self.anim_forwardleft = '20 1 1';
self.anim_backright = '21 1 1';
self.anim_backleft = '22 1 1';
+ self.anim_melee = '23 1 1';
animparseerror = FALSE;
animfilename = strcat(self.model, ".animinfo");
animfile = fopen(animfilename, FILE_READ);
self.anim_forwardleft = animparseline(animfile);
self.anim_backright = animparseline(animfile);
self.anim_backleft = animparseline(animfile);
+ self.anim_melee = animparseline(animfile);
fclose(animfile);
// derived anims
frag_inflictor = inflictor;
frag_target = self;
MUTATOR_CALLHOOK(PlayerDies);
+ weapon_action(self.weapon, WR_PLAYERDEATH);
if(self.flagcarried)
{
}
}
-.float the_entnum;
-// sendflags use: 1 = origin, 2 = health/armor, 0x80 = same team (includes health)
+// sendflags use: 1 = health (value is 0 or 1 for dead/alive on enemies), 2 = armor, 0x80 = same team (includes health)
float SendEntity_ShowNames(entity to, float sendflags)
{
+ float the_health;
+ the_health = self.health;
+
WriteByte(MSG_ENTITY, ENT_CLIENT_SHOWNAMES);
- //sendflags &= 127;
- if(teams_matter && self.team == to.team)
+ WriteByte(MSG_ENTITY, num_for_edict(self.owner));
+
+ sendflags = sendflags & 127;
+ if(teams_matter && self.owner.team == to.team)
sendflags |= 128;
- else
- sendflags &~= 2;
+ else if(self.owner.health >= 1)
+ the_health = 1;
+
WriteByte(MSG_ENTITY, sendflags);
- WriteByte(MSG_ENTITY, self.the_entnum);
if(sendflags & 1)
{
- WriteShort(MSG_ENTITY, rint(self.origin_x));
- WriteShort(MSG_ENTITY, rint(self.origin_y));
- WriteShort(MSG_ENTITY, rint(self.origin_z));
+ WriteByte(MSG_ENTITY, the_health);
}
if(sendflags & 2)
{
- WriteByte(MSG_ENTITY, self.health);
WriteByte(MSG_ENTITY, self.armorvalue);
}
return TRUE;
void shownames_think()
{
- if(self.origin != self.owner.origin)
+ self.origin = self.owner.origin + '0 0 1' * 48;
+ if(self.health != max(0, ceil(self.owner.health/10)))
{
- setorigin(self, self.owner.origin);
+ self.health = max(0, ceil(self.owner.health/10));
self.SendFlags |= 1;
}
- if(self.health != self.owner.health || self.armorvalue != self.owner.armorvalue)
+ if(self.armorvalue != max(0, ceil(self.owner.armorvalue/10)))
{
- self.health = self.owner.health;
- self.armorvalue = self.owner.armorvalue;
+ self.armorvalue = max(0, ceil(self.owner.armorvalue/10));
self.SendFlags |= 2;
}
- if(self.the_entnum != num_for_edict(self.owner))
- {
- self.the_entnum = num_for_edict(self.owner);
- }
self.nextthink = time;
}