]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
Merge branch 'master' into Mario/physics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index 0b899e61efacca6232ea3a208b6fdd91b5a5168d..37242874e8c5c5f7ce926584424e31e5b89e2de8 100644 (file)
@@ -1,16 +1,19 @@
+#include "_all.qh"
+#include "bot/bot.qh"
+#include "g_damage.qh"
+
 #if defined(CSQC)
 #elif defined(MENUQC)
 #elif defined(SVQC)
        #include "../dpdefs/progsdefs.qh"
     #include "../dpdefs/dpextensions.qh"
-    #include "sys-post.qh"
     #include "../warpzonelib/mathlib.qh"
     #include "../warpzonelib/server.qh"
     #include "../common/constants.qh"
     #include "../common/util.qh"
     #include "../common/animdecide.qh"
     #include "../common/monsters/sv_monsters.qh"
-    #include "../common/weapons/weapons.qh"
+    #include "../common/weapons/all.qh"
     #include "t_items.qh"
     #include "autocvars.qh"
     #include "defs.qh"
 .entity ladder_entity;
 .float gravity;
 .float swamp_slowdown;
-.float lastflags;
+.int lastflags;
 .float lastground;
 .float wasFlying;
 .float spectatorspeed;
 
+// client side physics
+float Physics_Valid(string thecvar)
+{
+       if(!autocvar_g_physics_clientselect) { return false; }
+
+       string l = strcat(" ", autocvar_g_physics_clientselect_options, " ");
+
+       if(strstrofs(l, strcat(" ", thecvar, " "), 0) >= 0)
+               return true;
+
+       return false;
+}
+
+float Physics_ClientOption(entity pl, string option)
+{
+       if(Physics_Valid(pl.cvar_cl_physics))
+       {
+               string var = sprintf("g_physics_%s_%s", pl.cvar_cl_physics, option);
+               if(cvar_type(var) & 1)
+                       return cvar(var);
+       }
+       if(autocvar_g_physics_clientselect && autocvar_g_physics_clientselect_default)
+       {
+               string var = sprintf("g_physics_%s_%s", autocvar_g_physics_clientselect_default, option);
+               if(cvar_type(var) & 1)
+                       return cvar(var);
+       }
+       return cvar(strcat("sv_", option));
+}
+
 /*
 =============
 PlayerJump
@@ -53,8 +86,8 @@ float PlayerJump (void)
        if(self.player_blocked)
                return true; // no jumping while blocked
 
-       float doublejump = false;
-       float mjumpheight = autocvar_sv_jumpvelocity;
+       bool doublejump = false;
+       float mjumpheight = self.stat_sv_jumpvelocity;
 
        player_multijump = doublejump;
        player_jumpheight = mjumpheight;
@@ -159,14 +192,14 @@ void CheckWaterJump()
 // check for a jump-out-of-water
        makevectors (self.angles);
        start = self.origin;
-       start_z = start.z + 8;
-       v_forward_z = 0;
+       start.z = start.z + 8;
+       v_forward.z = 0;
        normalize(v_forward);
        end = start + v_forward*24;
        traceline (start, end, true, self);
        if (trace_fraction < 1)
        {       // solid at waist
-               start_z = start.z + self.maxs.z - 8;
+               start.z = start.z + self.maxs.z - 8;
                end = start + v_forward*24;
                self.movedir = trace_plane_normal * -50;
                traceline (start, end, true, self);
@@ -423,9 +456,9 @@ void RaceCarPhysics()
        {
                vector vel_local;
 
-               vel_local_x = v_forward * self.velocity;
-               vel_local_y = v_right * self.velocity;
-               vel_local_z = v_up * self.velocity;
+               vel_local.x = v_forward * self.velocity;
+               vel_local.y = v_right * self.velocity;
+               vel_local.z = v_up * self.velocity;
 
                self.angles_x = racecar_angle(vel_local.x, vel_local.z);
                self.angles_z = racecar_angle(-vel_local.y, vel_local.z);
@@ -449,7 +482,7 @@ void RaceCarPhysics()
 
 float IsMoveInDirection(vector mv, float angle) // key mix factor
 {
-       if(mv_x == 0 && mv_y == 0)
+       if(mv.x == 0 && mv.y == 0)
                return 0; // avoid division by zero
        angle -= RAD2DEG * atan2(mv.y, mv.x);
        angle = remainder(angle, 360) / 45;
@@ -494,7 +527,7 @@ void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
                return;
 #endif
 
