}
}
-void net_shownames(entity selected, float teammate)
+.float the_entnum;
+// sendflags use: 1 = origin, 2 = health/armor, 0x80 = same team (includes health)
+float SendEntity_ShowNames(entity to, float sendflags)
{
- float teammate_health, teammate_armor;
- if(teammate)
+ if(vlen(to.origin - self.origin) < autocvar_sv_shownames_cull_distance) // distance cull
+ return FALSE;
+
+ WriteByte(MSG_ENTITY, ENT_CLIENT_SHOWNAMES);
+ sendflags = sendflags & 127;
+ if(teams_matter && self.owner.team == to.team)
+ sendflags |= 128;
+ else
+ sendflags &~= 2;
+ WriteByte(MSG_ENTITY, sendflags);
+ WriteByte(MSG_ENTITY, self.the_entnum);
+ if(sendflags & 1)
{
- teammate_health = selected.health;
- teammate_armor = selected.armorvalue;
+ WriteShort(MSG_ENTITY, rint(self.origin_x));
+ WriteShort(MSG_ENTITY, rint(self.origin_y));
+ WriteShort(MSG_ENTITY, rint(self.origin_z));
}
-
- msg_entity = self;
- WRITESPECTATABLE_MSG_ONE({
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_SHOWNAMES);
- WriteString(MSG_ONE, playername(selected));
- WriteByte(MSG_ONE, teammate_health);
- WriteByte(MSG_ONE, teammate_armor);
- });
+ if(sendflags & 2)
+ {
+ WriteByte(MSG_ENTITY, self.health);
+ WriteByte(MSG_ENTITY, self.armorvalue);
+ }
+ return TRUE;
}
-void UpdateSelectedPlayer()
+void shownames_think()
{
- entity selected;
- selected = world;
-
- if(!autocvar_sv_allow_shownames)
- return;
-
- if(clienttype(self) != CLIENTTYPE_REAL)
- return;
-
- if(self.cvar_cl_shownames == 0)
- return;
-
- makevectors(self.v_angle); // sets v_forward
-
- // cursor trace
- if(self.selected_player_display_timeout < time)
+ if(self.origin != self.owner.origin)
{
- WarpZone_crosshair_trace(self);
- if(trace_ent && trace_ent.classname == "player" && !trace_ent.deadflag)
- {
- selected = trace_ent;
- self.last_selected_player = selected;
- self.selected_player_display_timeout = time + 0.1; // update at 0.1s intervals
- }
+ setorigin(self, self.owner.origin);
+ self.SendFlags |= 1;
}
-
- if(selected)
- {
- if(teams_matter && self.team == selected.team)
- net_shownames(selected, 1);
- else
- net_shownames(selected, 0);
+ if(self.health != floor(self.owner.health) || self.armorvalue != floor(self.owner.armorvalue))
+ {
+ self.health = floor(self.owner.health);
+ self.armorvalue = floor(self.owner.armorvalue);
+ self.SendFlags |= 2;
+ }
+ if(self.the_entnum != num_for_edict(self.owner))
+ {
+ self.the_entnum = num_for_edict(self.owner);
}
+ self.nextthink = time;
}
.float muted; // to be used by prvm_edictset server playernumber muted 1