]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Hack: only check one flag per team (fixes some oddities, but also means you may not...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 3b0da8234043f96fbe3b7c21c1949136abe2b578..f6e4c8391d4413d97105b0477cd9a2170d75f710 100644 (file)
@@ -279,7 +279,7 @@ void PutObserverInServer(entity this)
        if (this.killcount != FRAGS_SPECTATOR)
        {
                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE, this.netname);
-               if(!gameover)
+               if(!game_stopped)
                if(autocvar_g_chat_nospectators == 1 || (!warmup_stage && autocvar_g_chat_nospectators == 2))
                        Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CHAT_NOSPECTATORS);
 
@@ -354,6 +354,15 @@ void PutObserverInServer(entity this)
        this.oldvelocity = this.velocity;
        this.fire_endtime = -1;
        this.event_damage = func_null;
+
+       for(int slot = 0; slot < MAX_AXH; ++slot)
+       {
+               entity axh = this.(AuxiliaryXhair[slot]);
+               this.(AuxiliaryXhair[slot]) = NULL;
+
+               if(axh.owner == this && axh != NULL && !wasfreed(axh))
+                       delete(axh);
+       }
 }
 
 int player_getspecies(entity this)
@@ -484,9 +493,8 @@ void PutClientInServer(entity this)
                WriteByte(MSG_ONE, SVC_SETVIEW);
                WriteEntity(MSG_ONE, this);
        }
-       if (gameover) {
+       if (game_stopped)
                TRANSMUTE(Observer, this);
-       }
 
        SetSpectatee(this, NULL);
 
@@ -654,7 +662,10 @@ void PutClientInServer(entity this)
                for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
                        .entity weaponentity = weaponentities[slot];
+                       entity oldwep = this.(weaponentity);
                        CL_SpawnWeaponentity(this, weaponentity);
+                       if(oldwep && oldwep.owner == this)
+                               this.(weaponentity).m_gunalign = oldwep.m_gunalign;
                }
                this.alpha = default_player_alpha;
                this.colormod = '1 1 1' * autocvar_g_player_brightness;
@@ -707,6 +718,8 @@ void PutClientInServer(entity this)
                        this.(weaponentity).cnt = -1;
                }
 
+               MUTATOR_CALLHOOK(PlayerWeaponSelect, this);
+
                if (!warmup_stage && !this.alivetime)
                        this.alivetime = time;
 
@@ -869,7 +882,7 @@ void ClientKill_Now(entity this)
 }
 void KillIndicator_Think(entity this)
 {
-       if (gameover)
+       if (game_stopped)
        {
                this.owner.killindicator = NULL;
                delete(this);
@@ -913,7 +926,7 @@ void ClientKill_TeamChange (entity this, float targetteam) // 0 = don't change,
        float killtime;
        float starttime;
 
-       if (gameover)
+       if (game_stopped)
                return;
 
        killtime = autocvar_g_balance_kill_delay;
@@ -1005,7 +1018,7 @@ void ClientKill_TeamChange (entity this, float targetteam) // 0 = don't change,
 
 void ClientKill (entity this)
 {
-       if(gameover) return;
+       if(game_stopped) return;
        if(this.player_blocked) return;
        if(STAT(FROZEN, this)) return;
 
@@ -1143,7 +1156,7 @@ void ClientConnect(entity this)
     if (IS_BOT_CLIENT(this)) PlayerStats_GameReport_AddPlayer(this);
 
        if (autocvar_sv_eventlog)
-               GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? this.netaddress : "bot"), ":", this.netname));
+               GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? this.netaddress : "bot"), ":", playername(this, false)));
 
        LogTeamchange(this.playerid, this.team, 1);
 
@@ -1252,7 +1265,8 @@ void ClientDisconnect(entity this)
 
        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_DISCONNECT, this.netname);
 
-       SetSpectatee(this, NULL);
+       if(IS_SPEC(this))
+               SetSpectatee(this, NULL);
 
     MUTATOR_CALLHOOK(ClientDisconnect, this);
 
@@ -1387,7 +1401,7 @@ void player_powerups(entity this)
        // add a way to see what the items were BEFORE all of these checks for the mutator hook
        int items_prev = this.items;
 