-       k *= bound(0, wishspeed / autocvar_sv_maxairspeed, 1);
+       k *= bound(0, wishspeed / self.stat_sv_maxairspeed, 1);
 
        zspeed = self.velocity.z;
        self.velocity_z = 0;
@@ -504,9 +537,9 @@ void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
 
        if(dot > 0) // we can't change direction while slowing down
        {
-               k *= pow(dot, autocvar_sv_aircontrol_power)*frametime;
-               xyspeed = max(0, xyspeed - autocvar_sv_aircontrol_penalty * sqrt(max(0, 1 - dot*dot)) * k/32);
-               k *= autocvar_sv_aircontrol;
+               k *= pow(dot, self.stat_sv_aircontrol_power)*frametime;
+               xyspeed = max(0, xyspeed - self.stat_sv_aircontrol_penalty * sqrt(max(0, 1 - dot*dot)) * k/32);
+               k *= self.stat_sv_aircontrol;
                self.velocity = normalize(self.velocity * xyspeed + wishdir * k);
        }
 
@@ -611,31 +644,31 @@ void PM_AirAccelerate(vector wishdir, float wishspeed)
                return;
 
        curvel = self.velocity;
-       curvel_z = 0;
+       curvel.z = 0;
        curspeed = vlen(curvel);
 
        if(wishspeed > curspeed * 1.01)
        {
-               wishspeed = min(wishspeed, curspeed + autocvar_sv_warsowbunny_airforwardaccel * self.stat_sv_maxspeed * frametime);
+               wishspeed = min(wishspeed, curspeed + self.stat_sv_warsowbunny_airforwardaccel * self.stat_sv_maxspeed * frametime);
        }
        else
        {
-               f = max(0, (autocvar_sv_warsowbunny_topspeed - curspeed) / (autocvar_sv_warsowbunny_topspeed - self.stat_sv_maxspeed));
-               wishspeed = max(curspeed, self.stat_sv_maxspeed) + autocvar_sv_warsowbunny_accel * f * self.stat_sv_maxspeed * frametime;
+               f = max(0, (self.stat_sv_warsowbunny_topspeed - curspeed) / (self.stat_sv_warsowbunny_topspeed - self.stat_sv_maxspeed));
+               wishspeed = max(curspeed, self.stat_sv_maxspeed) + self.stat_sv_warsowbunny_accel * f * self.stat_sv_maxspeed * frametime;
        }
        wishvel = wishdir * wishspeed;
        acceldir = wishvel - curvel;
        addspeed = vlen(acceldir);
        acceldir = normalize(acceldir);
 
-       accelspeed = min(addspeed, autocvar_sv_warsowbunny_turnaccel * self.stat_sv_maxspeed * frametime);
+       accelspeed = min(addspeed, self.stat_sv_warsowbunny_turnaccel * self.stat_sv_maxspeed * frametime);
 
-       if(autocvar_sv_warsowbunny_backtosideratio < 1)
+       if(self.stat_sv_warsowbunny_backtosideratio < 1)
        {
                curdir = normalize(curvel);
                dot = acceldir * curdir;
                if(dot < 0)
-                       acceldir = acceldir - (1 - autocvar_sv_warsowbunny_backtosideratio) * dot * curdir;
+                       acceldir = acceldir - (1 - self.stat_sv_warsowbunny_backtosideratio) * dot * curdir;
        }
 
        self.velocity += accelspeed * acceldir;
@@ -660,32 +693,6 @@ void SpecialCommand()
 #endif
 }
 
