#include <common/effects/qc/globalsound.qh>
#include <common/ent_cs.qh>
#include <common/gamemodes/_mod.qh>
+#include <common/gamemodes/gamemode/lms/sv_lms.qh>
#include <common/gamemodes/gamemode/nexball/sv_nexball.qh>
#include <common/items/_mod.qh>
#include <common/items/inventory.qh>
return s;
}
-bool autocvar_sv_qcphysics = true; // TODO this is for testing - remove when qcphysics work
-
/**
=============
ClientConnect
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_MOVETOSPEC_IDLING, this.netname, maxidle_time);
if (this.caplayer)
this.caplayer = 0;
+ this.lms_spectate_warning = 2; // TODO: mutator hook for players forcibly moved to spectator?
PutObserverInServer(this);
}
else