DropAllRunes(self);
MUTATOR_CALLHOOK(MakePlayerObserver);
- if (g_minstagib)
- minstagib_stop_countdown();
+ minstagib_stop_countdown(self);
Portal_ClearAll(self);
if(self.flagcarried)
DropFlag(self.flagcarried, world, world);
- if(self.ballcarried && g_nexball)
- DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
-
WaypointSprite_PlayerDead();
if not(g_ca) // don't reset teams when moving a ca player to the spectators
self.pauseregen_finished = 0;
self.damageforcescale = 0;
self.death_time = 0;
+ self.respawn_time = 0;
self.alpha = 0;
self.scale = 0;
self.fade_time = 0;
self.pain_finished = 0;
self.strength_finished = 0;
self.invincible_finished = 0;
+ self.superweapons_finished = 0;
self.pushltime = 0;
self.think = SUB_Null;
self.nextthink = 0;
setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
self.prevorigin = self.origin;
self.items = 0;
- self.weapons = 0;
+ WEPSET_CLEAR_E(self);
self.model = "";
FixPlayermodel();
setmodel(self, "null");
vector m1, m2;
defaultmodel = "";
+ defaultskin = 0;
+ chmdl = FALSE;
if(autocvar_sv_defaultcharacter == 1)
{
- defaultskin = 0;
-
if(teamplay)
{
string s;
=============
*/
//void() ctf_playerchanged;
+
void PutClientInServer (void)
{
if(clienttype(self) == CLIENTTYPE_BOT)
{
self.classname = "player";
+ if(g_ca)
+ self.caplayer = 1;
}
else if(clienttype(self) == CLIENTTYPE_REAL)
{
WriteByte(MSG_ONE, SVC_SETVIEW);
WriteEntity(MSG_ONE, self);
}
-
+
// reset player keys
self.itemkeys = 0;
self.classname = "observer";
}
- if(g_arena || (g_ca && !allowed_to_spawn))
- if(!self.spawned)
+ if((g_arena && !self.spawned) || (g_ca && !allowed_to_spawn))
self.classname = "observer";
if(gameover)
self.ammo_fuel = warmup_start_ammo_fuel;
self.health = warmup_start_health;
self.armorvalue = warmup_start_armorvalue;
- self.weapons = warmup_start_weapons;
+ WEPSET_COPY_EA(self, warmup_start_weapons);
}
else
{
self.ammo_fuel = start_ammo_fuel;
self.health = start_health;
self.armorvalue = start_armorvalue;
- self.weapons = start_weapons;
+ WEPSET_COPY_EA(self, start_weapons);
}
+ if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
+ self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
+ else
+ self.superweapons_finished = 0;
+
if(g_weaponarena_random)
{
if(g_weaponarena_random_with_laser)
- self.weapons &~= WEPBIT_LASER;
- self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
+ WEPSET_ANDNOT_EW(self, WEP_LASER);
+ W_RandomWeapons(self, g_weaponarena_random);
if(g_weaponarena_random_with_laser)
- self.weapons |= WEPBIT_LASER;
+ WEPSET_OR_EW(self, WEP_LASER);
}
self.items = start_items;
}
self.damageforcescale = 2;
self.death_time = 0;
+ self.respawn_time = 0;
self.scale = 0;
self.fade_time = 0;
self.pain_frame = 0;
self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
self.lastteleporttime = time; // prevent insane speeds due to changing origin
self.hud = HUD_NORMAL;
-
+
if(g_arena)
{
Spawnqueue_Remove(self);
Spawnqueue_Mark(self);
}
-
else if(g_ca)
self.caplayer = 1;
//stuffcmd(self, "chase_active 0");
//stuffcmd(self, "set viewsize $tmpviewsize \n");
- if (autocvar_g_spawnsound)
- sound (self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
-
if(g_assault) {
if(self.team == assault_attacker_team)
centerprint(self, "You are attacking!");
self.alivetime = time;
antilag_clear(self);
- } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
+
+ if (autocvar_g_spawnsound)
+ soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
+ } else if(self.classname == "observer") {
PutObserverInServer ();
}
WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
+ WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
return TRUE;
}
return;
}
- if(Ban_MaybeEnforceBan(self))
+ if(Ban_MaybeEnforceBanOnce(self))
return;
DecodeLevelParms();
if(clienttype(self) == CLIENTTYPE_REAL)
{
- if(autocvar_g_bugrigs || g_weaponarena == WEPBIT_TUBA)
+ if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
stuffcmd(self, "cl_cmd settemp chase_active 1\n");
}
CSQCMODEL_AUTOINIT();
self.model_randomizer = random();
+
+ if(clienttype(self) != CLIENTTYPE_REAL)
+ return;
+
+ sv_notice_join();
}
-
/*
=============
ClientDisconnect
RemoveGrapplingHook(self);
if(self.flagcarried)
DropFlag(self.flagcarried, world, world);
- if(self.ballcarried && g_nexball)
- DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
// Here, everything has been done that requires this player to be a client.
