// Last updated: December 28th, 2011
// =========================================================
-bool SV_ParseClientCommand_floodcheck(entity this)
-{
- entity store = IS_CLIENT(this) ? CS(this) : this; // unfortunately, we need to store these on the client initially
-
- if (!timeout_status) // not while paused
- {
- if (time <= (store.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
- {
- store.cmd_floodcount += 1;
- if (store.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) return false; // too much spam, halt
- }
- else
- {
- store.cmd_floodtime = time;
- store.cmd_floodcount = 1;
- }
- }
- return true; // continue, as we're not flooding yet
-}
-
// =======================
// Command Sub-Functions
{
if (argv(1) != "")
{
- CS_CVAR(caller).autoswitch = InterpretBoolean(argv(1));
- sprint(caller, strcat("^1autoswitch is currently turned ", (CS_CVAR(caller).autoswitch ? "on" : "off"), ".\n"));
+ CS_CVAR(caller).cvar_cl_autoswitch = InterpretBoolean(argv(1));
+ sprint(caller, strcat("^1autoswitch is currently turned ", (CS_CVAR(caller).cvar_cl_autoswitch ? "on" : "off"), ".\n"));
return;
}
}
}
}
+void ClientCommand_clear_ignores(entity caller, int request)
+{
+ switch (request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ bool advanced = (caller.crypto_idfp && caller.crypto_idfp != "");
+
+ if(!advanced)
+ {
+ sprint(caller, "You don't have a stats UID, unable to clear your ignore list.\n");
+ return;
+ }
+
+ ignore_clearall(caller);
+ sprint(caller, "All permanent ignores cleared!\n");
+ return;
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(caller, "\nUsage:^3 cmd clear_ignores\n");
+ sprint(caller, " Removes all existing ignored clients whose are kept out of personal chat log.\n");
+ return;
+ }
+ }
+}
+
void ClientCommand_clientversion(entity caller, int request, int argc) // internal command, used only by code
{
switch (request)
else if (teamplay && !autocvar_sv_spectate && !(Player_GetForcedTeamIndex(caller) > 0))
{
TRANSMUTE(Observer, caller); // really?
- stuffcmd(caller, "menu_showteamselect\n");
+ stuffcmd(caller, "team_selection_show\n");
}
}
{
case CMD_REQUEST_COMMAND:
{
- if (!autocvar_g_waypointeditor)
+ if (!waypointeditor_enabled)
{
sprint(caller, "ERROR: this command works only if the waypoint editor is on\n");
return;
}
}
+void ClientCommand_ignore(entity caller, int request, int argc, string command)
+{
+ switch (request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ if (argc >= 2)
+ {
+ bool advanced = (caller.crypto_idfp && caller.crypto_idfp != "");
+
+ if(!argv(1) || argv(1) == "")
+ {
+ sprint(caller, "This command requires an argument. Use a player's name or their ID from the ^2status^7 command.\n");
+ return;
+ }
+
+ entity ignore_to = GetIndexedEntity(argc, 1);
+ float ignore_accepted = VerifyClientEntity(ignore_to, true, false);
+
+ if (ignore_accepted > 0 && IS_REAL_CLIENT(ignore_to)) // the target is a real client
+ {
+ if (ignore_to != caller) // and we're allowed to ignore them heh
+ {
+ if(ignore_playerinlist(ignore_to, caller))
+ {
+ sprint(caller, ignore_to.netname, " ^7is already ignored!\n");
+ return;
+ }
+
+ // advanced ignore mode, works if both the player and the sender have a stats UID
+ if(advanced && ignore_to.crypto_idfp && ignore_to.crypto_idfp != "")
+ {
+ for(int j = 0; j < IGNORE_MAXPLAYERS; ++j)
+ {
+ string pos = db_get(ServerProgsDB, strcat("/ignore/", caller.crypto_idfp, "/", ftos(j)));
+ if(pos == "")
+ {
+ db_put(ServerProgsDB, strcat("/ignore/", caller.crypto_idfp, "/", ftos(j)), ignore_to.crypto_idfp);
+ sprint(caller, "You will no longer receive messages from ", ignore_to.netname, "^7, use ^2unignore^7 to hear them again.\n");
+ return;
+ }
+ }
+
+ sprint(caller, "You may only ignore up to ", ftos(IGNORE_MAXPLAYERS), " players, remove one before trying again.\n");
+ return;
+ }
+
+ if(caller.ignore_list)
+ strunzone(caller.ignore_list);
+ caller.ignore_list = strzone(cons(caller.ignore_list, ftos(etof(ignore_to))));
+
+ sprint(caller, "You no longer receive messages from ", ignore_to.netname, "^7, use ^2unignore^7 to hear them again.\n");
+ }
+ else { sprint(caller, "You can't ^2ignore^7 yourself.\n"); }
+ }
+ else { print_to(caller, strcat("ignore: ", GetClientErrorString(ignore_accepted, argv(1)), ".\nUnable to ignore this player, check their ID.")); }
+
+ return;
+ }
+ }
+
+ default:
+ sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(caller, "\nUsage:^3 cmd ignore <client>\n");
