setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
self.prevorigin = self.origin;
self.items = 0;
- self.weapons = 0;
+ WEPSET_CLEAR_E(self);
self.model = "";
FixPlayermodel();
setmodel(self, "null");
vector m1, m2;
defaultmodel = "";
+ defaultskin = 0;
+ chmdl = FALSE;
if(autocvar_sv_defaultcharacter == 1)
{
- defaultskin = 0;
-
if(teamplay)
{
string s;
self.ammo_fuel = warmup_start_ammo_fuel;
self.health = warmup_start_health;
self.armorvalue = warmup_start_armorvalue;
- self.weapons = warmup_start_weapons;
+ WEPSET_COPY_EA(self, warmup_start_weapons);
}
else
{
self.ammo_fuel = start_ammo_fuel;
self.health = start_health;
self.armorvalue = start_armorvalue;
- self.weapons = start_weapons;
+ WEPSET_COPY_EA(self, start_weapons);
}
- if(self.weapons & WEPBIT_SUPERWEAPONS) // exception for minstagib, as minstanex is a superweapon
+ if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
else
self.superweapons_finished = 0;
if(g_weaponarena_random)
{
if(g_weaponarena_random_with_laser)
- self.weapons &~= WEPBIT_LASER;
- self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
+ WEPSET_ANDNOT_EW(self, WEP_LASER);
+ W_RandomWeapons(self, g_weaponarena_random);
if(g_weaponarena_random_with_laser)
- self.weapons |= WEPBIT_LASER;
+ WEPSET_OR_EW(self, WEP_LASER);
}
self.items = start_items;
//stuffcmd(self, "chase_active 0");
//stuffcmd(self, "set viewsize $tmpviewsize \n");
- if (autocvar_g_spawnsound)
- sound (self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
-
if(g_assault) {
if(self.team == assault_attacker_team)
centerprint(self, "You are attacking!");
self.alivetime = time;
antilag_clear(self);
+
+ if (autocvar_g_spawnsound)
+ soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
} else if(self.classname == "observer") {
PutObserverInServer ();
}
return;
}
- if(Ban_MaybeEnforceBan(self))
+ if(Ban_MaybeEnforceBanOnce(self))
return;
DecodeLevelParms();
if(clienttype(self) == CLIENTTYPE_REAL)
{
- if(autocvar_g_bugrigs || g_weaponarena == WEPBIT_TUBA)
+ if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
stuffcmd(self, "cl_cmd settemp chase_active 1\n");
}
}
if (self.items & IT_SUPERWEAPON)
{
- //if(W_WeaponBit(self.weapon) & WEPBIT_SUPERWEAPONS)
- // self.effects = self.effects | EF_RED;
- if (!(self.weapons & WEPBIT_SUPERWEAPONS))
+ if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
{
self.superweapons_finished = 0;
self.items = self.items - (self.items & IT_SUPERWEAPON);
if (time > self.superweapons_finished)
{
self.items = self.items - (self.items & IT_SUPERWEAPON);
- self.weapons &~= WEPBIT_SUPERWEAPONS;
+ WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
sprint(self, "^3Superweapons have broken down\n");
}
}
}
- else if(self.weapons & WEPBIT_SUPERWEAPONS)
+ else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
{
if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
{
else
{
self.superweapons_finished = 0;
- self.weapons &~= WEPBIT_SUPERWEAPONS; // just in case
+ WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
}
}
else
self.strength_finished = spectatee.strength_finished;
self.invincible_finished = spectatee.invincible_finished;
self.pressedkeys = spectatee.pressedkeys;
- self.weapons = spectatee.weapons;
+ WEPSET_COPY_EE(self, spectatee);
self.switchweapon = spectatee.switchweapon;
self.switchingweapon = spectatee.switchingweapon;
self.weapon = spectatee.weapon;
// TODO simplify this
entity e;
- float totalClients;
+ float totalClients = 0;
FOR_EACH_CLIENT(e)
if(e != ignore)
totalClients += 1;
if (!autocvar_g_maxplayers)
return maxclients - totalClients;
- float currentlyPlaying;
+ float currentlyPlaying = 0;
FOR_EACH_REALPLAYER(e)
currentlyPlaying += 1;