]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
Fix kill/teamchange/spectate not working in vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index 483446dccfb6c25fb781d38933b9001c5143de56..b57c18a17872ccb4552e73398b03b1c00b2aadc1 100644 (file)
@@ -123,6 +123,7 @@ void WeaponStats_LogKill(float awep, float abot, float vwep, float vbot)
 
 .entity pusher;
 .float pushltime;
+.float istypefrag;
 
 .float CopyBody_nextthink;
 .void(void) CopyBody_think;
@@ -166,6 +167,8 @@ void CopyBody(float keepvelocity)
        self.animstate_endtime = oldself.animstate_endtime;
        self.animstate_override = oldself.animstate_override;
        self.animstate_looping = oldself.animstate_looping;
+       self.dphitcontentsmask = oldself.dphitcontentsmask;
+       self.death_time = oldself.death_time;
        self.frame = oldself.frame;
        self.pain_finished = oldself.pain_finished;
        self.health = oldself.health;
@@ -185,6 +188,7 @@ void CopyBody(float keepvelocity)
        if (keepvelocity == 1)
                self.velocity = oldself.velocity;
        self.oldvelocity = self.velocity;
+       self.alpha = oldself.alpha;
        self.fade_time = oldself.fade_time;
        self.fade_rate = oldself.fade_rate;
        //self.weapon = oldself.weapon;
@@ -196,7 +200,7 @@ void CopyBody(float keepvelocity)
        Drag_MoveDrag(oldself, self);
 
        if(self.colormap <= maxclients && self.colormap > 0)
-               self.colormap = 1024 + self.clientcolors;
+               self.colormap = 1024 + oldself.clientcolors;
 
        CSQCMODEL_AUTOINIT();
        self.CopyBody_nextthink = oldself.nextthink;
@@ -357,7 +361,7 @@ void SpawnThrownWeapon (vector org, float w)
                float j;
                for(j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
-                       if(self.weapons & W_WeaponBit(j))
+                       if(WEPSET_CONTAINS_EW(self, j))
                                if(W_IsWeaponThrowable(j))
                                        W_ThrowNewWeapon(self, j, FALSE, org, randomvec() * 175 + '0 0 325');
                }
@@ -408,7 +412,7 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
        self.dmg_take = self.dmg_take + take;//max(take - 10, 0);
        self.dmg_inflictor = inflictor;
 
-       if (self.health <= -autocvar_sv_gibhealth && !(self.effects & CSQCMODEL_EF_INVISIBLE))
+       if (self.health <= -autocvar_sv_gibhealth && self.alpha >= 0)
        {
                // don't use any animations as a gib
                self.frame = 0;
@@ -416,8 +420,9 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
                self.view_ofs = '0 0 4';
 
                Violence_GibSplash(self, 1, 1, attacker);
-               self.effects |= CSQCMODEL_EF_INVISIBLE;
+               self.alpha = -1;
                self.solid = SOLID_NOT; // restore later
+               self.takedamage = DAMAGE_NO; // restore later
        }
 }
 
@@ -431,7 +436,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        float valid_damage_for_weaponstats;
        float excess;
 
-       if((g_arena && numspawned < 2) || (g_ca && !ca_teams_ok) && !inWarmupStage)
+       if((g_arena && numspawned < 2) || (g_ca && allowed_to_spawn) && !inWarmupStage)
                return;
 
        dh = max(self.health, 0);
@@ -576,11 +581,13 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                // don't reset pushltime for self damage as it may be an attempt to
                // escape a lava pit or similar
                //self.pushltime = 0;
+               self.istypefrag = 0;
        }
        else if(attacker.classname == "player")
        {
                self.pusher = attacker;
                self.pushltime = time + autocvar_g_maxpushtime;
+               self.istypefrag = self.BUTTON_CHAT;
        }
        else if(time < self.pushltime)
        {
@@ -588,13 +595,18 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                self.pushltime = max(self.pushltime, time + 0.6);
        }
        else
+       {
                self.pushltime = 0;
+               self.istypefrag = 0;
+       }
 
        float abot, vbot, awep;
        abot = (clienttype(attacker) == CLIENTTYPE_BOT);
        vbot = (clienttype(self) == CLIENTTYPE_BOT);
 
        valid_damage_for_weaponstats = 0;
+       awep = 0;
+
        if(vbot || clienttype(self) == CLIENTTYPE_REAL)
        if(abot || clienttype(attacker) == CLIENTTYPE_REAL)
        if(attacker && self != attacker)
@@ -656,7 +668,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                if(!g_freezetag)
                {
                        // become fully visible
-                       self.alpha = 1;
+                       self.alpha = default_player_alpha;
                        // throw a weapon
                        SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);
                }
@@ -698,8 +710,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                        else
                                DropFlag(self.flagcarried, world, attacker);
                }
-               if(self.ballcarried && g_nexball)
-                       DropBall(self.ballcarried, self.origin, self.velocity);
                Portal_ClearAllLater(self);
 
