if(this.killindicator)
{
remove(this.killindicator);
- this.killindicator = world;
+ this.killindicator = NULL;
if(this.killindicator_teamchange)
defer_ClientKill_Now_TeamChange = true;
excess = M_ARGV(4, float);
Weapon wep = PS(this).m_weapon;
- WITHSELF(this, wep.wr_playerdeath(wep, this));
+ wep.wr_playerdeath(wep, this);
RemoveGrapplingHook(this);