readyrestart_happened = 1;
game_starttime = time;
- if(!g_ca)
+ if(!g_ca && !g_arena)
game_starttime += RESTART_COUNTDOWN;
restart_mapalreadyrestarted = 0; //reset this var, needed when cvar sv_ready_restart_repeatable is in use
}
//initiate the restart-countdown-announcer entity
- if(cvar("sv_ready_restart_after_countdown"))
+ if(cvar("sv_ready_restart_after_countdown") && !g_ca && !g_arena)
{
restartTimer = spawn();
restartTimer.think = restartTimer_Think;