]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
also fade in/out the modicons when there are no mod icons, do a little alpha renaming...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index c0aa4ffb1f067d0846c65a3fe80d5e9da7797619..3a405c40be8f52fe179c71cb631ec044da90213c 100644 (file)
@@ -21,6 +21,7 @@ float sv_warsowbunny_accel;
 float sv_warsowbunny_topspeed;
 float sv_warsowbunny_turnaccel;
 float sv_warsowbunny_backtosideratio;
+float sv_airspeedlimit_nonqw;
 
 .float ladder_time;
 .entity ladder_entity;
@@ -95,16 +96,34 @@ void PlayerJump (void)
                mjumpheight = mjumpheight * cvar("g_minstagib_speed_jumpheight");
        }
 
+       // sv_jumpspeedcap_min/sv_jumpspeedcap_max act as baseline
+       // velocity bounds.  Final velocity is bound between (jumpheight *
+       // min + jumpheight) and (jumpheight * max + jumpheight);
+
        if(cvar_string("sv_jumpspeedcap_min") != "")
-               self.velocity_z = max(cvar("sv_jumpvelocity") * cvar("sv_jumpspeedcap_min"), self.velocity_z);
-       if(cvar_string("sv_jumpspeedcap_max") != "") {
+       {
+               float minjumpspeed;
+
+               minjumpspeed = mjumpheight * cvar("sv_jumpspeedcap_min");
+
+               if (self.velocity_z < minjumpspeed)
+                       mjumpheight += minjumpspeed - self.velocity_z;
+       }
+
+       if(cvar_string("sv_jumpspeedcap_max") != "")
+       {
+               // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
                tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
-               if(trace_fraction < 1 && trace_plane_normal_z < 0.98 && cvar("sv_jumpspeedcap_max_disable_on_ramps")) {
-                       // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
-                       //print("Trace plane normal z: ", ftos(trace_plane_normal_z), ", disabling speed cap!\n");
+
+               if(!(trace_fraction < 1 && trace_plane_normal_z < 0.98 && cvar("sv_jumpspeedcap_max_disable_on_ramps")))
+               {
+                       float maxjumpspeed;
+
+                       maxjumpspeed = mjumpheight * cvar("sv_jumpspeedcap_max");
+
+                       if (self.velocity_z > maxjumpspeed)
+                               mjumpheight -= self.velocity_z - maxjumpspeed;
                }
-               else
-                       self.velocity_z = min(cvar("sv_jumpvelocity") * cvar("sv_jumpspeedcap_max"), self.velocity_z) + trace_ent.velocity_z;
        }
 
        if(!(self.lastflags & FL_ONGROUND))
@@ -459,12 +478,17 @@ void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
        self.velocity_z = zspeed;
 }
 
+float AdjustAirAccelQW(float accelqw, float factor)
+{
+       return copysign(bound(0.000001, 1 - (1 - fabs(accelqw)) * factor, 1), accelqw);
+}
+
 // example config for alternate speed clamping:
 //   sv_airaccel_qw 0.8
 //   sv_airaccel_sideways_friction 0
 //   prvm_globalset server speedclamp_mode 1
 //     (or 2)
-void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float sidefric)
+void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float sidefric, float speedlimit)
 {
        float vel_straight;
        float vel_z;
@@ -491,6 +515,8 @@ void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float acce
        step = accel * frametime * wishspeed0;
 
        vel_xy_current  = vlen(vel_xy);
+       if(speedlimit)
+               accelqw = AdjustAirAccelQW(accelqw, (speedlimit - bound(wishspeed, vel_xy_current, speedlimit)) / max(1, speedlimit - wishspeed));
        vel_xy_forward  = vel_xy_current + bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
        vel_xy_backward = vel_xy_current - bound(0, wishspeed + vel_xy_current, step) * accelqw - step * (1 - accelqw);
        if(vel_xy_backward < 0)
@@ -626,11 +652,12 @@ void SV_PlayerPhysics()
        string c;
 
        // fix physics stats for g_movement_highspeed
-       self.stat_sv_airaccel_qw = copysign(bound(0, 1-(1-fabs(sv_airaccel_qw))*autocvar_g_movement_highspeed, 1), sv_airaccel_qw);
+       self.stat_sv_airaccel_qw = AdjustAirAccelQW(sv_airaccel_qw, autocvar_g_movement_highspeed);
        if(sv_airstrafeaccel_qw)
-               self.stat_sv_airstrafeaccel_qw = copysign(bound(0.001, 1-(1-fabs(sv_airstrafeaccel_qw))*autocvar_g_movement_highspeed, 1), sv_airstrafeaccel_qw);
+               self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(sv_airstrafeaccel_qw, autocvar_g_movement_highspeed);
        else
                self.stat_sv_airstrafeaccel_qw = 0;
+       self.stat_sv_airspeedlimit_nonqw = sv_airspeedlimit_nonqw * autocvar_g_movement_highspeed;
 
     if(self.PlayerPhysplug)
         if(self.PlayerPhysplug())
@@ -906,7 +933,7 @@ void SV_PlayerPhysics()
                if (wishspeed > sv_maxspeed*maxspd_mod)
                        wishspeed = sv_maxspeed*maxspd_mod;
                if (time >= self.teleport_time)
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0, 0);
        }
        else if (self.waterlevel >= WATERLEVEL_SWIMMING)
        {
@@ -929,7 +956,7 @@ void SV_PlayerPhysics()
                self.velocity = self.velocity * (1 - frametime * sv_friction);
 
                // water acceleration
-               PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
+               PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0, 0);
        }
        else if (time < self.ladder_time)
        {
@@ -972,7 +999,7 @@ void SV_PlayerPhysics()
                if (time >= self.teleport_time)
                {
                        // water acceleration
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0, 0);
                }
        }
        else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!cvar("g_jetpack_fuel") || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO))
@@ -1132,7 +1159,7 @@ void SV_PlayerPhysics()
                if (self.crouch)
                        wishspeed = wishspeed * 0.5;
                if (time >= self.teleport_time)
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
+                       PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0, 0);
        }
        else
        {
@@ -1198,7 +1225,7 @@ void SV_PlayerPhysics()
                        if(sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement_x != 0)
                                PM_AirAccelerate(wishdir, wishspeed);
                        else
-                               PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, sv_airaccel_sideways_friction / maxairspd);
+                               PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, sv_airaccel_sideways_friction / maxairspd, self.stat_sv_airspeedlimit_nonqw);
 
                        if(sv_aircontrol)
                                CPM_PM_Aircontrol(wishdir, wishspeed2);