#include <common/command/_mod.qh>
#include "common.qh"
+#include "getreplies.qh"
#include "vote.qh"
#include "../bot/api.qh"
{
caller.ready = false;
if(IS_PLAYER(caller) || caller.caplayer == 1)
- bprint(playername(caller, false), "^2 is ^1NOT^2 ready\n");
+ bprint(playername(caller.netname, caller.team, false), "^2 is ^1NOT^2 ready\n");
}
else
{
caller.ready = true;
if(IS_PLAYER(caller) || caller.caplayer == 1)
- bprint(playername(caller, false), "^2 is ready\n");
+ bprint(playername(caller.netname, caller.team, false), "^2 is ready\n");
}
// cannot reset the game while a timeout is active!