break;
case 17:
if (!g_minstagib)
- W_ThrowWeapon(W_CalculateProjectileVelocity(self.velocity, v_forward * 750), '0 0 0', TRUE);
+ W_ThrowWeapon(W_CalculateProjectileVelocity(self.velocity, v_forward * 750, FALSE), '0 0 0', TRUE);
break;
case 18:
W_NextWeapon (1);
}
else if(imp >= 103 && imp <= 107)
{
- if(cvar("g_waypointeditor"))
+ if(autocvar_g_waypointeditor)
{
switch(imp)
{