]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 77f863f37eafcf6f0f06489390ad3f4be65fa8bf..e7003c1d9613f95be4853dd10089daa44196f5ba 100644 (file)
@@ -282,9 +282,9 @@ void PutObserverInServer(entity this)
        if (mutator_returnvalue) {
            // mutator prevents resetting teams+score
        } else {
-               int oldteam = this.team;
+               int old_team_index = Team_TeamToIndex(this.team);
                this.team = -1;  // move this as it is needed to log the player spectating in eventlog
-               MUTATOR_CALLHOOK(Player_ChangedTeam, this, oldteam, this.team);
+               MUTATOR_CALLHOOK(Player_ChangedTeam, this, old_team_index, -1);
         this.frags = FRAGS_SPECTATOR;
         PlayerScore_Clear(this);  // clear scores when needed
     }
@@ -308,7 +308,10 @@ void PutObserverInServer(entity this)
        if(this.bot_attack)
                IL_REMOVE(g_bot_targets, this);
        this.bot_attack = false;
-    this.hud = HUD_NORMAL;
+       if(this.monster_attack)
+               IL_REMOVE(g_monster_targets, this);
+       this.monster_attack = false;
+    STAT(HUD, this) = HUD_NORMAL;
        TRANSMUTE(Observer, this);
        this.iscreature = false;
        this.teleportable = TELEPORT_SIMPLE;
@@ -331,7 +334,7 @@ void PutObserverInServer(entity this)
        this.death_time = 0;
        this.respawn_flags = 0;
        this.respawn_time = 0;
-       this.stat_respawn_time = 0;
+       STAT(RESPAWN_TIME, this) = 0;
        this.alpha = 0;
        this.scale = 0;
        this.fade_time = 0;
@@ -340,13 +343,14 @@ void PutObserverInServer(entity this)
        this.strength_finished = 0;
        this.invincible_finished = 0;
        this.superweapons_finished = 0;
+       this.dphitcontentsmask = 0;
        this.pushltime = 0;
        this.istypefrag = 0;
        setthink(this, func_null);
        this.nextthink = 0;
        this.deadflag = DEAD_NO;
        this.crouch = false;
-       this.revive_progress = 0;
+       STAT(REVIVE_PROGRESS, this) = 0;
        this.revival_time = 0;
 
        this.items = 0;
@@ -512,7 +516,7 @@ void PutPlayerInServer(entity this)
        accuracy_resend(this);
 
        if (this.team < 0)
-               JoinBestTeam(this, true);
+               TeamBalance_JoinBestTeam(this, true);
 
        entity spot = SelectSpawnPoint(this, false);
        if (!spot) {
@@ -595,7 +599,7 @@ void PutPlayerInServer(entity this)
        this.death_time = 0;
        this.respawn_flags = 0;
        this.respawn_time = 0;
-       this.stat_respawn_time = 0;
+       STAT(RESPAWN_TIME, this) = 0;
        this.scale = autocvar_sv_player_scale;
        this.fade_time = 0;
        this.pain_frame = 0;
@@ -621,7 +625,7 @@ void PutPlayerInServer(entity this)
        this.strength_finished = 0;
        this.invincible_finished = 0;
        this.fire_endtime = -1;
-       this.revive_progress = 0;
+       STAT(REVIVE_PROGRESS, this) = 0;
        this.revival_time = 0;
 
        this.air_finished = time + 12;
@@ -662,7 +666,7 @@ void PutPlayerInServer(entity this)
        if(this.conveyor)
                IL_REMOVE(g_conveyed, this);
        this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player
-       this.hud = HUD_NORMAL;
+       STAT(HUD, this) = HUD_NORMAL;
 
        this.event_damage = PlayerDamage;
 
@@ -899,7 +903,7 @@ void ClientKill_Now_TeamChange(entity this)
 {
        if(this.killindicator_teamchange == -1)
        {
-               JoinBestTeam( this, true );
+               TeamBalance_JoinBestTeam(this, true);
        }
        else if(this.killindicator_teamchange == -2)
        {
@@ -1094,6 +1098,8 @@ void FixClientCvars(entity e)
        stuffcmd(e, sprintf("\ncl_jumpspeedcap_min \"%s\"\n", autocvar_sv_jumpspeedcap_min));
        stuffcmd(e, sprintf("\ncl_jumpspeedcap_max \"%s\"\n", autocvar_sv_jumpspeedcap_max));
 
