#include <common/effects/qc/globalsound.qh>
#include <common/ent_cs.qh>
#include <common/gamemodes/_mod.qh>
+#include <common/gamemodes/gamemode/lms/sv_lms.qh>
#include <common/gamemodes/gamemode/nexball/sv_nexball.qh>
#include <common/items/_mod.qh>
#include <common/items/inventory.qh>
modifications = substring(modifications, 2, strlen(modifications) - 2);
string versionmessage = GetClientVersionMessage(this);
- string s = strcat(versionmessage, "^8\n^8\nhost is ^9", autocvar_hostname, "^8\n");
+ string s = strcat(versionmessage, "^8\n^8\nserver is ^9", autocvar_hostname, "^8\n");
s = strcat(s, "^8\nmatch type is ^1", gamemode_name, "^8\n");
return s;
}
-bool autocvar_sv_qcphysics = true; // TODO this is for testing - remove when qcphysics work
-
/**
=============
ClientConnect
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_MOVETOSPEC_IDLING, this.netname, maxidle_time);
if (this.caplayer)
this.caplayer = 0;
+ this.lms_spectate_warning = 2; // TODO: mutator hook for players forcibly moved to spectator?
PutObserverInServer(this);
}
else