]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Don's set allowed_timeouts for bots
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index dc09fa12b579f09b57877f1c14358cbfe3a4aa0e..a4908860530be4122a87ddaa32940182e4a982a2 100644 (file)
@@ -1,5 +1,8 @@
 #include "client.qh"
 
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+#include <common/effects/all.qh>
 #include "anticheat.qh"
 #include "impulse.qh"
 #include "player.qh"
@@ -110,20 +113,18 @@ bool ClientData_Send(entity this, entity to, int sf)
        if (IS_SPEC(e)) e = e.enemy;
 
        sf = 0;
-       if (CS(e).race_completed)       sf |= 1; // forced scoreboard
-       if (CS(to).spectatee_status)    sf |= 2; // spectator ent number follows
-       if (CS(e).zoomstate)            sf |= 4; // zoomed
-       if (autocvar_sv_showspectators) sf |= 16; // show spectators
+       if (CS(e).race_completed)       sf |= BIT(0); // forced scoreboard
+       if (CS(to).spectatee_status)    sf |= BIT(1); // spectator ent number follows
+       if (CS(e).zoomstate)            sf |= BIT(2); // zoomed
+       if (autocvar_sv_showspectators) sf |= BIT(4); // show spectators
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
        WriteByte(MSG_ENTITY, sf);
 
-       if (sf & 2)
-       {
+       if (sf & BIT(1))
                WriteByte(MSG_ENTITY, CS(to).spectatee_status);
-       }
 
-       if(sf & 16)
+       if(sf & BIT(4))
        {
                float specs = CountSpectators(e, to);
                WriteByte(MSG_ENTITY, specs);
@@ -135,23 +136,23 @@ bool ClientData_Send(entity this, entity to, int sf)
 
 void ClientData_Attach(entity this)
 {
-       Net_LinkEntity(this.clientdata = new_pure(clientdata), false, 0, ClientData_Send);
-       this.clientdata.drawonlytoclient = this;
-       this.clientdata.owner = this;
+       Net_LinkEntity(CS(this).clientdata = new_pure(clientdata), false, 0, ClientData_Send);
+       CS(this).clientdata.drawonlytoclient = this;
+       CS(this).clientdata.owner = this;
 }
 
 void ClientData_Detach(entity this)
 {
-       delete(this.clientdata);
-       this.clientdata = NULL;
+       delete(CS(this).clientdata);
+       CS(this).clientdata = NULL;
 }
 
 void ClientData_Touch(entity e)
 {
-       e.clientdata.SendFlags = 1;
+       CS(e).clientdata.SendFlags = 1;
 
        // make it spectatable
-       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != e && IS_SPEC(it) && it.enemy == e, LAMBDA(it.clientdata.SendFlags = 1));
+       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != e && IS_SPEC(it) && it.enemy == e, { CS(it).clientdata.SendFlags = 1; });
 }
 
 void SetSpectatee(entity this, entity spectatee);
@@ -501,7 +502,7 @@ void PutPlayerInServer(entity this)
 
        TRANSMUTE(Player, this);
 
-       this.wasplayer = true;
+       CS(this).wasplayer = true;
        this.iscreature = true;
        this.teleportable = TELEPORT_NORMAL;
        if(!this.damagedbycontents)
@@ -578,7 +579,7 @@ void PutPlayerInServer(entity this)
        setthink(this, func_null); // players have no think function
        this.nextthink = 0;
        this.dmg_team = 0;
-       this.ballistics_density = autocvar_g_ballistics_density_player;
+       PS(this).ballistics_density = autocvar_g_ballistics_density_player;
 
        this.deadflag = DEAD_NO;
 
@@ -659,7 +660,7 @@ void PutPlayerInServer(entity this)
        target_voicescript_clear(this);
 
        // reset fields the weapons may use
-       FOREACH(Weapons, true, LAMBDA(
+       FOREACH(Weapons, true, {
                it.wr_resetplayer(it, this);
                        // reload all reloadable weapons
                if (it.spawnflags & WEP_FLAG_RELOADABLE) {
@@ -669,7 +670,7 @@ void PutPlayerInServer(entity this)
                                this.(weaponentity).weapon_load[it.m_id] = it.reloading_ammo;
                        }
                }
-       ));
+       });
 
        {
                string s = spot.target;
@@ -1186,7 +1187,10 @@ void ClientConnect(entity this)
        PlayerStats_GameReport_AddEvent(sprintf("kills-%d", this.playerid));
 
        // always track bots, don't ask for cl_allow_uidtracking
-    if (IS_BOT_CLIENT(this)) PlayerStats_GameReport_AddPlayer(this);
+       if (IS_BOT_CLIENT(this))
+               PlayerStats_GameReport_AddPlayer(this);
+       else
+               CS(this).allowed_timeouts = autocvar_sv_timeout_number;
 
        if (autocvar_sv_eventlog)
                GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? this.netaddress : "bot"), ":", playername(this, false)));
@@ -1235,7 +1239,6 @@ void ClientConnect(entity this)
        }
 
        CS(this).jointime = time;
-       CS(this).allowed_timeouts = autocvar_sv_timeout_number;
 
        if (IS_REAL_CLIENT(this))
        {
@@ -1957,7 +1960,7 @@ void ShowRespawnCountdown(entity this)
 .bool team_selected;
 bool ShowTeamSelection(entity this)
 {
-       if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || this.team_selected || (this.wasplayer && autocvar_g_changeteam_banned) || this.team_forced > 0)
+       if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || this.team_selected || (CS(this).wasplayer && autocvar_g_changeteam_banned) || this.team_forced > 0)
                return false;
        stuffcmd(this, "menu_showteamselect\n");
        return true;
@@ -2009,13 +2012,13 @@ int nJoinAllowed(entity this, entity ignore)
        // TODO simplify this
        int totalClients = 0;
        int currentlyPlaying = 0;
-       FOREACH_CLIENT(true, LAMBDA(
+       FOREACH_CLIENT(true, {
                if(it != ignore)
                        ++totalClients;
                if(IS_REAL_CLIENT(it))
                if(IS_PLAYER(it) || it.caplayer)
                        ++currentlyPlaying;
-       ));
+       });
 
        float free_slots = 0;
        if (!autocvar_g_maxplayers)