// also note that they aren't all registered mutators, e.g. jetpack, low gravity
void SendWelcomeMessage(entity this, int msg_type)
{
- WriteByte(msg_type, boolean(autocvar_g_campaign));
if (boolean(autocvar_g_campaign))
{
+ WriteByte(msg_type, 1);
WriteByte(msg_type, Campaign_GetLevelNum());
return;
}
+
+ int flags = 0;
+ if (CS(this).version_mismatch)
+ flags |= 2;
+ if (CS(this).version < autocvar_gameversion)
+ flags |= 4;
+ WriteByte(msg_type, flags);
+
WriteString(msg_type, autocvar_hostname);
WriteString(msg_type, autocvar_g_xonoticversion);
- WriteByte(msg_type, CS(this).version_mismatch);
- WriteByte(msg_type, (CS(this).version < autocvar_gameversion));
+
WriteByte(msg_type, autocvar_g_warmup > 1 ? autocvar_g_warmup : map_minplayers);
WriteByte(msg_type, GetPlayerLimit());