float W_AmmoItemCode(float wpn)
{
- float f = (get_weaponinfo(wpn)).items;
- f &~= IT_SUPERWEAPON;
- return f;
+ return (get_weaponinfo(wpn)).items & IT_AMMO;
}
void thrown_wep_think()
return 0;
if (g_cts)
return 0;
- if (g_nexball && w == WEP_GRENADE_LAUNCHER)
- return 0;
wb = W_WeaponBit(w);
if(!wb)