self.glowmod = self.owner.weaponentity_glowmod;
self.colormap = self.owner.colormap;
+
+ CSQCMODEL_AUTOUPDATE();
}
// spawning weaponentity for client
self.exteriorweaponentity.angles = '0 0 0';
self.exteriorweaponentity.think = CL_ExteriorWeaponentity_Think;
self.exteriorweaponentity.nextthink = time;
+
+ {
+ entity oldself = self;
+ self = self.exteriorweaponentity;
+ CSQCMODEL_AUTOINIT();
+ self = oldself;
+ }
}
void Send_WeaponComplain (entity e, float wpn, string wpnname, float type)