RemoveGrapplingHook(self); // Wazat's Grappling Hook
+ if(self.vehicle)
+ vehicles_exit(VHEF_RELESE);
+
self.classname = "player";
self.wasplayer = TRUE;
self.iscreature = TRUE;
{
Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
}
+
+ if(IS_SPEC(self) || IS_OBSERVER(self))
+ if(autocvar_g_chat_nospectators == 1 || (!(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CHAT_NOSPECTATORS);
self.jointime = time;
self.allowed_timeouts = autocvar_sv_timeout_number;