string autocvar_g_mutatormsg;
float autocvar_sv_foginterval;
float autocvar_sv_maxidle;
-bool autocvar_sv_maxidle_spectatorsareidle;
+float autocvar_sv_maxidle_playertospectator = 60;
+bool autocvar_sv_maxidle_alsokickspectators;
int autocvar_sv_maxidle_slots;
bool autocvar_sv_maxidle_slots_countbots;
bool autocvar_g_forced_respawn;
int nJoinAllowed(entity this, entity ignore);
-void checkSpectatorBlock(entity this);
-
void PlayerUseKey(entity this);
void FixClientCvars(entity e);
STATIC_INIT(g_initforplayer) { g_initforplayer = IL_NEW(); }
void play_countdown(entity this, float finished, Sound samp);
+void player_powerups_remove_all(entity this);
void RotRegen(entity this, float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit_mod);