+       stuffcmd(e, sprintf("\ncl_shootfromfixedorigin \"%s\"\n", autocvar_g_shootfromfixedorigin));
+
        MUTATOR_CALLHOOK(FixClientCvars, e);
 }
 
@@ -1210,7 +1216,7 @@ void ClientConnect(entity this)
 
        int playerid_save = this.playerid;
        this.playerid = 0; // silent
-       JoinBestTeam(this, false); // if the team number is valid, keep it
+       TeamBalance_JoinBestTeam(this, false); // if the team number is valid, keep it
        this.playerid = playerid_save;
 
        if (autocvar_sv_spectate || autocvar_g_campaign || this.team_forced < 0) {
@@ -1255,12 +1261,9 @@ void ClientConnect(entity this)
        // notify about available teams
        if (teamplay)
        {
-               CheckAllowedTeams(this);
-               int t = 0;
-               if (c1 >= 0) t |= BIT(0);
-               if (c2 >= 0) t |= BIT(1);
-               if (c3 >= 0) t |= BIT(2);
-               if (c4 >= 0) t |= BIT(3);
+               entity balance = TeamBalance_CheckAllowedTeams(this);
+               int t = TeamBalance_GetAllowedTeams(balance);
+               TeamBalance_Destroy(balance);
                stuffcmd(this, sprintf("set _teams_available %d\n", t));
        }
        else
@@ -1347,6 +1350,7 @@ void ClientDisconnect(entity this)
     MUTATOR_CALLHOOK(ClientDisconnect, this);
 
        if (CS(this).netname_previous) strunzone(CS(this).netname_previous); // needs to be before the CS entity is removed!
+       if (CS(this).weaponorder_byimpulse) strunzone(CS(this).weaponorder_byimpulse);
        ClientState_detach(this);
 
        Portal_ClearAll(this);
@@ -1367,7 +1371,6 @@ void ClientDisconnect(entity this)
        bot_relinkplayerlist();
 
        if (this.clientstatus) strunzone(this.clientstatus);
-       if (this.weaponorder_byimpulse) strunzone(this.weaponorder_byimpulse);
        if (this.personal) delete(this.personal);
 
        this.playerid = 0;
@@ -1767,8 +1770,8 @@ void SpectateCopy(entity this, entity spectatee)
        this.health = spectatee.health;
        CS(this).impulse = 0;
        this.items = spectatee.items;
-       this.last_pickup = spectatee.last_pickup;
-       this.hit_time = spectatee.hit_time;
+       STAT(LAST_PICKUP, this) = STAT(LAST_PICKUP, spectatee);
+       STAT(HIT_TIME, this) = STAT(HIT_TIME, spectatee);
        this.strength_finished = spectatee.strength_finished;
        this.invincible_finished = spectatee.invincible_finished;
        this.superweapons_finished = spectatee.superweapons_finished;
@@ -1783,7 +1786,7 @@ void SpectateCopy(entity this, entity spectatee)
        this.v_angle = spectatee.v_angle;
        this.angles = spectatee.v_angle;
        STAT(FROZEN, this) = STAT(FROZEN, spectatee);
-       this.revive_progress = spectatee.revive_progress;
+       STAT(REVIVE_PROGRESS, this) = STAT(REVIVE_PROGRESS, spectatee);
        this.viewloc = spectatee.viewloc;
        if(!PHYS_INPUT_BUTTON_USE(this) && STAT(CAMERA_SPECTATOR, this) != 2)
                this.fixangle = true;
@@ -1792,7 +1795,7 @@ void SpectateCopy(entity this, entity spectatee)
        SetZoomState(this, CS(spectatee).zoomstate);
 
     anticheat_spectatecopy(this, spectatee);
-       this.hud = spectatee.hud;
+       STAT(HUD, this) = STAT(HUD, spectatee);
        if(spectatee.vehicle)
     {
        this.angles = spectatee.v_angle;
@@ -2004,7 +2007,7 @@ void Join(entity this)
 
        if(!this.team_selected)
        if(autocvar_g_campaign || autocvar_g_balance_teams)
-               JoinBestTeam(this, true);
+               TeamBalance_JoinBestTeam(this, true);
 
        if(autocvar_g_campaign)
                campaign_bots_may_start = true;
@@ -2144,6 +2147,7 @@ bool joinAllowed(entity this)
 }
 