-       if((this.items & IT_USING_JETPACK) && !IS_DEAD(this) && !gameover)
+       if((this.items & IT_USING_JETPACK) && !IS_DEAD(this) && !game_stopped)
                this.modelflags |= MF_ROCKET;
        else
                this.modelflags &= ~MF_ROCKET;
@@ -1669,6 +1683,7 @@ void SpectateCopy(entity this, entity spectatee)
        this.hit_time = spectatee.hit_time;
        this.strength_finished = spectatee.strength_finished;
        this.invincible_finished = spectatee.invincible_finished;
+       this.superweapons_finished = spectatee.superweapons_finished;
        STAT(PRESSED_KEYS, this) = STAT(PRESSED_KEYS, spectatee);
        this.weapons = spectatee.weapons;
        this.vortex_charge = spectatee.vortex_charge;
@@ -1699,6 +1714,11 @@ void SpectateCopy(entity this, entity spectatee)
                this.(weaponentity) = spectatee.(weaponentity);
        }
 
+       for(int slot = 0; slot < MAX_AXH; ++slot)
+       {
+               this.(AuxiliaryXhair[slot]) = spectatee.(AuxiliaryXhair[slot]);
+       }
+
     anticheat_spectatecopy(this, spectatee);
        this.hud = spectatee.hud;
        if(spectatee.vehicle)
@@ -2151,7 +2171,7 @@ void PlayerUseKey(entity this)
 
        if(this.vehicle)
        {
-               if(!gameover)
+               if(!game_stopped)
                {
                        vehicles_exit(this.vehicle, VHEF_NORMAL);
                        return;
@@ -2161,7 +2181,7 @@ void PlayerUseKey(entity this)
        {
                if(!STAT(FROZEN, this))
                if(!IS_DEAD(this))
-               if(!gameover)
+               if(!game_stopped)
                {
                        entity head, closest_target = NULL;
                        head = WarpZone_FindRadius(this.origin, autocvar_g_vehicles_enter_radius, true);
@@ -2234,7 +2254,7 @@ void PlayerPreThink (entity this)
        }
        if (this.netname != this.netname_previous) {
                if (autocvar_sv_eventlog) {
-                       GameLogEcho(strcat(":name:", ftos(this.playerid), ":", this.netname));
+                       GameLogEcho(strcat(":name:", ftos(this.playerid), ":", playername(this, false)));
         }
                if (this.netname_previous) strunzone(this.netname_previous);
                this.netname_previous = strzone(this.netname);
@@ -2292,7 +2312,7 @@ void PlayerPreThink (entity this)
 
        MUTATOR_CALLHOOK(PlayerPreThink, this);
 
-       if(autocvar_g_vehicles_enter && (time > this.last_vehiclecheck) && !gameover && !this.vehicle)
+       if(autocvar_g_vehicles_enter && (time > this.last_vehiclecheck) && !game_stopped && !this.vehicle)
        if(IS_PLAYER(this) && !STAT(FROZEN, this) && !IS_DEAD(this))
        {
                FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_vehicles_enter_radius, IS_VEHICLE(it),
@@ -2327,7 +2347,8 @@ void PlayerPreThink (entity this)
        if (IS_PLAYER(this)) {
                CheckRules_Player(this);
 
-               if (gameover || intermission_running) {
+               if (game_stopped || intermission_running) {
+                       this.modelflags &= ~MF_ROCKET;
                        if(intermission_running)
                                IntermissionThink(this);
                        return;
@@ -2498,7 +2519,7 @@ void PlayerPreThink (entity this)
 
                this.dmg_team = max(0, this.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
        }
-       else if (gameover || intermission_running) {
+       else if (game_stopped || intermission_running) {
                if(intermission_running)
                        IntermissionThink(this);
                return;
@@ -2650,7 +2671,7 @@ void PlayerPostThink (entity this)
        CheatFrame(this);
 
        //CheckPlayerJump();
-       if (gameover)
+       if (game_stopped)
        {
                this.solid = SOLID_NOT;
                this.takedamage = DAMAGE_NO;
@@ -2662,7 +2683,7 @@ void PlayerPostThink (entity this)
                CheckRules_Player(this);
                UpdateChatBubble(this);
                if (this.impulse) ImpulseCommands(this);
-               if (gameover)
+               if (game_stopped)
                {
                        CSQCMODEL_AUTOUPDATE(this);
                        return;