]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_weaponsystem.qc
MOTD moved to notif system by mario
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_weaponsystem.qc
index a75e2be5af16fee8e3758a60e0590a28f020ad0f..f697d3689c6247ab40a060198244fb147ade1673 100644 (file)
@@ -578,7 +578,6 @@ void CL_Weaponentity_Think()
 void CL_ExteriorWeaponentity_Think()
 {
        float tag_found;
-       vector ang;
        self.nextthink = time;
        if (self.owner.exteriorweaponentity != self)
        {
@@ -609,10 +608,7 @@ void CL_ExteriorWeaponentity_Think()
                        setattachment(self, self.owner, "bip01 r hand");
        }
        self.effects = self.owner.effects;
-       if(sv_pitch_min == sv_pitch_max)
-               self.effects |= EF_LOWPRECISION;
-       else
-               self.effects &~= EF_LOWPRECISION;
+       self.effects |= EF_LOWPRECISION;
        self.effects = self.effects & EFMASK_CHEAP; // eat performance
        if(self.owner.alpha == default_player_alpha)
                self.alpha = default_weapon_alpha;
@@ -621,58 +617,6 @@ void CL_ExteriorWeaponentity_Think()
        else
                self.alpha = 1;
 
-       if (!intermission_running)
-       {
-               ang_x = bound(sv_pitch_min, self.owner.v_angle_x, sv_pitch_max);
-               ang_y = 0;
-               ang_z = 0;
-
-               if(sv_pitch_fixyaw) // workaround for stupid player models that don't aim forward
-               {
-                       ang_y = self.owner.v_angle_y;
-                       makevectors(ang);
-                       var vector v = v_forward;
-                       var float t = self.tag_entity.frame1time;
-                       var float f = self.tag_entity.frame;
-                       self.tag_entity.frame1time = time;
-                       self.tag_entity.frame = self.tag_entity.anim_idle_x;
-                       gettaginfo(self.tag_entity, self.tag_index);
-                       self.tag_entity.frame1time = t;
-                       self.tag_entity.frame = f;
-                       // untransform v according to this coordinate space
-                       vector w;
-                       w_x = v_forward * v;
-                       w_y = -v_right * v;
-                       w_z = v_up * v;
-                       self.angles = vectoangles(w);
-               }
-               else
-               {
-                       ang_x = -/* don't ask */ang_x;
-                       self.angles = ang;
-               }
-
-               if(autocvar_g_loituma)
-               {
-                       vector modangles;
-                       float t;
-
-                       t = time * autocvar_g_loituma;
-
-                       modangles_x = t * 360;
-                       modangles_y = 90;
-                       modangles_z = 0;
-
-                       self.angles =
-                               AnglesTransform_ToAngles(
-                                       AnglesTransform_Multiply(
-                                               AnglesTransform_FromAngles(self.angles),
-                                               AnglesTransform_FromAngles(modangles)
-                                       )
-                               );
-               }
-       }
-
        self.glowmod = self.owner.weaponentity_glowmod;
        self.colormap = self.owner.colormap;