else self.colormod = '1 1 1';
}*/
-.float oldcolormap;
void respawn(void)
{
if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
self.movetype = MOVETYPE_FLY;
self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
- self.effects |= EF_ADDITIVE;
- self.oldcolormap = self.colormap;
- self.colormap = 0; // this originally was 512, but raises a warning in the engine, so get rid of it
+ self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
if(autocvar_g_respawn_ghosts_maxtime)
SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
}
CopyBody(1);
+
self.effects |= EF_NODRAW; // prevent another CopyBody
- if(self.oldcolormap)
- {
- self.colormap = self.oldcolormap;
- self.oldcolormap = 0;
- }
PutClientInServer();
}
sprint(self, "^3Shield surrounds you\n");
}
}
+ if (self.items & IT_SUPERWEAPON)
+ {
+ if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
+ {
+ self.superweapons_finished = 0;
+ self.items = self.items - (self.items & IT_SUPERWEAPON);
+ sprint(self, "^3Superweapons have been lost\n");
+ }
+ else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
+ {
+ // don't let them run out
+ }
+ else
+ {
+ play_countdown(self.superweapons_finished, "misc/poweroff.wav");
+ if (time > self.superweapons_finished)
+ {
+ self.items = self.items - (self.items & IT_SUPERWEAPON);
+ WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
+ sprint(self, "^3Superweapons have broken down\n");
+ }
+ }
+ }
+ else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
+ {
+ if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
+ {
+ self.items = self.items | IT_SUPERWEAPON;
+ sprint(self, "^3You now have a superweapon\n");
+ }
+ else
+ {
+ self.superweapons_finished = 0;
+ WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
+ }
+ }
+ else
+ {
+ self.superweapons_finished = 0;
+ }
}
if(autocvar_g_nodepthtestplayers)
self.strength_finished = spectatee.strength_finished;
self.invincible_finished = spectatee.invincible_finished;
self.pressedkeys = spectatee.pressedkeys;
- self.weapons = spectatee.weapons;
+ WEPSET_COPY_EE(self, spectatee);
self.switchweapon = spectatee.switchweapon;
self.switchingweapon = spectatee.switchingweapon;
self.weapon = spectatee.weapon;
return;
else
{
- number = ceil(self.death_time - time);
+ number = ceil(self.respawn_time - time);
if(number <= 0)
return;
if(number <= self.respawn_countdown)
{
self.respawn_countdown = number - 1;
- if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
+ if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
AnnounceTo(self, strcat(ftos(number), ""));
}
}
.float prevent_join_msgtime;
void LeaveSpectatorMode()
{
- if(nJoinAllowed(1)) {
+ if(nJoinAllowed(self)) {
if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
self.classname = "player";
* it checks whether the number of currently playing players exceeds g_maxplayers.
* @return int number of free slots for players, 0 if none
*/
-float nJoinAllowed(float includeMe) {
+float nJoinAllowed(entity ignore) {
+ if(!ignore)
+ // this is called that way when checking if anyone may be able to join (to build qcstatus)
+ // so report 0 free slots if restricted
+ {
+ if(autocvar_g_forced_team_otherwise == "spectate")
+ return 0;
+ if(autocvar_g_forced_team_otherwise == "spectator")
+ return 0;
+ }
+
if(self.team_forced < 0)
- return FALSE; // forced spectators can never join
+ return 0; // forced spectators can never join
// TODO simplify this
entity e;
-
- float totalClients;
+ float totalClients = 0;
FOR_EACH_CLIENT(e)
- totalClients += 1;
+ if(e != ignore)
+ totalClients += 1;
if (!autocvar_g_maxplayers)
- return maxclients - totalClients + includeMe;
+ return maxclients - totalClients;
- float currentlyPlaying;
+ float currentlyPlaying = 0;
FOR_EACH_REALPLAYER(e)
currentlyPlaying += 1;
if(currentlyPlaying < autocvar_g_maxplayers)
- return min(maxclients - totalClients + includeMe, autocvar_g_maxplayers - currentlyPlaying);
+ return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
return 0;
}
float button_pressed, force_respawn;
if(self.personal && g_race_qualifying)
{
- if(time > self.death_time)
+ if(time > self.respawn_time)
{
- self.death_time = time + 1; // only retry once a second
+ self.respawn_time = time + 1; // only retry once a second
respawn();
self.impulse = 141;
}
}
else if (self.deadflag == DEAD_RESPAWNING)
{
- if(time > self.death_time)
+ if(time > self.respawn_time)
{
- self.death_time = time + 1; // only retry once a second
+ self.respawn_time = time + 1; // only retry once a second
respawn();
}
}