        self.killindicator.cnt = ceil(killtime);
                        self.killindicator.count = bound(0, ceil(killtime), 10);
                        //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
@@ -1402,7 +1288,8 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
                                setattachment(e.killindicator, e, "");
                                setorigin(e.killindicator, '0 0 52');
                                e.killindicator.think = KillIndicator_Think;
-                               e.killindicator.nextthink = time + (e.lip) * 0.05;
+                               e.killindicator.nextthink = starttime + (e.lip) * 0.05;
+                               clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
                                e.killindicator.cnt = ceil(killtime);
                        }
                        self.lip = 0;
@@ -1520,6 +1407,10 @@ float PlayerInIDList(entity p, string idlist)
        return 0;
 }
 
+#ifndef NO_LEGACY_NETWORKING
+.float iscsqcmodel;
+#endif
+
 /*
 =============
 ClientConnect
@@ -1781,6 +1672,16 @@ void ClientConnect (void)
 
        if(!autocvar_g_campaign)
                Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), autocvar_welcome_message_time, 0);
+
+#ifndef NO_LEGACY_NETWORKING
+       if(autocvar_sv_use_csqc_players)
+       {
+               CSQCModel_LinkEntity();
+               self.iscsqcmodel = 1;
+       }
+#else
+       CSQCModel_LinkEntity();
+#endif
 }
 
 /*
@@ -1835,6 +1736,7 @@ void ClientDisconnect (void)
 
        Portal_ClearAll(self);
 
+       RemoveGrapplingHook(self);
        if(self.flagcarried)
                DropFlag(self.flagcarried, world, world);
        if(self.ballcarried && g_nexball)
@@ -1902,7 +1804,7 @@ void ChatBubbleThink()
                self.model = self.mdl;
        else
                self.model = "";
-};
+}
 
 void UpdateChatBubble()
 {
@@ -1931,7 +1833,7 @@ void UpdateChatBubble()
 // added to the model skins
 /*void UpdateColorModHack()
 {
-       local float c;
+       float c;
        c = self.clientcolors & 15;
        // LordHavoc: only bothering to support white, green, red, yellow, blue
             if (!teamplay) self.colormod = '0 0 0';
@@ -1941,7 +1843,7 @@ void UpdateChatBubble()
        else if (c == 12) self.colormod = '1.22 1.22 0.10';
        else if (c == 13) self.colormod = '0.10 0.10 1.73';
        else self.colormod = '1 1 1';
-};*/
+}*/
 
 .float oldcolormap;
 void respawn(void)
@@ -1955,7 +1857,7 @@ void respawn(void)
                self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
                self.effects |= EF_ADDITIVE;
                self.oldcolormap = self.colormap;
-               self.colormap = 512;
+               self.colormap = 0; // this originally was 512, but raises a warning in the engine, so get rid of it
                pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
                if(autocvar_g_respawn_ghosts_maxtime)
                        SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
@@ -2460,6 +2362,7 @@ void ShowRespawnCountdown()
        }
 }
 
+.float prevent_join_msgtime;
 void LeaveSpectatorMode()
 {
        if(nJoinAllowed(1)) {
@@ -2481,6 +2384,12 @@ void LeaveSpectatorMode()
                        if (time < self.jointime + autocvar_welcome_message_time)
                                Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD); // clear MOTD
 
+                       if (self.prevent_join_msgtime)
+                       {
+                               Send_CSQC_Centerprint_Generic_Expire(self, CPID_PREVENT_JOIN);
+                               self.prevent_join_msgtime = 0;
+                       }
+
                        return;
                } else {
                        if (g_ca && self.caplayer) {
@@ -2492,7 +2401,11 @@ void LeaveSpectatorMode()
        }
        else {
                //player may not join because of g_maxplayers is set
-               centerprint(self, PREVENT_JOIN_TEXT);
+               if (time - self.prevent_join_msgtime > 2)
+               {
+                       Send_CSQC_Centerprint_Generic(self, CPID_PREVENT_JOIN, PREVENT_JOIN_TEXT, 0, 0);
+                       self.prevent_join_msgtime = time;
+               }
        }
 }
 
@@ -2507,16 +2420,16 @@ float nJoinAllowed(float includeMe) {
                return FALSE; // forced spectators can never join
 
        // TODO simplify this
-       local entity e;
+       entity e;
 
