this.items = 0;
this.weapons = '0 0 0';
- PS(this).dual_weapons = '0 0 0';
this.drawonlytoclient = this;
this.weaponmodel = "";
{
WarpZone_PlayerPhysics_FixVAngle(this);
- STAT(GAMESTARTTIME, this) = game_starttime;
- STAT(ROUNDSTARTTIME, this) = round_starttime;
- STAT(ALLOW_OLDVORTEXBEAM, this) = autocvar_g_allow_oldvortexbeam;
- STAT(LEADLIMIT, this) = autocvar_leadlimit;
-
- STAT(WEAPONSINMAP, this) = weaponsInMap;
-
if (frametime) {
// physics frames: update anticheat stuff
anticheat_prethink(this);