+ sprint(caller, " Where <client> is the entity number or name of the player to ignore keeping out of personal chat log.\n");
+ return;
+ }
+ }
+}
+
void ClientCommand_join(entity caller, int request)
{
switch (request)
else if(time < CS(caller).jointime + MIN_SPEC_TIME)
CS(caller).autojoin_checked = -1;
}
+ CS(caller).parm_idlesince = time;
return; // never fall through to usage
}
}
}
-void ClientCommand_ready(entity caller, int request) // todo: anti-spam for toggling readyness
+void ClientCommand_ready(entity caller, int request)
{
switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if (IS_CLIENT(caller))
+ if (warmup_stage || g_race_qualifying == 2)
+ if (IS_PLAYER(caller) || INGAME_JOINED(caller))
{
- if (warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ if (caller.ready) // toggle
{
- if (!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
- {
- if (time < game_starttime) // game is already restarting
- return;
- if (caller.ready) // toggle
- {
- caller.ready = false;
- if(IS_PLAYER(caller) || caller.caplayer == 1)
- bprint(playername(caller.netname, caller.team, false), "^2 is ^1NOT^2 ready\n");
- }
- else
- {
- caller.ready = true;
- if(IS_PLAYER(caller) || caller.caplayer == 1)
- bprint(playername(caller.netname, caller.team, false), "^2 is ready\n");
- }
-
- // cannot reset the game while a timeout is active!
- if (!timeout_status) ReadyCount();
- }
- else
- {
- sprint(caller, "^1Game has already been restarted\n");
- }
+ caller.ready = false;
+ bprint(playername(caller.netname, caller.team, false), "^2 is ^1NOT^2 ready\n");
}
+ else
+ {
+ caller.ready = true;
+ bprint(playername(caller.netname, caller.team, false), "^2 is ready\n");
+ }
+ ReadyCount();
}
return; // never fall through to usage
}
}
}
-void ClientCommand_sentcvar(entity caller, int request, int argc, string command)
+void ClientCommand_sentcvar(entity caller, int request, int argc)
{
switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if (argv(1) != "")
+ if (argc >= 3)
{
- // float tokens;
- string s;
-
+ // NOTE: client-side settings do not exist on the server, this functionality has been deprecated
+ #if 0
if (argc == 2) // undefined cvar: use the default value on the server then
{
- s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ string s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
tokenize_console(s);
}
+ #endif
GetCvars(caller, CS_CVAR(caller), 1);
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd sentcvar <cvar>\n");
+ sprint(caller, "\nUsage:^3 cmd sentcvar <cvar> <arguments>\n");
sprint(caller, " Where <cvar> is the cvar plus arguments to send to the server.\n");
return;
}
if(IS_SPEC(caller) || IS_OBSERVER(caller))
{
entity client = GetFilteredEntity(argv(1));
- int spec_accepted = VerifyClientEntity(client, false, false);
+ float spec_accepted = VerifyClientEntity(client, false, false);
if(spec_accepted > 0 && IS_PLAYER(client))
{
bool caller_is_observer = (IS_OBSERVER(caller));
}
}
+void ClientCommand_unignore(entity caller, int request, int argc, string command)
+{
+ switch (request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ if (argc >= 2)
+ {
+ bool advanced = (caller.crypto_idfp && caller.crypto_idfp != "");
+
+ if(!argv(1) || argv(1) == "")
+ {
+ sprint(caller, "This command requires an argument. Use a player's name or their ID from the ^2status^7 command.\n");
+ return;
+ }
+
+ entity unignore_to = GetIndexedEntity(argc, 1);
+ float unignore_accepted = VerifyClientEntity(unignore_to, true, false);
+
+ if (unignore_accepted > 0 && IS_REAL_CLIENT(unignore_to)) // the target is a real client
+ {
+ if (unignore_to != caller)
+ {
+ string mylist = ignore_removefromlist(caller, unignore_to);
+ if(!advanced)
+ {
+ if(caller.ignore_list)
+ strunzone(caller.ignore_list);
+
+ caller.ignore_list = strzone(mylist);
+ }
+
+ sprint(caller, "You can now receive messages from ", unignore_to.netname, " ^7again.\n");
+ return;
+ }
+ else { sprint(caller, "You can't ^2unignore^7 yourself.\n"); }
+ }
+ else { print_to(caller, strcat("unignore: ", GetClientErrorString(unignore_accepted, argv(1)), ".\nUnable to stop ignoring this player, check their ID.")); }
+
+ return;
+ }
+ }
+
+ default:
+ sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(caller, "\nUsage:^3 cmd unignore <client>\n");
+ sprint(caller, " Where <client> is the entity number or name of the player to stop ignoring when is keeping out of personal chat log.\n");
