+#include "_all.qh"
#include "round_handler.qh"
#include "bot/waypoints.qh"
#include "weapons/throwing.qh"
+#include "command/common.qh"
+#include "cheats.qh"
+#include "bot/navigation.qh"
+#include "weapons/selection.qh"
+#include "weapons/tracing.qh"
+#include "weapons/weaponsystem.qh"
+#include "../common/vehicles/sv_vehicles.qh"
+#include "waypointsprites.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
/*
* Impulse map:
if(self.deadflag == DEAD_NO)
{
// custom order weapon cycling
- i = imp % 10;
+ int i = imp % 10;
m = (imp - (210 + i)); // <0 for prev, =0 for best, >0 for next
W_CycleWeapon(self.(cvar_cl_weaponpriorities[i]), m);
}