if(accuracy_isgooddamage(attacker, this))
attacker.accuracy.(accuracy_frags[w.m_id-1]) += 1;
- MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype);
+ WITH(entity, self, this, MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype));
excess = frag_damage;
Weapon wep = PS(this).m_weapon;