if (frametime)
self.weapon_frametime = frametime;
- if(((arena_roundbased || g_ca) && time < warmup) || ((time < game_starttime) && !cvar("sv_ready_restart_after_countdown")))
+ if(((arena_roundbased || g_ca || g_freezetag) && time < warmup) || ((time < game_starttime) && !cvar("sv_ready_restart_after_countdown")))
+ return;
+
+ if(g_freezetag && self.freezetag_frozen == 1)
return;
if (!self.weaponentity || self.health < 1)