antilag_clear(this, CS(this));
- if (warmup_stage == -1)
+ if (warmup_stage < 0 || warmup_stage > 1)
ReadyCount();
}
WriteString(msg_type, autocvar_g_xonoticversion);
WriteByte(msg_type, CS(this).version_mismatch);
WriteByte(msg_type, (CS(this).version < autocvar_gameversion));
- WriteByte(msg_type, map_minplayers);
+ WriteByte(msg_type, autocvar_g_warmup > 1 ? autocvar_g_warmup : map_minplayers);
WriteByte(msg_type, GetPlayerLimit());
MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");