                if(clienttype(self) == CLIENTTYPE_REAL)
@@ -757,13 +767,14 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                if(!waves)
                        waves = autocvar_g_respawn_waves;
                if(waves)
-                       self.death_time = ceil((time + sdelay) / waves) * waves;
+                       self.respawn_time = ceil((time + sdelay) / waves) * waves;
                else
-                       self.death_time = time + sdelay;
-               if((sdelay + waves >= 5.0) && (self.death_time - time > 1.75))
+                       self.respawn_time = time + sdelay;
+               if((sdelay + waves >= 5.0) && (self.respawn_time - time > 1.75))
                        self.respawn_countdown = 10; // first number to count down from is 10
                else
                        self.respawn_countdown = -1; // do not count down
+               self.death_time = time;
                if (random() < 0.5)
                        setanim(self, self.anim_die1, FALSE, TRUE, TRUE);
                else
@@ -802,14 +813,12 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
 //   0 = reject
 //  -1 = fake accept
 {
-       string msgstr, colorstr, cmsgstr, namestr, fullmsgstr, sourcemsgstr, fullcmsgstr, sourcecmsgstr, privatemsgprefix;
-       float flood, privatemsgprefixlen;
+       string msgstr, colorstr, cmsgstr, namestr, fullmsgstr, sourcemsgstr, fullcmsgstr, sourcecmsgstr;
+       float flood;
        var .float flood_field;
        entity head;
        float ret;
-
-       if(Ban_MaybeEnforceBan(source))
-               return 0;
+       string privatemsgprefix = string_null; float privatemsgprefixlen = 0;
 
        if(!teamsay && !privatesay)
                if(substring(msgin, 0, 1) == " ")
@@ -822,7 +831,10 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
        else if(teamplay)
                colorstr = Team_ColorCode(source.team);
        else
+       {
+               colorstr = "";
                teamsay = FALSE;
+       }
 
        if(intermission_running)
                teamsay = FALSE;
@@ -881,6 +893,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
 
        // FLOOD CONTROL
        flood = 0;
+       flood_field = floodcontrol_chat;
        if(floodcontrol)
        {
                float flood_spl;
@@ -975,8 +988,9 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
        if(!privatesay)
        if(source.classname != "player")
        {
-               if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !inWarmupStage))
-                       teamsay = -1; // spectators
+               if not(intermission_running)
+                       if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !(inWarmupStage || gameover)))
+                               teamsay = -1; // spectators
        }
 
        if(flood)
@@ -1008,22 +1022,23 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
 
        if(sourcemsgstr != "" && ret != 0)
        {
-               if(ret < 0) // fake
+               if(ret < 0) // faked message, because the player is muted
                {
                        sprint(source, sourcemsgstr);
                        if(sourcecmsgstr != "" && !privatesay)
                                centerprint(source, sourcecmsgstr);
                }
-               else if(privatesay)
+               else if(privatesay) // private message, between 2 people only, not sent to server console
                {
                        sprint(source, sourcemsgstr);
                        sprint(privatesay, msgstr);
                        if(cmsgstr != "")
                                centerprint(privatesay, cmsgstr);
                }
-               else if(teamsay > 0)
+               else if(teamsay > 0) // team message, only sent to team mates
                {
                        sprint(source, sourcemsgstr);
+                       //print(msgstr); // send to server console too
                        if(sourcecmsgstr != "")
                                centerprint(source, sourcecmsgstr);
                        FOR_EACH_REALPLAYER(head) if(head.team == source.team)
@@ -1034,22 +1049,24 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                                                centerprint(head, cmsgstr);
                                }
                }
-               else if(teamsay < 0)
+               else if(teamsay < 0) // spectator message, only sent to spectators
                {
                        sprint(source, sourcemsgstr);
+                       //print(msgstr); // send to server console too
                        FOR_EACH_REALCLIENT(head) if(head.classname != "player")
                                if(head != source)
                                        sprint(head, msgstr);
                }
-               else if(sourcemsgstr != msgstr)
+               else if(sourcemsgstr != msgstr) // trimmed/server fixed message, sent to all players
                {
                        sprint(source, sourcemsgstr);
+                       //print(msgstr); // send to server console too
                        FOR_EACH_REALCLIENT(head)
                                if(head != source)
                                        sprint(head, msgstr);
                }
                else
-                       bprint(msgstr);
+                       bprint(msgstr); // entirely normal message, sent to all players -- bprint sends to server console too.
        }
 
        return ret;