self.anim_forwardleft = '20 1 1';
self.anim_backright = '21 1 1';
self.anim_backleft = '22 1 1';
+ self.anim_melee = '23 1 1';
animparseerror = FALSE;
animfilename = strcat(self.model, ".animinfo");
animfile = fopen(animfilename, FILE_READ);
self.anim_forwardleft = animparseline(animfile);
self.anim_backright = animparseline(animfile);
self.anim_backleft = animparseline(animfile);
+ self.anim_melee = animparseline(animfile);
fclose(animfile);
// derived anims
{
// become fully visible
self.alpha = 1;
- // clear selected player display
- ClearSelectedPlayer();
// throw a weapon
SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);
}
frag_inflictor = inflictor;
frag_target = self;
MUTATOR_CALLHOOK(PlayerDies);
+ weapon_action(self.weapon, WR_PLAYERDEATH);
if(self.flagcarried)
{
if(sv_gentle > 0 || autocvar_ekg) {
// remove corpse
- PlayerCorpseDamage (inflictor, attacker, 100.0, deathtype, hitloc, force);
+ PlayerCorpseDamage (inflictor, attacker, autocvar_sv_gibhealth+1.0, deathtype, hitloc, force);
}
// reset fields the weapons may use just in case
}
}
-float UpdateSelectedPlayer_countvalue(float v)
+// sendflags use: 1 = health (value is 0 or 1 for dead/alive on enemies), 2 = armor, 0x80 = same team (includes health)
+float SendEntity_ShowNames(entity to, float sendflags)
{
- return max(0, (v - 1.0) / 0.5);
+ float the_health;
+ the_health = self.health;
+
+ WriteByte(MSG_ENTITY, ENT_CLIENT_SHOWNAMES);
+ WriteByte(MSG_ENTITY, num_for_edict(self.owner));
+
+ sendflags = sendflags & 127;
+ if(teams_matter && self.owner.team == to.team)
+ sendflags |= 128;
+ else if(self.owner.health >= 1)
+ the_health = 1;
+
+ WriteByte(MSG_ENTITY, sendflags);
+ if(sendflags & 1)
+ {
+ WriteByte(MSG_ENTITY, the_health);
+ }
+ if(sendflags & 2)
+ {
+ WriteByte(MSG_ENTITY, self.armorvalue);
+ }
+ return TRUE;
}
-// returns: -2 if no hit, otherwise cos of the angle
-// uses the global v_angle
-float UpdateSelectedPlayer_canSee(entity p, float mincosangle, float maxdist)
+void shownames_think()
{
- vector so, d;
- float c;
-
- if(p == self)
- return -2;
-
- if(p.deadflag)
- return -2;
-
- so = self.origin + self.view_ofs;
- d = p.origin - so;
-
- // misaimed?
- if(dist_point_line(d, '0 0 0', v_forward) > maxdist)
- return -2;
-
- // now find the cos of the angle...
- c = normalize(d) * v_forward;
-
- if(c <= mincosangle)
- return -2;
-
- // not visible in any way? forget it
- if(!checkpvs(so, p))
- return -2;
-
- traceline(so, p.origin, MOVE_NOMONSTERS, self);
- if(trace_fraction < 1)
- return -2;
-
- return c;
-}
-
-void ClearSelectedPlayer()
-{
- if(self.selected_player)
- {
- centerprint_expire(self, CENTERPRIO_POINT);
- self.selected_player = world;
- self.selected_player_display_needs_update = FALSE;
- }
-}
-
-void UpdateSelectedPlayer()
-{
- entity selected;
- float selected_score;
- selected = world;
- selected_score = 0.95; // 18 degrees
-
- if(!autocvar_sv_allow_shownames)
- return;
-
- if(clienttype(self) != CLIENTTYPE_REAL)
- return;
-
- if(self.cvar_cl_shownames == 0)
- return;
-
- if(self.cvar_cl_shownames == 1 && !teams_matter)
- return;
-
- makevectors(self.v_angle); // sets v_forward
-
- // 1. cursor trace is always right
- WarpZone_crosshair_trace(self);
- if(trace_ent && trace_ent.classname == "player" && !trace_ent.deadflag)
- {
- selected = trace_ent;
- }
- else
- {
- // 2. if we don't have a cursor trace, find the player which is least
- // mis-aimed at
- entity p;
- FOR_EACH_PLAYER(p)
- {
- float c;
- c = UpdateSelectedPlayer_canSee(p, selected_score, 100); // 100 = 2.5 meters
- if(c >= -1)
- {
- selected = p;
- selected_score = c;
- }
- }
- }
-
- if(selected)
- {
- self.selected_player_display_timeout = time + self.cvar_scr_centertime;
- }
- else
- {
- if(time < self.selected_player_display_timeout)
- if(UpdateSelectedPlayer_canSee(self.selected_player, 0.7, 200) >= -1) // 5 meters, 45 degrees
- selected = self.selected_player;
- }
-
- if(selected)
- {
- if(selected == self.selected_player)
- {
- float save;
- save = UpdateSelectedPlayer_countvalue(self.selected_player_count);
- self.selected_player_count = self.selected_player_count + frametime;
- if(save != UpdateSelectedPlayer_countvalue(self.selected_player_count))
- {
- string namestr, healthstr;
- namestr = playername(selected);
- if(teams_matter)
- {
- healthstr = ftos(floor(selected.health));
- if(self.team == selected.team)
- {
- namestr = strcat(namestr, " (", healthstr, "%)");
- self.selected_player_display_needs_update = TRUE;
- }
- }
- centerprint_atprio(self, CENTERPRIO_POINT, namestr);
- }
- }
- else
- {
- ClearSelectedPlayer();
- self.selected_player = selected;
- self.selected_player_time = time;
- self.selected_player_count = 0;
- self.selected_player_display_needs_update = FALSE;
- }
- }
- else
- {
- ClearSelectedPlayer();
- }
-
- if(self.selected_player)
- self.last_selected_player = self.selected_player;
+ self.origin = self.owner.origin + '0 0 1' * 48;
+ if(self.health != max(0, ceil(self.owner.health/10)))
+ {
+ self.health = max(0, ceil(self.owner.health/10));
+ self.SendFlags |= 1;
+ }
+ if(self.armorvalue != max(0, ceil(self.owner.armorvalue/10)))
+ {
+ self.armorvalue = max(0, ceil(self.owner.armorvalue/10));
+ self.SendFlags |= 2;
+ }
+ self.nextthink = time;
}
.float muted; // to be used by prvm_edictset server playernumber muted 1