-float speedaward_speed;
-string speedaward_holder;
-string speedaward_uid;
-void race_send_speedaward(float msg)
-{
-       // send the best speed of the round
-       WriteByte(msg, SVC_TEMPENTITY);
-       WriteByte(msg, TE_CSQC_RACE);
-       WriteByte(msg, RACE_NET_SPEED_AWARD);
-       WriteInt24_t(msg, floor(speedaward_speed+0.5));
-       WriteString(msg, speedaward_holder);
-}
-
-float speedaward_alltimebest;
-string speedaward_alltimebest_holder;
-string speedaward_alltimebest_uid;
-void race_send_speedaward_alltimebest(float msg)
-{
-       // send the best speed
-       WriteByte(msg, SVC_TEMPENTITY);
-       WriteByte(msg, TE_CSQC_RACE);
-       WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
-       WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
-       WriteString(msg, speedaward_alltimebest_holder);
-}
-
 string GetMapname(void);
 float speedaward_lastupdate;
 float speedaward_lastsent;
@@ -694,7 +701,7 @@ void SV_PlayerPhysics()
        vector wishvel, wishdir, v;
        float wishspeed, f, maxspd_mod, spd, maxairspd, airaccel, swampspd_mod, buttons;
        string temps;
-       float buttons_prev;
+       int buttons_prev;
        float not_allowed_to_move;
        string c;
 
@@ -709,13 +716,34 @@ void SV_PlayerPhysics()
 
        // fix physics stats for g_movement_highspeed
        // TODO maybe rather use maxairspeed? needs testing
-       self.stat_sv_airaccel_qw = AdjustAirAccelQW(autocvar_sv_airaccel_qw, maxspd_mod);
-       if(autocvar_sv_airstrafeaccel_qw)
-               self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(autocvar_sv_airstrafeaccel_qw, maxspd_mod);
+       self.stat_sv_airaccel_qw = AdjustAirAccelQW(Physics_ClientOption(self, "airaccel_qw"), maxspd_mod);
+       if(Physics_ClientOption(self, "airstrafeaccel_qw"))
+               self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(Physics_ClientOption(self, "airstrafeaccel_qw"), maxspd_mod);
        else
                self.stat_sv_airstrafeaccel_qw = 0;
-       self.stat_sv_airspeedlimit_nonqw = autocvar_sv_airspeedlimit_nonqw * maxspd_mod;
-       self.stat_sv_maxspeed = autocvar_sv_maxspeed * maxspd_mod; // also slow walking
+       self.stat_sv_airspeedlimit_nonqw = Physics_ClientOption(self, "airspeedlimit_nonqw") * maxspd_mod;
+       self.stat_sv_maxspeed = Physics_ClientOption(self, "maxspeed") * maxspd_mod; // also slow walking
+       
+       // fix some new settings
+       self.stat_sv_airaccel_qw_stretchfactor = Physics_ClientOption(self, "airaccel_qw_stretchfactor");
+       self.stat_sv_maxairstrafespeed = Physics_ClientOption(self, "maxairstrafespeed");
+       self.stat_sv_maxairspeed = Physics_ClientOption(self, "maxairspeed");
+       self.stat_sv_airstrafeaccelerate = Physics_ClientOption(self, "airstrafeaccelerate");
+       self.stat_sv_warsowbunny_turnaccel = Physics_ClientOption(self, "warsowbunny_turnaccel");
+       self.stat_sv_airaccel_sideways_friction = Physics_ClientOption(self, "airaccel_sideways_friction");
+       self.stat_sv_aircontrol = Physics_ClientOption(self, "aircontrol");
+       self.stat_sv_aircontrol_power = Physics_ClientOption(self, "aircontrol_power");
+       self.stat_sv_aircontrol_penalty = Physics_ClientOption(self, "aircontrol_penalty");
+       self.stat_sv_warsowbunny_airforwardaccel = Physics_ClientOption(self, "warsowbunny_airforwardaccel");
+       self.stat_sv_warsowbunny_topspeed = Physics_ClientOption(self, "warsowbunny_topspeed");
+       self.stat_sv_warsowbunny_accel = Physics_ClientOption(self, "warsowbunny_accel");
+       self.stat_sv_warsowbunny_backtosideratio = Physics_ClientOption(self, "warsowbunny_backtosideratio");
+       self.stat_sv_friction = Physics_ClientOption(self, "friction");
+       self.stat_sv_accelerate = Physics_ClientOption(self, "accelerate");
+       self.stat_sv_stopspeed = Physics_ClientOption(self, "stopspeed");
+       self.stat_sv_airaccelerate = Physics_ClientOption(self, "airaccelerate");
+       self.stat_sv_airstopaccelerate = Physics_ClientOption(self, "airstopaccelerate");
+       self.stat_sv_jumpvelocity = Physics_ClientOption(self, "jumpvelocity");
 
     if(self.PlayerPhysplug)
         if(self.PlayerPhysplug())
@@ -916,7 +944,7 @@ void SV_PlayerPhysics()
                maxspd_mod = self.spectatorspeed;
        }
 