+ return;
+ }
+ }
+}
+
void ClientCommand_voice(entity caller, int request, int argc, string command)
{
switch (request)
// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
#define CLIENT_COMMANDS(ent, request, arguments, command) \
CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(ent, request, arguments), "Whether or not to switch automatically when getting a better weapon") \
+ CLIENT_COMMAND("clear_ignores", ClientCommand_clear_ignores(ent, request), "Remove all existing ignored clients") \
CLIENT_COMMAND("clientversion", ClientCommand_clientversion(ent, request, arguments), "Release version of the game") \
+ CLIENT_COMMAND("ignore", ClientCommand_ignore(ent, request, arguments, command), "Ignore a client in the game keeping out of personal chat log for a match") \
CLIENT_COMMAND("join", ClientCommand_join(ent, request), "Become a player in the game") \
CLIENT_COMMAND("kill", ClientCommand_kill(ent, request), "Become a member of the dead") \
CLIENT_COMMAND("minigame", ClientCommand_minigame(ent, request, arguments, command), "Start a minigame") \
CLIENT_COMMAND("say_team", ClientCommand_say_team(ent, request, arguments, command), "Print a message to chat to all team mates") \
CLIENT_COMMAND("selectteam", ClientCommand_selectteam(ent, request, arguments), "Attempt to choose a team to join into") \
CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(ent, request, command), "Stuffcmd a command to your own client") \
- CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(ent, request, arguments, command), "New system for sending a client cvar to the server") \
+ CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(ent, request, arguments), "New system for sending a client cvar to the server") \
CLIENT_COMMAND("spectate", ClientCommand_spectate(ent, request), "Become an observer") \
CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(ent, request, arguments), "Suggest a map to the mapvote at match end") \
CLIENT_COMMAND("tell", ClientCommand_tell(ent, request, arguments, command), "Send a message directly to a player") \
CLIENT_COMMAND("voice", ClientCommand_voice(ent, request, arguments, command), "Send voice message via sound") \
+ CLIENT_COMMAND("unignore", ClientCommand_unignore(ent, request, arguments, command), "Remove an existing ignored player") \
CLIENT_COMMAND("wpeditor", ClientCommand_wpeditor(ent, request, arguments), "Waypoint editor commands") \
/* nothing */
case "prespawn": break; // handled by engine in host_cmd.c
case "sentcvar": break; // handled by server in this file
case "spawn": break; // handled by engine in host_cmd.c
- case "color": case "topcolor": case "bottomcolor": if(teamplay) return; else break; // handled by engine in host_cmd.c
+ case "say": case "say_team": case "tell": break; // chat has its own flood control in chat.qc
+ case "color": case "topcolor": case "bottomcolor": // handled by engine in host_cmd.c
+ if(!IS_CLIENT(this)) // on connection
+ {
+ // since gamecode doesn't have any calls earlier than this, do the connecting message here
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
+ }
+ if(teamplay)
+ return;
+ break;
case "c2s": Net_ClientCommand(this, command); return; // handled by net.qh
+ // on connection, client sends all of these
+ case "name": case "rate": case "rate_burstsize": case "playermodel": case "playerskin": case "clientversion":
+ if(!IS_CLIENT(this)) break;
+ // else fall through to default: flood control
default:
- if (SV_ParseClientCommand_floodcheck(this)) break; // "true": continue, as we're not flooding yet
- else return; // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
+ if (!timeout_status) // not while paused
+ {
+ entity store = IS_CLIENT(this) ? CS(this) : this; // unfortunately, we need to store these on the client initially
+ // this is basically the same as the chat flood control
+ if (time < store.cmd_floodtime)
+ {
+ sprint(this, strcat("^3CMD FLOOD CONTROL: wait ^1", ftos(store.cmd_floodtime - time), "^3 seconds, command was: ", command, "\n"));
+ return; // too much spam, halt
+ }
+ else
+ store.cmd_floodtime = max(time - autocvar_sv_clientcommand_antispam_count * autocvar_sv_clientcommand_antispam_time, store.cmd_floodtime) + autocvar_sv_clientcommand_antispam_time;
+ }
+ break; // continue, as we're not flooding yet
}
/* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */