return;
self.impulse = 0;
- // forbid impulses when round is over (but not during the countdown to round start)
- if(round_handler_IsActive() && round_handler_AwaitingNextRound())
+ // forbid impulses when not in round time
+ if(round_handler_IsActive() && !round_handler_IsRoundStarted())
return;
if (timeout_status == TIMEOUT_ACTIVE) //don't allow any impulses while the game is paused