}
}
-string getwelcomemessage(entity this)
+void SendWelcomemessage(entity this, bool force_centerprint)
{
+ msg_entity = this;
+ WriteHeader(MSG_ONE, TE_CSQC_SERVERWELCOME);
+ SendWelcomemessage_msg_type(this, force_centerprint, MSG_ONE);
+}
+
+void SendWelcomemessage_msg_type(entity this, bool force_centerprint, int msg_type)
+{
+ WriteByte(msg_type, boolean(autocvar_g_campaign));
+ if (boolean(autocvar_g_campaign))
+ {
+ WriteString(msg_type, Campaign_GetTitle());
+ WriteByte(msg_type, Campaign_GetLevelNum());
+ WriteString(msg_type, Campaign_GetMessage());
+ return;
+ }
+ WriteByte(msg_type, force_centerprint);
+ WriteString(msg_type, autocvar_hostname);
+ WriteString(msg_type, GetClientVersionMessage(this));
+
MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
string modifications = M_ARGV(0, string);
modifications = strcat(modifications, ", Jet pack");
modifications = substring(modifications, 2, strlen(modifications) - 2);
- string versionmessage = GetClientVersionMessage(this);
- string s = strcat(versionmessage, "^8\n^8\nserver is ^9", autocvar_hostname, "^8\n");
-
- s = strcat(s, "^8\nmatch type is ^1", gamemode_name, "^8\n");
-
- if(modifications != "")
- s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
+ WriteString(msg_type, modifications);
if(cache_lastmutatormsg != autocvar_g_mutatormsg)
{
strcpy(cache_mutatormsg, cache_lastmutatormsg);
}
- if (cache_mutatormsg != "") {
- s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
- }
+ WriteString(msg_type, cache_mutatormsg);
string mutator_msg = "";
MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
mutator_msg = M_ARGV(0, string);
- s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting
-
- string motd = autocvar_sv_motd;
- if (motd != "") {
- s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
- }
- return s;
+ WriteString(msg_type, mutator_msg); // trust that the mutator will do proper formatting
+ WriteString(msg_type, strreplace("\\n", "\n", autocvar_sv_motd));
}
/**
MUTATOR_CALLHOOK(ClientConnect, this);
- if (IS_REAL_CLIENT(this))
- {
- if (!autocvar_g_campaign && !IS_PLAYER(this))
- {
- CS(this).motd_actived_time = -1;
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_MOTD, getwelcomemessage(this));
- }
- }
+ if (IS_REAL_CLIENT(this) && !IS_PLAYER(this) && !autocvar_g_campaign)
+ CS(this).motd_actived_time = -1; // the welcome message is shown by the client
}
/*
=============
void play_countdown(entity this, float finished, Sound samp)
{
TC(Sound, samp);
- if(IS_REAL_CLIENT(this))
- if(floor(finished - time - frametime) != floor(finished - time))
- if(finished - time < 6)
- sound (this, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
+ float time_left = finished - time;
+ if(IS_REAL_CLIENT(this) && time_left < 6 && floor(time_left - frametime) != floor(time_left))
+ sound(this, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
}
// it removes special powerups not handled by StatusEffects
if (this.items & (IT_SUPERWEAPON | IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS))
{
// don't play the poweroff sound when the game restarts or the player disconnects
- if (time > game_starttime + 1 && IS_CLIENT(this))
+ if (time > game_starttime + 1 && IS_CLIENT(this)
+ && !(start_items & (IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS)))
+ {
sound(this, CH_INFO, SND_POWEROFF, VOL_BASE, ATTEN_NORM);
+ }
if (this.items & (IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS))
stopsound(this, CH_TRIGGER_SINGLE); // get rid of the pickup sound
this.items -= (this.items & (IT_SUPERWEAPON | IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS));
if (autocvar_g_campaign) {
if ((IS_PLAYER(this) && PHYS_INPUT_BUTTON_INFO(this)) || (!IS_PLAYER(this))) {
CS(this).motd_actived_time = time;
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_CAMPAIGN_MESSAGE, Campaign_GetMessage(), Campaign_GetLevelNum());
+ SendWelcomemessage(this, false);
}
} else {
if (PHYS_INPUT_BUTTON_INFO(this)) {
CS(this).motd_actived_time = time;
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_MOTD, getwelcomemessage(this));
+ SendWelcomemessage(this, true);
}
}
}
CS(this).motd_actived_time = time;
else if ((time - CS(this).motd_actived_time > 2) && IS_PLAYER(this)) { // hide it some seconds after BUTTON_INFO has been released
CS(this).motd_actived_time = 0;
- Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_CAMPAIGN_MESSAGE);
+ Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
}
} else {
if (PHYS_INPUT_BUTTON_INFO(this))
{
// instantly hide MOTD
CS(this).motd_actived_time = 0;
- if (autocvar_g_campaign)
- Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_CAMPAIGN_MESSAGE);
- else
- Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
+ Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
}
else if (IS_PLAYER(this) || IS_SPEC(this))
{