self.classname = "player";
PlayerScore_Clear(self);
- bprint ("^4", self.netname, "^4 is playing now\n");
+ Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
PutClientInServer();
}
else
{
if(self.lms_spectate_warning)
{
+ // for the forfeit message...
+ self.lms_spectate_warning = 2;
// mark player as spectator
PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
}