-       local float totalClients;
+       float totalClients;
        FOR_EACH_CLIENT(e)
                totalClients += 1;
 
        if (!autocvar_g_maxplayers)
                return maxclients - totalClients + includeMe;
 
-       local float currentlyPlaying;
+       float currentlyPlaying;
        FOR_EACH_REALPLAYER(e)
                currentlyPlaying += 1;
 
@@ -2603,7 +2516,7 @@ void ObserverThink()
                        }
                }
        }
-       
+
        PrintWelcomeMessage();
 }
 
@@ -2757,12 +2670,15 @@ void PlayerPreThink (void)
 
        MUTATOR_CALLHOOK(PlayerPreThink);
 
-       if(self.BUTTON_USE && !self.usekeypressed)
-               PlayerUseKey();
-       self.usekeypressed = self.BUTTON_USE;
+       if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
+       {
+               if(self.BUTTON_USE && !self.usekeypressed)
+                       PlayerUseKey();
+               self.usekeypressed = self.BUTTON_USE;
+       }
 
        PrintWelcomeMessage();
-       
+
        if(self.classname == "player") {
 //             if(self.netname == "Wazat")
 //                     bprint(self.classname, "\n");
@@ -2785,42 +2701,22 @@ void PlayerPreThink (void)
 
                if(frametime)
                {
-                       if(self.health <= 0 && autocvar_g_deathglow)
-                       {
-                               if(self.glowmod_x > 0)
-                                       self.glowmod_x -= autocvar_g_deathglow * frametime;
-                               else
-                                       self.glowmod_x = -1;
-                               if(self.glowmod_y > 0)
-                                       self.glowmod_y -= autocvar_g_deathglow * frametime;
-                               else
-                                       self.glowmod_y = -1;
-                               if(self.glowmod_z > 0)
-                                       self.glowmod_z -= autocvar_g_deathglow * frametime;
-                               else
-                                       self.glowmod_z = -1;
-                       }
-                       else
+                       if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
                        {
-                               // set weapon and player glowmod
-                               self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+                               self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+                               self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+                               self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
 
-                               if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
+                               if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
                                {
-                                       self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-                                       self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-                                       self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-
-                                       if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
-                                       {
-                                               self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
-                                               self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
-                                               self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
-                                       }
+                                       self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+                                       self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+                                       self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
                                }
-                               else
-                                       self.weaponentity_glowmod = self.glowmod;
                        }
+                       else
+                               self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+
                        player_powerups();
                }
 
@@ -2926,14 +2822,14 @@ void PlayerPreThink (void)
 
                self.prevorigin = self.origin;
 
-               if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
+               if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack
                {
                        if (!self.crouch)
                        {
                                self.crouch = TRUE;
                                self.view_ofs = PL_CROUCH_VIEW_OFS;
                                setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
-                               setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
+                               // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
                        }
                }
                else
@@ -2992,7 +2888,10 @@ void PlayerPreThink (void)
 
                if(g_nexball)
                        nexball_setstatus();
-
+               
+               // secret status
+               secrets_setstatus();
+               
                self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
 
                //self.angles_y=self.v_angle_y + 90;   // temp
@@ -3152,7 +3051,7 @@ void PlayerPostThink (void)
 
        CheatFrame();
 
-       CheckPlayerJump();
+       //CheckPlayerJump();
 
        if(self.classname == "player") {
                CheckRules_Player();
@@ -3220,7 +3119,7 @@ void PlayerPostThink (void)
                        self.stored_netname = strzone(uid2name(self.crypto_idfp));
                if(self.stored_netname != self.netname)
                {
-                       db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname);
+                       db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
                        strunzone(self.stored_netname);
                        self.stored_netname = strzone(self.netname);
                }
@@ -3230,4 +3129,23 @@ void PlayerPostThink (void)
        if(g_race)
                dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
        */
+
+#ifndef NO_LEGACY_NETWORKING
+       if(autocvar_sv_use_csqc_players && !self.iscsqcmodel)
+       {
+               CSQCModel_LinkEntity();
+               self.iscsqcmodel = 1;
+       }
+
+       if(!autocvar_sv_use_csqc_players && self.iscsqcmodel)
+       {
+               CSQCModel_UnlinkEntity();
+               self.iscsqcmodel = 0;
+       }
+
+       if(self.iscsqcmodel)
+               CSQCModel_CheckUpdate();
+#else
+       CSQCModel_CheckUpdate();
+#endif
 }