-       spd = max(self.stat_sv_maxspeed, autocvar_sv_maxairspeed) * maxspd_mod * swampspd_mod;
+       spd = max(self.stat_sv_maxspeed, self.stat_sv_maxairspeed) * maxspd_mod * swampspd_mod;
        if(self.speed != spd)
        {
                self.speed = spd;
@@ -989,7 +1017,7 @@ void SV_PlayerPhysics()
                // noclipping or flying
                self.flags &= ~FL_ONGROUND;
 
-               self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
+               self.velocity = self.velocity * (1 - frametime * self.stat_sv_friction);
                makevectors(self.v_angle);
                //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
                wishvel = v_forward * self.movement.x + v_right * self.movement.y + '0 0 1' * self.movement.z;
@@ -999,7 +1027,7 @@ void SV_PlayerPhysics()
                if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
                        wishspeed = self.stat_sv_maxspeed*maxspd_mod;
                if (time >= self.teleport_time)
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
        }
        else if (self.waterlevel >= WATERLEVEL_SWIMMING)
        {
@@ -1019,10 +1047,10 @@ void SV_PlayerPhysics()
                wishspeed = wishspeed * 0.7;
 
                // water friction
-               self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
+               self.velocity = self.velocity * (1 - frametime * self.stat_sv_friction);
 
                // water acceleration
-               PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
+               PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
        }
        else if (time < self.ladder_time)
        {
@@ -1039,7 +1067,7 @@ void SV_PlayerPhysics()
                        self.velocity_z += g;
                }
 
-               self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
+               self.velocity = self.velocity * (1 - frametime * self.stat_sv_friction);
                makevectors(self.v_angle);
                //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
                wishvel = v_forward * self.movement.x + v_right * self.movement.y + '0 0 1' * self.movement.z;
@@ -1072,7 +1100,7 @@ void SV_PlayerPhysics()
                if (time >= self.teleport_time)
                {
                        // water acceleration
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
                }
        }
        else if (self.items & IT_USING_JETPACK)
@@ -1081,14 +1109,14 @@ void SV_PlayerPhysics()
                makevectors(self.v_angle);
                wishvel = v_forward * self.movement.x + v_right * self.movement.y;
                // add remaining speed as Z component
-               maxairspd = autocvar_sv_maxairspeed*max(1, maxspd_mod);
+               maxairspd = self.stat_sv_maxairspeed*max(1, maxspd_mod);
                // fix speedhacks :P
                wishvel = normalize(wishvel) * min(vlen(wishvel) / maxairspd, 1);
                // add the unused velocity as up component
-               wishvel_z = 0;
+               wishvel.z = 0;
 
                // if(self.BUTTON_JUMP)
-                       wishvel_z = sqrt(max(0, 1 - wishvel * wishvel));
+                       wishvel.z = sqrt(max(0, 1 - wishvel * wishvel));
 
                // it is now normalized, so...
                float a_side, a_up, a_add, a_diff;
@@ -1150,7 +1178,7 @@ void SV_PlayerPhysics()
 
                wishvel.x *= fxy;
                wishvel.y *= fxy;
-               wishvel_z = (wishvel.z - autocvar_sv_gravity) * fz + autocvar_sv_gravity;
+               wishvel.z = (wishvel.z - autocvar_sv_gravity) * fz + autocvar_sv_gravity;
 
                float fvel;
                fvel = min(1, vlen(wishvel) / best);
@@ -1195,14 +1223,14 @@ void SV_PlayerPhysics()
                }
 
                v = self.velocity;
-               v_z = 0;
+               v.z = 0;
                f = vlen(v);
                if(f > 0)
                {
-                       if (f < autocvar_sv_stopspeed)
-                               f = 1 - frametime * (autocvar_sv_stopspeed / f) * autocvar_sv_friction;
+                       if (f < self.stat_sv_stopspeed)
+                               f = 1 - frametime * (self.stat_sv_stopspeed / f) * self.stat_sv_friction;
                        else
-                               f = 1 - frametime * autocvar_sv_friction;
+                               f = 1 - frametime * self.stat_sv_friction;
                        if (f > 0)
                                self.velocity = self.velocity * f;
                        else
@@ -1239,7 +1267,7 @@ void SV_PlayerPhysics()
                if (self.crouch)
                        wishspeed = wishspeed * 0.5;
                if (time >= self.teleport_time)
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
        }
        else
        {
@@ -1250,13 +1278,13 @@ void SV_PlayerPhysics()
 
