self.dmg_take = self.dmg_take + take;//max(take - 10, 0);
self.dmg_inflictor = inflictor;
- if (self.health <= -150 && self.modelindex != 0)
+ if (self.health <= -autocvar_sv_gibhealth && self.modelindex != 0)
{
// don't use any animations as a gib
self.frame = 0;