 .int items_added;
+.string shootfromfixedorigin;
 bool PlayerThink(entity this)
 {
        if (game_stopped || intermission_running) {
@@ -2252,8 +2256,8 @@ bool PlayerThink(entity this)
        bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this);
        if (have_hook) {
                do_crouch = false;
-       } else if (this.waterlevel >= WATERLEVEL_SWIMMING) {
-               do_crouch = false;
+       //} else if (this.waterlevel >= WATERLEVEL_SWIMMING) {
+               //do_crouch = false;
        } else if (this.vehicle) {
                do_crouch = false;
        } else if (STAT(FROZEN, this)) {
@@ -2278,6 +2282,11 @@ bool PlayerThink(entity this)
 
        FixPlayermodel(this);
 
+       if (this.shootfromfixedorigin != autocvar_g_shootfromfixedorigin) {
+               this.shootfromfixedorigin = autocvar_g_shootfromfixedorigin;
+               stuffcmd(this, sprintf("\ncl_shootfromfixedorigin \"%s\"\n", autocvar_g_shootfromfixedorigin));
+       }
+
        // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
        //if(frametime)
        {
@@ -2539,17 +2548,17 @@ void PlayerPreThink (entity this)
        {
                if (STAT(FROZEN, this) == 2)
                {
-                       this.revive_progress = bound(0, this.revive_progress + frametime * this.revive_speed, 1);
-                       this.health = max(1, this.revive_progress * start_health);
-                       this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1);
+                       STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + frametime * this.revive_speed, 1);
+                       this.health = max(1, STAT(REVIVE_PROGRESS, this) * start_health);
+                       this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1);
 
-                       if (this.revive_progress >= 1)
+                       if (STAT(REVIVE_PROGRESS, this) >= 1)
                                Unfreeze(this);
                }
                else if (STAT(FROZEN, this) == 3)
                {
-                       this.revive_progress = bound(0, this.revive_progress - frametime * this.revive_speed, 1);
-                       this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * this.revive_progress );
+                       STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - frametime * this.revive_speed, 1);
+                       this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this) );
 
                        if (this.health < 1)
                        {
@@ -2558,7 +2567,7 @@ void PlayerPreThink (entity this)
                                if(this.event_damage)
                                        this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        }
-                       else if (this.revive_progress <= 0)
+                       else if (STAT(REVIVE_PROGRESS, this) <= 0)
                                Unfreeze(this);
                }
        }
@@ -2758,6 +2767,13 @@ void PlayerPostThink (entity this)
        }
 
        if (IS_PLAYER(this)) {
+               if(this.death_time == time && IS_DEAD(this))
+               {
+                       // player's bbox gets resized now, instead of in the damage event that killed the player,
+                       // once all the damage events of this frame have been processed with normal size
+                       this.maxs.z = 5;
+                       setsize(this, this.mins, this.maxs);
+               }
                DrownPlayer(this);
                UpdateChatBubble(this);
                if (CS(this).impulse) ImpulseCommands(this);
@@ -2786,11 +2802,14 @@ void PM_UpdateButtons(entity this, entity store)
                store.impulse = this.impulse;
        this.impulse = 0;
 
-       store.button0 = this.button0;
-       store.button2 = this.button2;
-       store.button3 = this.button3;
+       bool typing = this.buttonchat;
+
+       store.button0 = (typing) ? 0 : this.button0;
+       //button1?!
+       store.button2 = (typing) ? 0 : this.button2;
+       store.button3 = (typing) ? 0 : this.button3;
        store.button4 = this.button4;
-       store.button5 = this.button5;
+       store.button5 = (typing) ? 0 : this.button5;
        store.button6 = this.button6;
        store.button7 = this.button7;
        store.button8 = this.button8;
@@ -2816,5 +2835,12 @@ void PM_UpdateButtons(entity this, entity store)
        store.ping_movementloss = this.ping_movementloss;
 
        store.v_angle = this.v_angle;
-       store.movement = this.movement;
+       store.movement = (typing) ? '0 0 0' : this.movement;
+}
+
+NET_HANDLE(fpsreport, bool)
+{
+       int fps = ReadShort();
+       PlayerScore_Set(sender, SP_FPS, fps);
+       return true;
 }