void W_SwitchWeapon_Force(entity e, float w)
{
- // don't switch to another weapon if we're not allowed to
- if(e.weapon_forbidchange)
- return;
-
e.cnt = e.switchweapon;
e.switchweapon = w;
e.selectweapon = w;
(time > ent.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)
) // prevent insane sound spam
{
- sound(ent, CH_ITEMS, "weapons/strength_fire.wav", VOL_BASE, ATTN_NORM);
+ sound(ent, CH_TRIGGER, "weapons/strength_fire.wav", VOL_BASE, ATTN_NORM);
ent.prevstrengthsound = time;
}
ent.prevstrengthsoundattempt = time;