]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'master' into LegendaryGuard/cyber
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index ab59e23adf49261b5256c76c41871e8124988ed4..8d0e04d98eb3f2d14602f881df1f99aeb5b8227e 100644 (file)
@@ -1578,7 +1578,9 @@ float CalcRot(float current, float stable, float rotfactor, float rotframetime)
                return max(stable, current + (stable - current) * rotfactor * rotframetime);
 }
 
-void RotRegen(entity this, int res, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit_mod)
+void RotRegen(entity this, int res, float limit_mod,
+       float regenstable, float regenfactor, float regenlinear, float regenframetime,
+       float rotstable, float rotfactor, float rotlinear, float rotframetime)
 {
        float old = GetResource(this, res);
        float current = old;
@@ -1631,19 +1633,27 @@ void player_regen(entity this)
        regen_health_stable = M_ARGV(9, float);
        regen_health_rotstable = M_ARGV(10, float);
 
+       float rotstable, regenstable, rotframetime, regenframetime;
+
        if(!mutator_returnvalue)
        if(!STAT(FROZEN, this))
        {
-               float maxa = autocvar_g_balance_armor_rotstable;
-               float mina = autocvar_g_balance_armor_regenstable;
-
-               RotRegen(this, RES_ARMOR, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear,
-                       regen_mod * frametime * (time > this.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear,
-                       rot_mod * frametime * (time > this.pauserotarmor_finished), limit_mod);
+               regenstable = autocvar_g_balance_armor_regenstable;
+               rotstable = autocvar_g_balance_armor_rotstable;
+               regenframetime = (time > this.pauseregen_finished) ? (regen_mod * frametime) : 0;
+               rotframetime = (time > this.pauserotarmor_finished) ? (rot_mod * frametime) : 0;
+               RotRegen(this, RES_ARMOR, limit_mod,
+                       regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regenframetime,
+                       rotstable, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rotframetime);
 
-               RotRegen(this, RES_HEALTH, regen_health_stable * max_mod, regen_health, regen_health_linear,
-                       regen_mod * frametime * (time > this.pauseregen_finished), regen_health_rotstable * max_mod, regen_health_rot, regen_health_rotlinear,
-                       rot_mod * frametime * (time > this.pauserothealth_finished), limit_mod);
+               // NOTE: max_mod is only applied to health
+               regenstable = regen_health_stable * max_mod;
+               rotstable = regen_health_rotstable * max_mod;
+               regenframetime = (time > this.pauseregen_finished) ? (regen_mod * frametime) : 0;
+               rotframetime = (time > this.pauserothealth_finished) ? (rot_mod * frametime) : 0;
+               RotRegen(this, RES_HEALTH, limit_mod,
+                       regenstable, regen_health, regen_health_linear, regenframetime,
+                       rotstable, regen_health_rot, regen_health_rotlinear, rotframetime);
        }
 
        // if player rotted to death...  die!
@@ -1658,12 +1668,13 @@ void player_regen(entity this)
 
        if (!(this.items & IT_UNLIMITED_AMMO))
        {
-               float maxf = autocvar_g_balance_fuel_rotstable;
-               float minf = autocvar_g_balance_fuel_regenstable;
-
-               RotRegen(this, RES_FUEL, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear,
-                       frametime * (time > this.pauseregen_finished) * ((this.items & ITEM_JetpackRegen.m_itemid) != 0),
-                       maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > this.pauserotfuel_finished), 1);
+               regenstable = autocvar_g_balance_fuel_regenstable;
+               rotstable = autocvar_g_balance_fuel_rotstable;
+               regenframetime = ((time > this.pauseregen_finished) && (this.items & ITEM_JetpackRegen.m_itemid)) ? frametime : 0;
+               rotframetime = (time > this.pauserotfuel_finished) ? frametime : 0;
+               RotRegen(this, RES_FUEL, 1,
+                       regenstable, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regenframetime,
+                       rotstable, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rotframetime);
        }
 }
 
@@ -2029,8 +2040,7 @@ int nJoinAllowed(entity this, entity ignore)
        FOREACH_CLIENT(true, {
                if(it != ignore)
                        ++totalClients;
-               if(IS_REAL_CLIENT(it))
-               if(IS_PLAYER(it) || it.caplayer)
+               if(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || INGAME(it)))
                        ++currentlyPlaying;
        });
 
@@ -2043,7 +2053,7 @@ int nJoinAllowed(entity this, entity ignore)
                free_slots = min(maxclients - totalClients, player_limit - currentlyPlaying);
 
        static float msg_time = 0;
-       if(this && !this.caplayer && ignore && !free_slots && time > msg_time)
+       if(this && !INGAME(this) && ignore && !free_slots && time > msg_time)
        {
                Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_JOIN_PREVENT);
                msg_time = time + 0.5;
@@ -2420,7 +2430,7 @@ void PlayerPreThink (entity this)
                // WORKAROUND: only use dropclient in server frames (frametime set).
                // Never use it in cl_movement frames (frametime zero).
                if (blockSpectators && IS_REAL_CLIENT(this)
-                       && (IS_SPEC(this) || IS_OBSERVER(this)) && !this.caplayer
+                       && (IS_SPEC(this) || IS_OBSERVER(this)) && !INGAME(this)
                        && time > (CS(this).spectatortime + autocvar_g_maxplayers_spectator_blocktime))
                {
                        if (dropclient_schedule(this))