                if(maxspd_mod < 1)
                {
-                       maxairspd = autocvar_sv_maxairspeed*maxspd_mod;
-                       airaccel = autocvar_sv_airaccelerate*maxspd_mod;
+                       maxairspd = self.stat_sv_maxairspeed*maxspd_mod;
+                       airaccel = self.stat_sv_airaccelerate*maxspd_mod;
                }
                else
                {
-                       maxairspd = autocvar_sv_maxairspeed;
-                       airaccel = autocvar_sv_airaccelerate;
+                       maxairspd = self.stat_sv_maxairspeed;
+                       airaccel = self.stat_sv_airaccelerate;
                }
                // airborn
                makevectors(self.v_angle.y * '0 1 0');
@@ -1282,13 +1310,13 @@ void SV_PlayerPhysics()
                        wishspeed2 = wishspeed;
 
                        // CPM
-                       if(autocvar_sv_airstopaccelerate)
+                       if(self.stat_sv_airstopaccelerate)
                        {
                                vector curdir;
                                curdir = self.velocity;
-                               curdir_z = 0;
+                               curdir.z = 0;
                                curdir = normalize(curdir);
-                               airaccel = airaccel + (autocvar_sv_airstopaccelerate*maxspd_mod - airaccel) * max(0, -(curdir * wishdir));
+                               airaccel = airaccel + (self.stat_sv_airstopaccelerate*maxspd_mod - airaccel) * max(0, -(curdir * wishdir));
                        }
                        // note that for straight forward jumping:
                        // step = accel * frametime * wishspeed0;
@@ -1299,20 +1327,20 @@ void SV_PlayerPhysics()
                        // log dv/dt = logaccel + logmaxspeed (when slow)
                        // log dv/dt = logaccel + logmaxspeed + log(1 - accelqw) (when fast)
                        strafity = IsMoveInDirection(self.movement, -90) + IsMoveInDirection(self.movement, +90); // if one is nonzero, other is always zero
-                       if(autocvar_sv_maxairstrafespeed)
-                               wishspeed = min(wishspeed, GeomLerp(autocvar_sv_maxairspeed*maxspd_mod, strafity, autocvar_sv_maxairstrafespeed*maxspd_mod));
-                       if(autocvar_sv_airstrafeaccelerate)
-                               airaccel = GeomLerp(airaccel, strafity, autocvar_sv_airstrafeaccelerate*maxspd_mod);
+                       if(self.stat_sv_maxairstrafespeed)
+                               wishspeed = min(wishspeed, GeomLerp(self.stat_sv_maxairspeed*maxspd_mod, strafity, self.stat_sv_maxairstrafespeed*maxspd_mod));
+                       if(self.stat_sv_airstrafeaccelerate)
+                               airaccel = GeomLerp(airaccel, strafity, self.stat_sv_airstrafeaccelerate*maxspd_mod);
                        if(self.stat_sv_airstrafeaccel_qw)
                                airaccelqw = copysign(1-GeomLerp(1-fabs(self.stat_sv_airaccel_qw), strafity, 1-fabs(self.stat_sv_airstrafeaccel_qw)), ((strafity > 0.5) ? self.stat_sv_airstrafeaccel_qw : self.stat_sv_airaccel_qw));
                        // !CPM
 
-                       if(autocvar_sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement.x != 0)
+                       if(self.stat_sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement.x != 0)
                                PM_AirAccelerate(wishdir, wishspeed);
                        else
-                               PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, autocvar_sv_airaccel_qw_stretchfactor, autocvar_sv_airaccel_sideways_friction / maxairspd, self.stat_sv_airspeedlimit_nonqw);
+                               PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, self.stat_sv_airaccel_qw_stretchfactor, self.stat_sv_airaccel_sideways_friction / maxairspd, self.stat_sv_airspeedlimit_nonqw);
 
-                       if(autocvar_sv_aircontrol)
+                       if(self.stat_sv_aircontrol)
                                CPM_PM_Aircontrol(wishdir, wishspeed2);
                }
        }