if(this.air_finished < time)
PlayerSound(this, playersound_gasp, CH_PLAYER, VOL_BASE, VOICETYPE_PLAYERSOUND);
this.air_finished = time + autocvar_g_balance_contents_drowndelay;
+ this.air_finished_stat = 0;
}
else if (this.air_finished < time)
{ // drown!
Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN.m_id, DMG_NOWEP, this.origin, '0 0 0');
this.pain_finished = time + 0.5;
}
+ this.air_finished_stat = this.air_finished;
}
+ else
+ this.air_finished_stat = this.air_finished;
}
.bool move_qcphysics;